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								/*************************************************************************/
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								/*  gradient_edit.h                                                      */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef GRADIENT_EDIT_H
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								#define GRADIENT_EDIT_H
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								#include "scene/gui/color_picker.h"
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								#include "scene/gui/popup.h"
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								#include "scene/resources/default_theme/theme_data.h"
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								#include "scene/resources/gradient.h"
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								class GradientEdit : public Control {
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									GDCLASS(GradientEdit, Control);
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									PopupPanel *popup;
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									ColorPicker *picker;
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									Ref<ImageTexture> checker;
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									bool grabbing;
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									int grabbed;
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									Vector<Gradient::Point> points;
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									void _draw_checker(int x, int y, int w, int h);
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									void _color_changed(const Color &p_color);
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									int _get_point_from_pos(int x);
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									void _show_color_picker();
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								protected:
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									void _gui_input(const Ref<InputEvent> &p_event);
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
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									Vector<float> get_offsets() const;
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									Vector<Color> get_colors() const;
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									void set_points(Vector<Gradient::Point> &p_points);
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									Vector<Gradient::Point> &get_points();
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									virtual Size2 get_minimum_size() const override;
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									GradientEdit();
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									virtual ~GradientEdit();
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								};
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								#endif // GRADIENT_EDIT_H
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