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								/**************************************************************************/
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								/*  multiplayer_debugger.h                                                */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#pragma once
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								#include "core/debugger/engine_profiler.h"
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								class MultiplayerSynchronizer;
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								class MultiplayerDebugger {
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								public:
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									struct RPCNodeInfo {
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										ObjectID node;
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										String node_path;
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										int incoming_rpc = 0;
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										int incoming_size = 0;
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										int outgoing_rpc = 0;
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										int outgoing_size = 0;
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									};
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									struct RPCFrame {
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										Vector<RPCNodeInfo> infos;
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										Array serialize();
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										bool deserialize(const Array &p_arr);
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									};
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									struct SyncInfo {
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										ObjectID synchronizer;
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										ObjectID config;
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										ObjectID root_node;
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										int incoming_syncs = 0;
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										int incoming_size = 0;
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										int outgoing_syncs = 0;
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										int outgoing_size = 0;
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										void write_to_array(Array &r_arr) const;
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										bool read_from_array(const Array &p_arr, int p_offset);
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										SyncInfo() {}
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										SyncInfo(MultiplayerSynchronizer *p_sync);
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									};
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									struct ReplicationFrame {
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										HashMap<ObjectID, SyncInfo> infos;
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										Array serialize();
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										bool deserialize(const Array &p_arr);
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									};
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								private:
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									class BandwidthProfiler : public EngineProfiler {
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									protected:
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										struct BandwidthFrame {
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											uint32_t timestamp;
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											int packet_size;
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										};
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										int bandwidth_in_ptr = 0;
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										Vector<BandwidthFrame> bandwidth_in;
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										int bandwidth_out_ptr = 0;
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										Vector<BandwidthFrame> bandwidth_out;
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										uint64_t last_bandwidth_time = 0;
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										int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer);
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									public:
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										void toggle(bool p_enable, const Array &p_opts);
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										void add(const Array &p_data);
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										void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
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									};
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									class RPCProfiler : public EngineProfiler {
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									private:
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										HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
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										uint64_t last_profile_time = 0;
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										void init_node(const ObjectID p_node);
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									public:
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										void toggle(bool p_enable, const Array &p_opts);
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										void add(const Array &p_data);
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										void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
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									};
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									class ReplicationProfiler : public EngineProfiler {
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									private:
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										HashMap<ObjectID, SyncInfo> sync_data;
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										uint64_t last_profile_time = 0;
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									public:
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										void toggle(bool p_enable, const Array &p_opts);
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										void add(const Array &p_data);
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										void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
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									};
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									static Error _capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
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								public:
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									static void initialize();
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									static void deinitialize();
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								};
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