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								/*  gdscript_rpc_callable.h                                               */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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											2021-10-07 14:39:52 +02:00
										 
									 
								 
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#ifndef GDSCRIPT_RPC_CALLABLE_H
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								#define GDSCRIPT_RPC_CALLABLE_H
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								#include "core/variant/callable.h"
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								#include "core/variant/variant.h"
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								class Node;
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								class GDScriptRPCCallable : public CallableCustom {
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									Object *object = nullptr;
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									Node *node = nullptr;
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									StringName method;
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									uint32_t h = 0;
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									static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
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									static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
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								public:
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									uint32_t hash() const override;
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									String get_as_text() const override;
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									CompareEqualFunc get_compare_equal_func() const override;
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									CompareLessFunc get_compare_less_func() const override;
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									ObjectID get_object() const override;
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									void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
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									Error rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const override;
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									GDScriptRPCCallable(Object *p_object, const StringName &p_method);
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									virtual ~GDScriptRPCCallable() = default;
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								};
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#endif // GDSCRIPT_RPC_CALLABLE_H
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