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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  lightmapper_rd.cpp                                                    */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | 
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										 |  |  | #include "lightmapper_rd.h"
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										 |  |  | 
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										 |  |  | #include "lm_blendseams.glsl.gen.h"
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							|  |  |  | #include "lm_compute.glsl.gen.h"
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							|  |  |  | #include "lm_raster.glsl.gen.h"
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										 |  |  | 
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							|  |  |  | #include "core/config/project_settings.h"
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							|  |  |  | #include "core/math/geometry_2d.h"
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										 |  |  | #include "servers/rendering/rendering_device_binds.h"
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							|  |  |  | 
 | 
					
						
							|  |  |  | //uncomment this if you want to see textures from all the process saved
 | 
					
						
							|  |  |  | //#define DEBUG_TEXTURES
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LightmapperRD::add_mesh(const MeshData &p_mesh) { | 
					
						
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										 |  |  | 	ERR_FAIL_COND(p_mesh.albedo_on_uv2.is_null() || p_mesh.albedo_on_uv2->is_empty()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_mesh.emission_on_uv2.is_null() || p_mesh.emission_on_uv2->is_empty()); | 
					
						
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										 |  |  | 	ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_width() != p_mesh.emission_on_uv2->get_width()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_height() != p_mesh.emission_on_uv2->get_height()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_mesh.points.size() == 0); | 
					
						
							|  |  |  | 	MeshInstance mi; | 
					
						
							|  |  |  | 	mi.data = p_mesh; | 
					
						
							|  |  |  | 	mesh_instances.push_back(mi); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void LightmapperRD::add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance, float p_shadow_blur) { | 
					
						
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										 |  |  | 	Light l; | 
					
						
							|  |  |  | 	l.type = LIGHT_TYPE_DIRECTIONAL; | 
					
						
							|  |  |  | 	l.direction[0] = p_direction.x; | 
					
						
							|  |  |  | 	l.direction[1] = p_direction.y; | 
					
						
							|  |  |  | 	l.direction[2] = p_direction.z; | 
					
						
							|  |  |  | 	l.color[0] = p_color.r; | 
					
						
							|  |  |  | 	l.color[1] = p_color.g; | 
					
						
							|  |  |  | 	l.color[2] = p_color.b; | 
					
						
							|  |  |  | 	l.energy = p_energy; | 
					
						
							|  |  |  | 	l.static_bake = p_static; | 
					
						
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										 |  |  | 	l.size = Math::tan(Math::deg_to_rad(p_angular_distance)); | 
					
						
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										 |  |  | 	l.shadow_blur = p_shadow_blur; | 
					
						
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										 |  |  | 	lights.push_back(l); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void LightmapperRD::add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) { | 
					
						
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										 |  |  | 	Light l; | 
					
						
							|  |  |  | 	l.type = LIGHT_TYPE_OMNI; | 
					
						
							|  |  |  | 	l.position[0] = p_position.x; | 
					
						
							|  |  |  | 	l.position[1] = p_position.y; | 
					
						
							|  |  |  | 	l.position[2] = p_position.z; | 
					
						
							|  |  |  | 	l.range = p_range; | 
					
						
							|  |  |  | 	l.attenuation = p_attenuation; | 
					
						
							|  |  |  | 	l.color[0] = p_color.r; | 
					
						
							|  |  |  | 	l.color[1] = p_color.g; | 
					
						
							|  |  |  | 	l.color[2] = p_color.b; | 
					
						
							|  |  |  | 	l.energy = p_energy; | 
					
						
							|  |  |  | 	l.static_bake = p_static; | 
					
						
							|  |  |  | 	l.size = p_size; | 
					
						
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										 |  |  | 	l.shadow_blur = p_shadow_blur; | 
					
						
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										 |  |  | 	lights.push_back(l); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void LightmapperRD::add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) { | 
					
						
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										 |  |  | 	Light l; | 
					
						
							|  |  |  | 	l.type = LIGHT_TYPE_SPOT; | 
					
						
							|  |  |  | 	l.position[0] = p_position.x; | 
					
						
							|  |  |  | 	l.position[1] = p_position.y; | 
					
						
							|  |  |  | 	l.position[2] = p_position.z; | 
					
						
							|  |  |  | 	l.direction[0] = p_direction.x; | 
					
						
							|  |  |  | 	l.direction[1] = p_direction.y; | 
					
						
							|  |  |  | 	l.direction[2] = p_direction.z; | 
					
						
							|  |  |  | 	l.range = p_range; | 
					
						
							|  |  |  | 	l.attenuation = p_attenuation; | 
					
						
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										 |  |  | 	l.cos_spot_angle = Math::cos(Math::deg_to_rad(p_spot_angle)); | 
					
						
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										 |  |  | 	l.inv_spot_attenuation = 1.0f / p_spot_attenuation; | 
					
						
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										 |  |  | 	l.color[0] = p_color.r; | 
					
						
							|  |  |  | 	l.color[1] = p_color.g; | 
					
						
							|  |  |  | 	l.color[2] = p_color.b; | 
					
						
							|  |  |  | 	l.energy = p_energy; | 
					
						
							|  |  |  | 	l.static_bake = p_static; | 
					
						
							|  |  |  | 	l.size = p_size; | 
					
						
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										 |  |  | 	l.shadow_blur = p_shadow_blur; | 
					
						
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										 |  |  | 	lights.push_back(l); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void LightmapperRD::add_probe(const Vector3 &p_position) { | 
					
						
							|  |  |  | 	Probe probe; | 
					
						
							|  |  |  | 	probe.position[0] = p_position.x; | 
					
						
							|  |  |  | 	probe.position[1] = p_position.y; | 
					
						
							|  |  |  | 	probe.position[2] = p_position.z; | 
					
						
							|  |  |  | 	probe.position[3] = 0; | 
					
						
							|  |  |  | 	probe_positions.push_back(probe); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void LightmapperRD::_plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[3], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size) { | 
					
						
							|  |  |  | 	int half_size = p_size / 2; | 
					
						
							|  |  |  | 
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							|  |  |  | 	for (int i = 0; i < 8; i++) { | 
					
						
							|  |  |  | 		AABB aabb = p_bounds; | 
					
						
							|  |  |  | 		aabb.size *= 0.5; | 
					
						
							|  |  |  | 		Vector3i n = p_ofs; | 
					
						
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							|  |  |  | 		if (i & 1) { | 
					
						
							|  |  |  | 			aabb.position.x += aabb.size.x; | 
					
						
							|  |  |  | 			n.x += half_size; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (i & 2) { | 
					
						
							|  |  |  | 			aabb.position.y += aabb.size.y; | 
					
						
							|  |  |  | 			n.y += half_size; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (i & 4) { | 
					
						
							|  |  |  | 			aabb.position.z += aabb.size.z; | 
					
						
							|  |  |  | 			n.z += half_size; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Vector3 qsize = aabb.size * 0.5; //quarter size, for fast aabb test
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										 |  |  | 			if (!Geometry3D::triangle_box_overlap(aabb.position + qsize, qsize, p_points)) { | 
					
						
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										 |  |  | 				//does not fit in child, go on
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							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		if (half_size == 1) { | 
					
						
							|  |  |  | 			//got to the end
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							|  |  |  | 			TriangleSort ts; | 
					
						
							|  |  |  | 			ts.cell_index = n.x + (n.y * p_grid_size) + (n.z * p_grid_size * p_grid_size); | 
					
						
							|  |  |  | 			ts.triangle_index = p_triangle_index; | 
					
						
							|  |  |  | 			triangles.push_back(ts); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			_plot_triangle_into_triangle_index_list(half_size, n, aabb, p_points, p_triangle_index, triangles, p_grid_size); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata) { | 
					
						
							|  |  |  | 	Vector<Size2i> sizes; | 
					
						
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							|  |  |  | 	for (int m_i = 0; m_i < mesh_instances.size(); m_i++) { | 
					
						
							|  |  |  | 		MeshInstance &mi = mesh_instances.write[m_i]; | 
					
						
							|  |  |  | 		Size2i s = Size2i(mi.data.albedo_on_uv2->get_width(), mi.data.albedo_on_uv2->get_height()); | 
					
						
							|  |  |  | 		sizes.push_back(s); | 
					
						
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										 |  |  | 		atlas_size.width = MAX(atlas_size.width, s.width + 2); | 
					
						
							|  |  |  | 		atlas_size.height = MAX(atlas_size.height, s.height + 2); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	int max = nearest_power_of_2_templated(atlas_size.width); | 
					
						
							|  |  |  | 	max = MAX(max, nearest_power_of_2_templated(atlas_size.height)); | 
					
						
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							|  |  |  | 	if (max > p_max_texture_size) { | 
					
						
							|  |  |  | 		return BAKE_ERROR_LIGHTMAP_TOO_SMALL; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	if (p_step_function) { | 
					
						
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										 |  |  | 		p_step_function(0.1, RTR("Determining optimal atlas size"), p_bake_userdata, true); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	atlas_size = Size2i(max, max); | 
					
						
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							|  |  |  | 	Size2i best_atlas_size; | 
					
						
							|  |  |  | 	int best_atlas_slices = 0; | 
					
						
							|  |  |  | 	int best_atlas_memory = 0x7FFFFFFF; | 
					
						
							|  |  |  | 	Vector<Vector3i> best_atlas_offsets; | 
					
						
							|  |  |  | 
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							|  |  |  | 	//determine best texture array atlas size by bruteforce fitting
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							|  |  |  | 	while (atlas_size.x <= p_max_texture_size && atlas_size.y <= p_max_texture_size) { | 
					
						
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										 |  |  | 		Vector<Vector2i> source_sizes; | 
					
						
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										 |  |  | 		Vector<int> source_indices; | 
					
						
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										 |  |  | 		source_sizes.resize(sizes.size()); | 
					
						
							|  |  |  | 		source_indices.resize(sizes.size()); | 
					
						
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										 |  |  | 		for (int i = 0; i < source_indices.size(); i++) { | 
					
						
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										 |  |  | 			source_sizes.write[i] = sizes[i] + Vector2i(2, 2); // Add padding between lightmaps
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										 |  |  | 			source_indices.write[i] = i; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		Vector<Vector3i> atlas_offsets; | 
					
						
							|  |  |  | 		atlas_offsets.resize(source_sizes.size()); | 
					
						
							|  |  |  | 
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							|  |  |  | 		int slices = 0; | 
					
						
							|  |  |  | 
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							|  |  |  | 		while (source_sizes.size() > 0) { | 
					
						
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										 |  |  | 			Vector<Vector3i> offsets = Geometry2D::partial_pack_rects(source_sizes, atlas_size); | 
					
						
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										 |  |  | 			Vector<int> new_indices; | 
					
						
							|  |  |  | 			Vector<Vector2i> new_sources; | 
					
						
							|  |  |  | 			for (int i = 0; i < offsets.size(); i++) { | 
					
						
							|  |  |  | 				Vector3i ofs = offsets[i]; | 
					
						
							|  |  |  | 				int sidx = source_indices[i]; | 
					
						
							|  |  |  | 				if (ofs.z > 0) { | 
					
						
							|  |  |  | 					//valid
 | 
					
						
							|  |  |  | 					ofs.z = slices; | 
					
						
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										 |  |  | 					atlas_offsets.write[sidx] = ofs + Vector3i(1, 1, 0); // Center lightmap in the reserved oversized region
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										 |  |  | 				} else { | 
					
						
							|  |  |  | 					new_indices.push_back(sidx); | 
					
						
							|  |  |  | 					new_sources.push_back(source_sizes[i]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			source_sizes = new_sources; | 
					
						
							|  |  |  | 			source_indices = new_indices; | 
					
						
							|  |  |  | 			slices++; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int mem_used = atlas_size.x * atlas_size.y * slices; | 
					
						
							|  |  |  | 		if (mem_used < best_atlas_memory) { | 
					
						
							|  |  |  | 			best_atlas_size = atlas_size; | 
					
						
							|  |  |  | 			best_atlas_offsets = atlas_offsets; | 
					
						
							|  |  |  | 			best_atlas_slices = slices; | 
					
						
							|  |  |  | 			best_atlas_memory = mem_used; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (atlas_size.width == atlas_size.height) { | 
					
						
							|  |  |  | 			atlas_size.width *= 2; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			atlas_size.height *= 2; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	atlas_size = best_atlas_size; | 
					
						
							|  |  |  | 	atlas_slices = best_atlas_slices; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// apply the offsets and slice to all images, and also blit albedo and emission
 | 
					
						
							|  |  |  | 	albedo_images.resize(atlas_slices); | 
					
						
							|  |  |  | 	emission_images.resize(atlas_slices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_step_function) { | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 		p_step_function(0.2, RTR("Blitting albedo and emission"), p_bake_userdata, true); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices; i++) { | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		Ref<Image> albedo = Image::create_empty(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBA8); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		albedo->set_as_black(); | 
					
						
							|  |  |  | 		albedo_images.write[i] = albedo; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		Ref<Image> emission = Image::create_empty(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		emission->set_as_black(); | 
					
						
							|  |  |  | 		emission_images.write[i] = emission; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//assign uv positions
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int m_i = 0; m_i < mesh_instances.size(); m_i++) { | 
					
						
							|  |  |  | 		MeshInstance &mi = mesh_instances.write[m_i]; | 
					
						
							|  |  |  | 		mi.offset.x = best_atlas_offsets[m_i].x; | 
					
						
							|  |  |  | 		mi.offset.y = best_atlas_offsets[m_i].y; | 
					
						
							|  |  |  | 		mi.slice = best_atlas_offsets[m_i].z; | 
					
						
							| 
									
										
										
										
											2022-07-09 15:43:34 -05:00
										 |  |  | 		albedo_images.write[mi.slice]->blit_rect(mi.data.albedo_on_uv2, Rect2i(Vector2i(), mi.data.albedo_on_uv2->get_size()), mi.offset); | 
					
						
							|  |  |  | 		emission_images.write[mi.slice]->blit_rect(mi.data.emission_on_uv2, Rect2(Vector2i(), mi.data.emission_on_uv2->get_size()), mi.offset); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return BAKE_OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &p_probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata) { | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	HashMap<Vertex, uint32_t, VertexHash> vertex_map; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//fill triangles array and vertex array
 | 
					
						
							|  |  |  | 	LocalVector<Triangle> triangles; | 
					
						
							|  |  |  | 	LocalVector<Vertex> vertex_array; | 
					
						
							|  |  |  | 	LocalVector<Seam> seams; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	slice_triangle_count.resize(atlas_slices); | 
					
						
							|  |  |  | 	slice_seam_count.resize(atlas_slices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 		slice_triangle_count.write[i] = 0; | 
					
						
							|  |  |  | 		slice_seam_count.write[i] = 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bounds = AABB(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int m_i = 0; m_i < mesh_instances.size(); m_i++) { | 
					
						
							|  |  |  | 		if (p_step_function) { | 
					
						
							|  |  |  | 			float p = float(m_i + 1) / mesh_instances.size() * 0.1; | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 			p_step_function(0.3 + p, vformat(RTR("Plotting mesh into acceleration structure %d/%d"), m_i + 1, mesh_instances.size()), p_bake_userdata, false); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		HashMap<Edge, EdgeUV2, EdgeHash> edges; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		MeshInstance &mi = mesh_instances.write[m_i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 uv_scale = Vector2(mi.data.albedo_on_uv2->get_width(), mi.data.albedo_on_uv2->get_height()) / Vector2(atlas_size); | 
					
						
							|  |  |  | 		Vector2 uv_offset = Vector2(mi.offset) / Vector2(atlas_size); | 
					
						
							|  |  |  | 		if (m_i == 0) { | 
					
						
							|  |  |  | 			bounds.position = mi.data.points[0]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < mi.data.points.size(); i += 3) { | 
					
						
							|  |  |  | 			Vector3 vtxs[3] = { mi.data.points[i + 0], mi.data.points[i + 1], mi.data.points[i + 2] }; | 
					
						
							|  |  |  | 			Vector2 uvs[3] = { mi.data.uv2[i + 0] * uv_scale + uv_offset, mi.data.uv2[i + 1] * uv_scale + uv_offset, mi.data.uv2[i + 2] * uv_scale + uv_offset }; | 
					
						
							|  |  |  | 			Vector3 normal[3] = { mi.data.normal[i + 0], mi.data.normal[i + 1], mi.data.normal[i + 2] }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			AABB taabb; | 
					
						
							|  |  |  | 			Triangle t; | 
					
						
							|  |  |  | 			t.slice = mi.slice; | 
					
						
							|  |  |  | 			for (int k = 0; k < 3; k++) { | 
					
						
							|  |  |  | 				bounds.expand_to(vtxs[k]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vertex v; | 
					
						
							|  |  |  | 				v.position[0] = vtxs[k].x; | 
					
						
							|  |  |  | 				v.position[1] = vtxs[k].y; | 
					
						
							|  |  |  | 				v.position[2] = vtxs[k].z; | 
					
						
							|  |  |  | 				v.uv[0] = uvs[k].x; | 
					
						
							|  |  |  | 				v.uv[1] = uvs[k].y; | 
					
						
							|  |  |  | 				v.normal_xy[0] = normal[k].x; | 
					
						
							|  |  |  | 				v.normal_xy[1] = normal[k].y; | 
					
						
							|  |  |  | 				v.normal_z = normal[k].z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				uint32_t *indexptr = vertex_map.getptr(v); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (indexptr) { | 
					
						
							|  |  |  | 					t.indices[k] = *indexptr; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					uint32_t new_index = vertex_map.size(); | 
					
						
							|  |  |  | 					t.indices[k] = new_index; | 
					
						
							|  |  |  | 					vertex_map[v] = new_index; | 
					
						
							|  |  |  | 					vertex_array.push_back(v); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (k == 0) { | 
					
						
							|  |  |  | 					taabb.position = vtxs[k]; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					taabb.expand_to(vtxs[k]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//compute seams that will need to be blended later
 | 
					
						
							|  |  |  | 			for (int k = 0; k < 3; k++) { | 
					
						
							|  |  |  | 				int n = (k + 1) % 3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Edge edge(vtxs[k], vtxs[n], normal[k], normal[n]); | 
					
						
							|  |  |  | 				Vector2i edge_indices(t.indices[k], t.indices[n]); | 
					
						
							|  |  |  | 				EdgeUV2 uv2(uvs[k], uvs[n], edge_indices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (edge.b == edge.a) { | 
					
						
							|  |  |  | 					continue; //degenerate, somehow
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (edge.b < edge.a) { | 
					
						
							|  |  |  | 					SWAP(edge.a, edge.b); | 
					
						
							|  |  |  | 					SWAP(edge.na, edge.nb); | 
					
						
							|  |  |  | 					SWAP(uv2.a, uv2.b); | 
					
						
							|  |  |  | 					SWAP(edge_indices.x, edge_indices.y); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				EdgeUV2 *euv2 = edges.getptr(edge); | 
					
						
							|  |  |  | 				if (!euv2) { | 
					
						
							|  |  |  | 					edges[edge] = uv2; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					if (*euv2 == uv2) { | 
					
						
							|  |  |  | 						continue; // seam shared UV space, no need to blend
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					if (euv2->seam_found) { | 
					
						
							|  |  |  | 						continue; //bad geometry
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					Seam seam; | 
					
						
							|  |  |  | 					seam.a = edge_indices; | 
					
						
							|  |  |  | 					seam.b = euv2->indices; | 
					
						
							|  |  |  | 					seam.slice = mi.slice; | 
					
						
							|  |  |  | 					seams.push_back(seam); | 
					
						
							|  |  |  | 					slice_seam_count.write[mi.slice]++; | 
					
						
							|  |  |  | 					euv2->seam_found = true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-11 14:02:37 +02:00
										 |  |  | 			t.min_bounds[0] = taabb.position.x; | 
					
						
							|  |  |  | 			t.min_bounds[1] = taabb.position.y; | 
					
						
							|  |  |  | 			t.min_bounds[2] = taabb.position.z; | 
					
						
							|  |  |  | 			t.max_bounds[0] = taabb.position.x + MAX(taabb.size.x, 0.0001); | 
					
						
							|  |  |  | 			t.max_bounds[1] = taabb.position.y + MAX(taabb.size.y, 0.0001); | 
					
						
							|  |  |  | 			t.max_bounds[2] = taabb.position.z + MAX(taabb.size.z, 0.0001); | 
					
						
							|  |  |  | 			t.pad0 = t.pad1 = 0; //make valgrind not complain
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			triangles.push_back(t); | 
					
						
							|  |  |  | 			slice_triangle_count.write[t.slice]++; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//also consider probe positions for bounds
 | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 	for (int i = 0; i < p_probe_positions.size(); i++) { | 
					
						
							|  |  |  | 		Vector3 pp(p_probe_positions[i].position[0], p_probe_positions[i].position[1], p_probe_positions[i].position[2]); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		bounds.expand_to(pp); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	bounds.grow_by(0.1); //grow a bit to avoid numerical error
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	triangles.sort(); //sort by slice
 | 
					
						
							|  |  |  | 	seams.sort(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_step_function) { | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 		p_step_function(0.4, RTR("Optimizing acceleration structure"), p_bake_userdata, true); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//fill list of triangles in grid
 | 
					
						
							|  |  |  | 	LocalVector<TriangleSort> triangle_sort; | 
					
						
							|  |  |  | 	for (uint32_t i = 0; i < triangles.size(); i++) { | 
					
						
							|  |  |  | 		const Triangle &t = triangles[i]; | 
					
						
							|  |  |  | 		Vector3 face[3] = { | 
					
						
							|  |  |  | 			Vector3(vertex_array[t.indices[0]].position[0], vertex_array[t.indices[0]].position[1], vertex_array[t.indices[0]].position[2]), | 
					
						
							|  |  |  | 			Vector3(vertex_array[t.indices[1]].position[0], vertex_array[t.indices[1]].position[1], vertex_array[t.indices[1]].position[2]), | 
					
						
							|  |  |  | 			Vector3(vertex_array[t.indices[2]].position[0], vertex_array[t.indices[2]].position[1], vertex_array[t.indices[2]].position[2]) | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		_plot_triangle_into_triangle_index_list(grid_size, Vector3i(), bounds, face, i, triangle_sort, grid_size); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	//sort it
 | 
					
						
							|  |  |  | 	triangle_sort.sort(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<uint32_t> triangle_indices; | 
					
						
							|  |  |  | 	triangle_indices.resize(triangle_sort.size()); | 
					
						
							|  |  |  | 	Vector<uint32_t> grid_indices; | 
					
						
							|  |  |  | 	grid_indices.resize(grid_size * grid_size * grid_size * 2); | 
					
						
							| 
									
										
										
										
											2021-04-27 16:19:21 +02:00
										 |  |  | 	memset(grid_indices.ptrw(), 0, grid_indices.size() * sizeof(uint32_t)); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	Vector<bool> solid; | 
					
						
							|  |  |  | 	solid.resize(grid_size * grid_size * grid_size); | 
					
						
							| 
									
										
										
										
											2021-04-27 16:19:21 +02:00
										 |  |  | 	memset(solid.ptrw(), 0, solid.size() * sizeof(bool)); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		uint32_t *tiw = triangle_indices.ptrw(); | 
					
						
							|  |  |  | 		uint32_t last_cell = 0xFFFFFFFF; | 
					
						
							|  |  |  | 		uint32_t *giw = grid_indices.ptrw(); | 
					
						
							|  |  |  | 		bool *solidw = solid.ptrw(); | 
					
						
							|  |  |  | 		for (uint32_t i = 0; i < triangle_sort.size(); i++) { | 
					
						
							|  |  |  | 			uint32_t cell = triangle_sort[i].cell_index; | 
					
						
							|  |  |  | 			if (cell != last_cell) { | 
					
						
							|  |  |  | 				//cell changed, update pointer to indices
 | 
					
						
							|  |  |  | 				giw[cell * 2 + 1] = i; | 
					
						
							|  |  |  | 				solidw[cell] = true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			tiw[i] = triangle_sort[i].triangle_index; | 
					
						
							|  |  |  | 			giw[cell * 2]++; //update counter
 | 
					
						
							|  |  |  | 			last_cell = cell; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	for (int i = 0; i < grid_size; i++) { | 
					
						
							|  |  |  | 		for (int j = 0; j < grid_size; j++) { | 
					
						
							|  |  |  | 			for (int k = 0; k < grid_size; k++) { | 
					
						
							|  |  |  | 				uint32_t index = i * (grid_size * grid_size) + j * grid_size + k; | 
					
						
							|  |  |  | 				grid_indices.write[index * 2] = float(i) / grid_size * 255; | 
					
						
							|  |  |  | 				grid_indices.write[index * 2 + 1] = float(j) / grid_size * 255; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	for (int i = 0; i < grid_size; i++) { | 
					
						
							|  |  |  | 		Vector<uint8_t> grid_usage; | 
					
						
							|  |  |  | 		grid_usage.resize(grid_size * grid_size); | 
					
						
							|  |  |  | 		for (int j = 0; j < grid_usage.size(); j++) { | 
					
						
							|  |  |  | 			uint32_t ofs = i * grid_size * grid_size + j; | 
					
						
							|  |  |  | 			uint32_t count = grid_indices[ofs * 2]; | 
					
						
							|  |  |  | 			grid_usage.write[j] = count > 0 ? 255 : 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		Ref<Image> img = Image::create_from_data(grid_size, grid_size, false, Image::FORMAT_L8, grid_usage); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		img->save_png("res://grid_layer_" + itos(1000 + i).substr(1, 3) + ".png"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/*****************************/ | 
					
						
							|  |  |  | 	/*** CREATE GPU STRUCTURES ***/ | 
					
						
							|  |  |  | 	/*****************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	lights.sort(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector2i> seam_buffer_vec; | 
					
						
							|  |  |  | 	seam_buffer_vec.resize(seams.size() * 2); | 
					
						
							|  |  |  | 	for (uint32_t i = 0; i < seams.size(); i++) { | 
					
						
							|  |  |  | 		seam_buffer_vec.write[i * 2 + 0] = seams[i].a; | 
					
						
							|  |  |  | 		seam_buffer_vec.write[i * 2 + 1] = seams[i].b; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ //buffers
 | 
					
						
							|  |  |  | 		Vector<uint8_t> vb = vertex_array.to_byte_array(); | 
					
						
							|  |  |  | 		vertex_buffer = rd->storage_buffer_create(vb.size(), vb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<uint8_t> tb = triangles.to_byte_array(); | 
					
						
							|  |  |  | 		triangle_buffer = rd->storage_buffer_create(tb.size(), tb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<uint8_t> tib = triangle_indices.to_byte_array(); | 
					
						
							|  |  |  | 		triangle_cell_indices_buffer = rd->storage_buffer_create(tib.size(), tib); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<uint8_t> lb = lights.to_byte_array(); | 
					
						
							|  |  |  | 		if (lb.size() == 0) { | 
					
						
							|  |  |  | 			lb.resize(sizeof(Light)); //even if no lights, the buffer must exist
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		lights_buffer = rd->storage_buffer_create(lb.size(), lb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<uint8_t> sb = seam_buffer_vec.to_byte_array(); | 
					
						
							|  |  |  | 		if (sb.size() == 0) { | 
					
						
							|  |  |  | 			sb.resize(sizeof(Vector2i) * 2); //even if no seams, the buffer must exist
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		seams_buffer = rd->storage_buffer_create(sb.size(), sb); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 		Vector<uint8_t> pb = p_probe_positions.to_byte_array(); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		if (pb.size() == 0) { | 
					
						
							|  |  |  | 			pb.resize(sizeof(Probe)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		probe_positions_buffer = rd->storage_buffer_create(pb.size(), pb); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ //grid
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RD::TextureFormat tf; | 
					
						
							|  |  |  | 		tf.width = grid_size; | 
					
						
							|  |  |  | 		tf.height = grid_size; | 
					
						
							|  |  |  | 		tf.depth = grid_size; | 
					
						
							| 
									
										
										
										
											2020-11-26 22:50:05 -05:00
										 |  |  | 		tf.texture_type = RD::TEXTURE_TYPE_3D; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector<uint8_t>> texdata; | 
					
						
							|  |  |  | 		texdata.resize(1); | 
					
						
							|  |  |  | 		//grid and indices
 | 
					
						
							|  |  |  | 		tf.format = RD::DATA_FORMAT_R32G32_UINT; | 
					
						
							|  |  |  | 		texdata.write[0] = grid_indices.to_byte_array(); | 
					
						
							|  |  |  | 		grid_texture = rd->texture_create(tf, RD::TextureView(), texdata); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LightmapperRD::_raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform) { | 
					
						
							|  |  |  | 	Vector<RID> framebuffers; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 		RID slice_pos_tex = rd->texture_create_shared_from_slice(RD::TextureView(), position_tex, i, 0); | 
					
						
							|  |  |  | 		RID slice_unoc_tex = rd->texture_create_shared_from_slice(RD::TextureView(), unocclude_tex, i, 0); | 
					
						
							|  |  |  | 		RID slice_norm_tex = rd->texture_create_shared_from_slice(RD::TextureView(), normal_tex, i, 0); | 
					
						
							|  |  |  | 		Vector<RID> fb; | 
					
						
							|  |  |  | 		fb.push_back(slice_pos_tex); | 
					
						
							|  |  |  | 		fb.push_back(slice_norm_tex); | 
					
						
							|  |  |  | 		fb.push_back(slice_unoc_tex); | 
					
						
							|  |  |  | 		fb.push_back(raster_depth_buffer); | 
					
						
							|  |  |  | 		framebuffers.push_back(rd->framebuffer_create(fb)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::PipelineDepthStencilState ds; | 
					
						
							|  |  |  | 	ds.enable_depth_test = true; | 
					
						
							|  |  |  | 	ds.enable_depth_write = true; | 
					
						
							|  |  |  | 	ds.depth_compare_operator = RD::COMPARE_OP_LESS; //so it does render same pixel twice
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID raster_pipeline = rd->render_pipeline_create(rasterize_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(3), 0); | 
					
						
							|  |  |  | 	RID raster_pipeline_wire; | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		RD::PipelineRasterizationState rw; | 
					
						
							|  |  |  | 		rw.wireframe = true; | 
					
						
							|  |  |  | 		raster_pipeline_wire = rd->render_pipeline_create(rasterize_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_TRIANGLES, rw, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(3), 0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t triangle_offset = 0; | 
					
						
							|  |  |  | 	Vector<Color> clear_colors; | 
					
						
							|  |  |  | 	clear_colors.push_back(Color(0, 0, 0, 0)); | 
					
						
							|  |  |  | 	clear_colors.push_back(Color(0, 0, 0, 0)); | 
					
						
							|  |  |  | 	clear_colors.push_back(Color(0, 0, 0, 0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 		RasterPushConstant raster_push_constant; | 
					
						
							|  |  |  | 		raster_push_constant.atlas_size[0] = atlas_size.x; | 
					
						
							|  |  |  | 		raster_push_constant.atlas_size[1] = atlas_size.y; | 
					
						
							|  |  |  | 		raster_push_constant.base_triangle = triangle_offset; | 
					
						
							|  |  |  | 		raster_push_constant.to_cell_offset[0] = bounds.position.x; | 
					
						
							|  |  |  | 		raster_push_constant.to_cell_offset[1] = bounds.position.y; | 
					
						
							|  |  |  | 		raster_push_constant.to_cell_offset[2] = bounds.position.z; | 
					
						
							|  |  |  | 		raster_push_constant.bias = p_bias; | 
					
						
							|  |  |  | 		raster_push_constant.to_cell_size[0] = (1.0 / bounds.size.x) * float(grid_size); | 
					
						
							|  |  |  | 		raster_push_constant.to_cell_size[1] = (1.0 / bounds.size.y) * float(grid_size); | 
					
						
							|  |  |  | 		raster_push_constant.to_cell_size[2] = (1.0 / bounds.size.z) * float(grid_size); | 
					
						
							|  |  |  | 		raster_push_constant.grid_size[0] = grid_size; | 
					
						
							|  |  |  | 		raster_push_constant.grid_size[1] = grid_size; | 
					
						
							|  |  |  | 		raster_push_constant.grid_size[2] = grid_size; | 
					
						
							|  |  |  | 		raster_push_constant.uv_offset[0] = 0; | 
					
						
							|  |  |  | 		raster_push_constant.uv_offset[1] = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RD::DrawListID draw_list = rd->draw_list_begin(framebuffers[i], RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors); | 
					
						
							|  |  |  | 		//draw opaque
 | 
					
						
							|  |  |  | 		rd->draw_list_bind_render_pipeline(draw_list, raster_pipeline); | 
					
						
							|  |  |  | 		rd->draw_list_bind_uniform_set(draw_list, raster_base_uniform, 0); | 
					
						
							|  |  |  | 		rd->draw_list_set_push_constant(draw_list, &raster_push_constant, sizeof(RasterPushConstant)); | 
					
						
							|  |  |  | 		rd->draw_list_draw(draw_list, false, 1, slice_triangle_count[i] * 3); | 
					
						
							|  |  |  | 		//draw wire
 | 
					
						
							|  |  |  | 		rd->draw_list_bind_render_pipeline(draw_list, raster_pipeline_wire); | 
					
						
							|  |  |  | 		rd->draw_list_bind_uniform_set(draw_list, raster_base_uniform, 0); | 
					
						
							|  |  |  | 		rd->draw_list_set_push_constant(draw_list, &raster_push_constant, sizeof(RasterPushConstant)); | 
					
						
							|  |  |  | 		rd->draw_list_draw(draw_list, false, 1, slice_triangle_count[i] * 3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		rd->draw_list_end(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		triangle_offset += slice_triangle_count[i]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-26 09:16:31 +02:00
										 |  |  | LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices) { | 
					
						
							|  |  |  | 	Vector<RD::Uniform> uniforms; | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							|  |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_IMAGE; | 
					
						
							|  |  |  | 			u.binding = 0; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(dest_light_tex); | 
					
						
							| 
									
										
										
										
											2021-09-26 09:16:31 +02:00
										 |  |  | 			uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							|  |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							|  |  |  | 			u.binding = 1; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(source_light_tex); | 
					
						
							| 
									
										
										
										
											2021-09-26 09:16:31 +02:00
										 |  |  | 			uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID compute_shader_dilate = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("dilate")); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(compute_shader_dilate.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
 | 
					
						
							|  |  |  | 	RID compute_shader_dilate_pipeline = rd->compute_pipeline_create(compute_shader_dilate); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID dilate_uniform_set = rd->uniform_set_create(uniforms, compute_shader_dilate, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RD::ComputeListID compute_list = rd->compute_list_begin(); | 
					
						
							|  |  |  | 	rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_dilate_pipeline); | 
					
						
							|  |  |  | 	rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); | 
					
						
							|  |  |  | 	rd->compute_list_bind_uniform_set(compute_list, dilate_uniform_set, 1); | 
					
						
							|  |  |  | 	push_constant.region_ofs[0] = 0; | 
					
						
							|  |  |  | 	push_constant.region_ofs[1] = 0; | 
					
						
							|  |  |  | 	Vector3i group_size((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1); //restore group size
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 		push_constant.atlas_slice = i; | 
					
						
							|  |  |  | 		rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); | 
					
						
							|  |  |  | 		rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z); | 
					
						
							|  |  |  | 		//no barrier, let them run all together
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	rd->compute_list_end(); | 
					
						
							|  |  |  | 	rd->free(compute_shader_dilate); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_TEXTURES
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 		Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); | 
					
						
							| 
									
										
										
										
											2021-09-26 09:16:31 +02:00
										 |  |  | 		img->convert(Image::FORMAT_RGBA8); | 
					
						
							|  |  |  | 		img->save_png("res://5_dilated_" + itos(i) + ".png"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	return BAKE_OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata, float p_exposure_normalization) { | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	if (p_step_function) { | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 		p_step_function(0.0, RTR("Begin Bake"), p_bake_userdata, true); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	bake_textures.clear(); | 
					
						
							|  |  |  | 	int grid_size = 128; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* STEP 1: Fetch material textures and compute the bounds */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	AABB bounds; | 
					
						
							|  |  |  | 	Size2i atlas_size; | 
					
						
							|  |  |  | 	int atlas_slices; | 
					
						
							|  |  |  | 	Vector<Ref<Image>> albedo_images; | 
					
						
							|  |  |  | 	Vector<Ref<Image>> emission_images; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BakeError bake_error = _blit_meshes_into_atlas(p_max_texture_size, albedo_images, emission_images, bounds, atlas_size, atlas_slices, p_step_function, p_bake_userdata); | 
					
						
							|  |  |  | 	if (bake_error != BAKE_OK) { | 
					
						
							|  |  |  | 		return bake_error; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_TEXTURES
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 		albedo_images[i]->save_png("res://0_albedo_" + itos(i) + ".png"); | 
					
						
							|  |  |  | 		emission_images[i]->save_png("res://0_emission_" + itos(i) + ".png"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RenderingDevice *rd = RenderingDevice::get_singleton()->create_local_device(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID albedo_array_tex; | 
					
						
							|  |  |  | 	RID emission_array_tex; | 
					
						
							|  |  |  | 	RID normal_tex; | 
					
						
							|  |  |  | 	RID position_tex; | 
					
						
							|  |  |  | 	RID unocclude_tex; | 
					
						
							|  |  |  | 	RID light_source_tex; | 
					
						
							|  |  |  | 	RID light_dest_tex; | 
					
						
							|  |  |  | 	RID light_accum_tex; | 
					
						
							|  |  |  | 	RID light_accum_tex2; | 
					
						
							|  |  |  | 	RID light_primary_dynamic_tex; | 
					
						
							|  |  |  | 	RID light_environment_tex; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define FREE_TEXTURES                    \
 | 
					
						
							|  |  |  | 	rd->free(albedo_array_tex);          \ | 
					
						
							|  |  |  | 	rd->free(emission_array_tex);        \ | 
					
						
							|  |  |  | 	rd->free(normal_tex);                \ | 
					
						
							|  |  |  | 	rd->free(position_tex);              \ | 
					
						
							|  |  |  | 	rd->free(unocclude_tex);             \ | 
					
						
							|  |  |  | 	rd->free(light_source_tex);          \ | 
					
						
							|  |  |  | 	rd->free(light_accum_tex2);          \ | 
					
						
							|  |  |  | 	rd->free(light_accum_tex);           \ | 
					
						
							|  |  |  | 	rd->free(light_primary_dynamic_tex); \ | 
					
						
							|  |  |  | 	rd->free(light_environment_tex); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ // create all textures
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector<uint8_t>> albedo_data; | 
					
						
							|  |  |  | 		Vector<Vector<uint8_t>> emission_data; | 
					
						
							|  |  |  | 		for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 			albedo_data.push_back(albedo_images[i]->get_data()); | 
					
						
							|  |  |  | 			emission_data.push_back(emission_images[i]->get_data()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RD::TextureFormat tf; | 
					
						
							|  |  |  | 		tf.width = atlas_size.width; | 
					
						
							|  |  |  | 		tf.height = atlas_size.height; | 
					
						
							|  |  |  | 		tf.array_layers = atlas_slices; | 
					
						
							| 
									
										
										
										
											2020-11-26 22:50:05 -05:00
										 |  |  | 		tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; | 
					
						
							|  |  |  | 		tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		albedo_array_tex = rd->texture_create(tf, RD::TextureView(), albedo_data); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		emission_array_tex = rd->texture_create(tf, RD::TextureView(), emission_data); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//this will be rastered to
 | 
					
						
							|  |  |  | 		tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; | 
					
						
							|  |  |  | 		normal_tex = rd->texture_create(tf, RD::TextureView()); | 
					
						
							|  |  |  | 		tf.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; | 
					
						
							|  |  |  | 		position_tex = rd->texture_create(tf, RD::TextureView()); | 
					
						
							|  |  |  | 		unocclude_tex = rd->texture_create(tf, RD::TextureView()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; | 
					
						
							|  |  |  | 		tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		light_source_tex = rd->texture_create(tf, RD::TextureView()); | 
					
						
							|  |  |  | 		rd->texture_clear(light_source_tex, Color(0, 0, 0, 0), 0, 1, 0, atlas_slices); | 
					
						
							|  |  |  | 		light_primary_dynamic_tex = rd->texture_create(tf, RD::TextureView()); | 
					
						
							|  |  |  | 		rd->texture_clear(light_primary_dynamic_tex, Color(0, 0, 0, 0), 0, 1, 0, atlas_slices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_bake_sh) { | 
					
						
							|  |  |  | 			tf.array_layers *= 4; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		light_accum_tex = rd->texture_create(tf, RD::TextureView()); | 
					
						
							|  |  |  | 		rd->texture_clear(light_accum_tex, Color(0, 0, 0, 0), 0, 1, 0, tf.array_layers); | 
					
						
							|  |  |  | 		light_dest_tex = rd->texture_create(tf, RD::TextureView()); | 
					
						
							|  |  |  | 		rd->texture_clear(light_dest_tex, Color(0, 0, 0, 0), 0, 1, 0, tf.array_layers); | 
					
						
							|  |  |  | 		light_accum_tex2 = light_dest_tex; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//env
 | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Ref<Image> panorama_tex; | 
					
						
							|  |  |  | 			if (p_environment_panorama.is_valid()) { | 
					
						
							|  |  |  | 				panorama_tex = p_environment_panorama; | 
					
						
							|  |  |  | 				panorama_tex->convert(Image::FORMAT_RGBAF); | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2021-06-17 16:03:09 -06:00
										 |  |  | 				panorama_tex.instantiate(); | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 				panorama_tex->initialize_data(8, 8, false, Image::FORMAT_RGBAF); | 
					
						
							| 
									
										
										
										
											2022-01-08 17:43:15 +05:45
										 |  |  | 				panorama_tex->fill(Color(0, 0, 0, 1)); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RD::TextureFormat tfp; | 
					
						
							|  |  |  | 			tfp.width = panorama_tex->get_width(); | 
					
						
							|  |  |  | 			tfp.height = panorama_tex->get_height(); | 
					
						
							|  |  |  | 			tfp.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; | 
					
						
							|  |  |  | 			tfp.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector<Vector<uint8_t>> tdata; | 
					
						
							|  |  |  | 			tdata.push_back(panorama_tex->get_data()); | 
					
						
							|  |  |  | 			light_environment_tex = rd->texture_create(tfp, RD::TextureView(), tdata); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_TEXTURES
 | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 			panorama_tex->save_exr("res://0_panorama.exr", false); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | #endif
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* STEP 2: create the acceleration structure for the GPU*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<int> slice_triangle_count; | 
					
						
							|  |  |  | 	RID vertex_buffer; | 
					
						
							|  |  |  | 	RID triangle_buffer; | 
					
						
							|  |  |  | 	RID lights_buffer; | 
					
						
							|  |  |  | 	RID triangle_cell_indices_buffer; | 
					
						
							|  |  |  | 	RID grid_texture; | 
					
						
							|  |  |  | 	RID seams_buffer; | 
					
						
							|  |  |  | 	RID probe_positions_buffer; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<int> slice_seam_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define FREE_BUFFERS                        \
 | 
					
						
							|  |  |  | 	rd->free(vertex_buffer);                \ | 
					
						
							|  |  |  | 	rd->free(triangle_buffer);              \ | 
					
						
							|  |  |  | 	rd->free(lights_buffer);                \ | 
					
						
							|  |  |  | 	rd->free(triangle_cell_indices_buffer); \ | 
					
						
							|  |  |  | 	rd->free(grid_texture);                 \ | 
					
						
							|  |  |  | 	rd->free(seams_buffer);                 \ | 
					
						
							|  |  |  | 	rd->free(probe_positions_buffer); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-11 14:02:37 +02:00
										 |  |  | 	_create_acceleration_structures(rd, atlas_size, atlas_slices, bounds, grid_size, probe_positions, p_generate_probes, slice_triangle_count, slice_seam_count, vertex_buffer, triangle_buffer, lights_buffer, triangle_cell_indices_buffer, probe_positions_buffer, grid_texture, seams_buffer, p_step_function, p_bake_userdata); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_step_function) { | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 		p_step_function(0.47, RTR("Preparing shaders"), p_bake_userdata, true); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//shaders
 | 
					
						
							|  |  |  | 	Ref<RDShaderFile> raster_shader; | 
					
						
							| 
									
										
										
										
											2021-06-17 16:03:09 -06:00
										 |  |  | 	raster_shader.instantiate(); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	Error err = raster_shader->parse_versions_from_text(lm_raster_shader_glsl); | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
							|  |  |  | 		raster_shader->print_errors("raster_shader"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		FREE_TEXTURES | 
					
						
							|  |  |  | 		FREE_BUFFERS | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		memdelete(rd); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(err != OK, BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Implement Binary Shader Compilation
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.
This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
											
										 
											2021-07-25 11:22:55 -03:00
										 |  |  | 	RID rasterize_shader = rd->shader_create_from_spirv(raster_shader->get_spirv_stages()); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(rasterize_shader.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //this is a bug check, though, should not happen
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID sampler; | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		RD::SamplerState s; | 
					
						
							|  |  |  | 		s.mag_filter = RD::SAMPLER_FILTER_LINEAR; | 
					
						
							|  |  |  | 		s.min_filter = RD::SAMPLER_FILTER_LINEAR; | 
					
						
							|  |  |  | 		s.max_lod = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		sampler = rd->sampler_create(s); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<RD::Uniform> base_uniforms; | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			u.binding = 1; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(vertex_buffer); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			base_uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			u.binding = 2; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(triangle_buffer); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			base_uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			u.binding = 3; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(triangle_cell_indices_buffer); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			base_uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; | 
					
						
							| 
									
										
										
										
											2021-09-11 14:02:37 +02:00
										 |  |  | 			u.binding = 4; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(lights_buffer); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			base_uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; | 
					
						
							| 
									
										
										
										
											2021-09-11 14:02:37 +02:00
										 |  |  | 			u.binding = 5; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(seams_buffer); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			base_uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; | 
					
						
							| 
									
										
										
										
											2021-09-11 14:02:37 +02:00
										 |  |  | 			u.binding = 6; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(probe_positions_buffer); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			base_uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2021-09-11 14:02:37 +02:00
										 |  |  | 			u.binding = 7; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(grid_texture); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			base_uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2021-09-11 14:02:37 +02:00
										 |  |  | 			u.binding = 8; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(albedo_array_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			base_uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2021-09-11 14:02:37 +02:00
										 |  |  | 			u.binding = 9; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(emission_array_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			base_uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; | 
					
						
							| 
									
										
										
										
											2021-09-11 14:02:37 +02:00
										 |  |  | 			u.binding = 10; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 			u.append_id(sampler); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			base_uniforms.push_back(u); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID raster_base_uniform = rd->uniform_set_create(base_uniforms, rasterize_shader, 0); | 
					
						
							|  |  |  | 	RID raster_depth_buffer; | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		RD::TextureFormat tf; | 
					
						
							|  |  |  | 		tf.width = atlas_size.width; | 
					
						
							|  |  |  | 		tf.height = atlas_size.height; | 
					
						
							|  |  |  | 		tf.depth = 1; | 
					
						
							| 
									
										
										
										
											2020-11-26 22:50:05 -05:00
										 |  |  | 		tf.texture_type = RD::TEXTURE_TYPE_2D; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; | 
					
						
							|  |  |  | 		tf.format = RD::DATA_FORMAT_D32_SFLOAT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		raster_depth_buffer = rd->texture_create(tf, RD::TextureView()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rd->submit(); | 
					
						
							|  |  |  | 	rd->sync(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* STEP 3: Raster the geometry to UV2 coords in the atlas textures GPU*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_raster_geometry(rd, atlas_size, atlas_slices, grid_size, bounds, p_bias, slice_triangle_count, position_tex, unocclude_tex, normal_tex, raster_depth_buffer, rasterize_shader, raster_base_uniform); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_TEXTURES
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 		Vector<uint8_t> s = rd->texture_get_data(position_tex, i); | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAF, s); | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 		img->save_exr("res://1_position_" + itos(i) + ".exr", false); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		s = rd->texture_get_data(normal_tex, i); | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		img->set_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 		img->save_exr("res://1_normal_" + itos(i) + ".exr", false); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define FREE_RASTER_RESOURCES   \
 | 
					
						
							|  |  |  | 	rd->free(rasterize_shader); \ | 
					
						
							|  |  |  | 	rd->free(sampler);          \ | 
					
						
							|  |  |  | 	rd->free(raster_depth_buffer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Plot direct light */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<RDShaderFile> compute_shader; | 
					
						
							| 
									
										
										
										
											2021-06-17 16:03:09 -06:00
										 |  |  | 	compute_shader.instantiate(); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	err = compute_shader->parse_versions_from_text(lm_compute_shader_glsl, p_bake_sh ? "\n#define USE_SH_LIGHTMAPS\n" : ""); | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
							|  |  |  | 		FREE_TEXTURES | 
					
						
							|  |  |  | 		FREE_BUFFERS | 
					
						
							|  |  |  | 		FREE_RASTER_RESOURCES | 
					
						
							|  |  |  | 		memdelete(rd); | 
					
						
							|  |  |  | 		compute_shader->print_errors("compute_shader"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(err != OK, BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 	// Unoccluder
 | 
					
						
							| 
									
										
										
											
												Implement Binary Shader Compilation
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.
This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
											
										 
											2021-07-25 11:22:55 -03:00
										 |  |  | 	RID compute_shader_unocclude = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("unocclude")); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	ERR_FAIL_COND_V(compute_shader_unocclude.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); // internal check, should not happen
 | 
					
						
							|  |  |  | 	RID compute_shader_unocclude_pipeline = rd->compute_pipeline_create(compute_shader_unocclude); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 	// Direct light
 | 
					
						
							| 
									
										
										
											
												Implement Binary Shader Compilation
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.
This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
											
										 
											2021-07-25 11:22:55 -03:00
										 |  |  | 	RID compute_shader_primary = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("primary")); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	ERR_FAIL_COND_V(compute_shader_primary.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); // internal check, should not happen
 | 
					
						
							|  |  |  | 	RID compute_shader_primary_pipeline = rd->compute_pipeline_create(compute_shader_primary); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 	// Indirect light
 | 
					
						
							| 
									
										
										
											
												Implement Binary Shader Compilation
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.
This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
											
										 
											2021-07-25 11:22:55 -03:00
										 |  |  | 	RID compute_shader_secondary = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("secondary")); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	ERR_FAIL_COND_V(compute_shader_secondary.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
 | 
					
						
							|  |  |  | 	RID compute_shader_secondary_pipeline = rd->compute_pipeline_create(compute_shader_secondary); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 	// Light probes
 | 
					
						
							| 
									
										
										
											
												Implement Binary Shader Compilation
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.
This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
											
										 
											2021-07-25 11:22:55 -03:00
										 |  |  | 	RID compute_shader_light_probes = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("light_probes")); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	ERR_FAIL_COND_V(compute_shader_light_probes.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
 | 
					
						
							|  |  |  | 	RID compute_shader_light_probes_pipeline = rd->compute_pipeline_create(compute_shader_light_probes); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID compute_base_uniform_set = rd->uniform_set_create(base_uniforms, compute_shader_primary, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define FREE_COMPUTE_RESOURCES          \
 | 
					
						
							|  |  |  | 	rd->free(compute_shader_unocclude); \ | 
					
						
							|  |  |  | 	rd->free(compute_shader_primary);   \ | 
					
						
							|  |  |  | 	rd->free(compute_shader_secondary); \ | 
					
						
							|  |  |  | 	rd->free(compute_shader_light_probes); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PushConstant push_constant; | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		//set defaults
 | 
					
						
							|  |  |  | 		push_constant.atlas_size[0] = atlas_size.width; | 
					
						
							|  |  |  | 		push_constant.atlas_size[1] = atlas_size.height; | 
					
						
							|  |  |  | 		push_constant.world_size[0] = bounds.size.x; | 
					
						
							|  |  |  | 		push_constant.world_size[1] = bounds.size.y; | 
					
						
							|  |  |  | 		push_constant.world_size[2] = bounds.size.z; | 
					
						
							|  |  |  | 		push_constant.to_cell_offset[0] = bounds.position.x; | 
					
						
							|  |  |  | 		push_constant.to_cell_offset[1] = bounds.position.y; | 
					
						
							|  |  |  | 		push_constant.to_cell_offset[2] = bounds.position.z; | 
					
						
							|  |  |  | 		push_constant.bias = p_bias; | 
					
						
							|  |  |  | 		push_constant.to_cell_size[0] = (1.0 / bounds.size.x) * float(grid_size); | 
					
						
							|  |  |  | 		push_constant.to_cell_size[1] = (1.0 / bounds.size.y) * float(grid_size); | 
					
						
							|  |  |  | 		push_constant.to_cell_size[2] = (1.0 / bounds.size.z) * float(grid_size); | 
					
						
							|  |  |  | 		push_constant.light_count = lights.size(); | 
					
						
							|  |  |  | 		push_constant.grid_size = grid_size; | 
					
						
							|  |  |  | 		push_constant.atlas_slice = 0; | 
					
						
							|  |  |  | 		push_constant.region_ofs[0] = 0; | 
					
						
							|  |  |  | 		push_constant.region_ofs[1] = 0; | 
					
						
							| 
									
										
										
										
											2022-04-24 17:07:35 -05:00
										 |  |  | 		push_constant.environment_xform[0] = p_environment_transform.rows[0][0]; | 
					
						
							|  |  |  | 		push_constant.environment_xform[1] = p_environment_transform.rows[1][0]; | 
					
						
							|  |  |  | 		push_constant.environment_xform[2] = p_environment_transform.rows[2][0]; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		push_constant.environment_xform[3] = 0; | 
					
						
							| 
									
										
										
										
											2022-04-24 17:07:35 -05:00
										 |  |  | 		push_constant.environment_xform[4] = p_environment_transform.rows[0][1]; | 
					
						
							|  |  |  | 		push_constant.environment_xform[5] = p_environment_transform.rows[1][1]; | 
					
						
							|  |  |  | 		push_constant.environment_xform[6] = p_environment_transform.rows[2][1]; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		push_constant.environment_xform[7] = 0; | 
					
						
							| 
									
										
										
										
											2022-04-24 17:07:35 -05:00
										 |  |  | 		push_constant.environment_xform[8] = p_environment_transform.rows[0][2]; | 
					
						
							|  |  |  | 		push_constant.environment_xform[9] = p_environment_transform.rows[1][2]; | 
					
						
							|  |  |  | 		push_constant.environment_xform[10] = p_environment_transform.rows[2][2]; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		push_constant.environment_xform[11] = 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3i group_size((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1); | 
					
						
							|  |  |  | 	rd->submit(); | 
					
						
							|  |  |  | 	rd->sync(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_step_function) { | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 		p_step_function(0.49, RTR("Un-occluding geometry"), p_bake_userdata, true); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* UNOCCLUDE */ | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Vector<RD::Uniform> uniforms; | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_IMAGE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 0; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(position_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_IMAGE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 1; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(unocclude_tex); //will be unused
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID unocclude_uniform_set = rd->uniform_set_create(uniforms, compute_shader_unocclude, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RD::ComputeListID compute_list = rd->compute_list_begin(); | 
					
						
							|  |  |  | 		rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_unocclude_pipeline); | 
					
						
							|  |  |  | 		rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); | 
					
						
							|  |  |  | 		rd->compute_list_bind_uniform_set(compute_list, unocclude_uniform_set, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 			push_constant.atlas_slice = i; | 
					
						
							|  |  |  | 			rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); | 
					
						
							|  |  |  | 			rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z); | 
					
						
							|  |  |  | 			//no barrier, let them run all together
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		rd->compute_list_end(); //done
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_step_function) { | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 		p_step_function(0.5, RTR("Plot direct lighting"), p_bake_userdata, true); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* PRIMARY (direct) LIGHT PASS */ | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Vector<RD::Uniform> uniforms; | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_IMAGE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 0; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_source_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 1; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_dest_tex); //will be unused
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 2; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(position_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 3; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(normal_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_IMAGE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 4; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_accum_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_IMAGE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 5; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_primary_dynamic_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID light_uniform_set = rd->uniform_set_create(uniforms, compute_shader_primary, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-15 04:25:53 +05:30
										 |  |  | 		switch (p_quality) { | 
					
						
							|  |  |  | 			case BAKE_QUALITY_LOW: { | 
					
						
							|  |  |  | 				push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_ray_count"); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case BAKE_QUALITY_MEDIUM: { | 
					
						
							|  |  |  | 				push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_ray_count"); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case BAKE_QUALITY_HIGH: { | 
					
						
							|  |  |  | 				push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_ray_count"); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case BAKE_QUALITY_ULTRA: { | 
					
						
							|  |  |  | 				push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_ray_count"); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		push_constant.ray_count = CLAMP(push_constant.ray_count, 16u, 8192u); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		RD::ComputeListID compute_list = rd->compute_list_begin(); | 
					
						
							|  |  |  | 		rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_primary_pipeline); | 
					
						
							|  |  |  | 		rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); | 
					
						
							|  |  |  | 		rd->compute_list_bind_uniform_set(compute_list, light_uniform_set, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 		push_constant.environment_xform[11] = p_exposure_normalization; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 			push_constant.atlas_slice = i; | 
					
						
							|  |  |  | 			rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); | 
					
						
							|  |  |  | 			rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z); | 
					
						
							|  |  |  | 			//no barrier, let them run all together
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		rd->compute_list_end(); //done
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		push_constant.environment_xform[11] = 0.0; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_TEXTURES
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 		Vector<uint8_t> s = rd->texture_get_data(light_source_tex, i); | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 		img->save_exr("res://2_light_primary_" + itos(i) + ".exr", false); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* SECONDARY (indirect) LIGHT PASS(ES) */ | 
					
						
							|  |  |  | 	if (p_step_function) { | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 		p_step_function(0.6, RTR("Integrate indirect lighting"), p_bake_userdata, true); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_bounces > 0) { | 
					
						
							|  |  |  | 		Vector<RD::Uniform> uniforms; | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_IMAGE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 0; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_dest_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 1; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_source_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 2; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(position_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 3; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(normal_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_IMAGE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 4; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_accum_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_IMAGE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 5; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(unocclude_tex); //reuse unocclude tex
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 6; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_environment_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID secondary_uniform_set[2]; | 
					
						
							|  |  |  | 		secondary_uniform_set[0] = rd->uniform_set_create(uniforms, compute_shader_secondary, 1); | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 		uniforms.write[0].set_id(0, light_source_tex); | 
					
						
							|  |  |  | 		uniforms.write[1].set_id(0, light_dest_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		secondary_uniform_set[1] = rd->uniform_set_create(uniforms, compute_shader_secondary, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-17 13:44:49 -03:00
										 |  |  | 		int max_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/lightmapping/bake_performance/region_size"))); | 
					
						
							|  |  |  | 		int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_pass"); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		int x_regions = (atlas_size.width - 1) / max_region_size + 1; | 
					
						
							|  |  |  | 		int y_regions = (atlas_size.height - 1) / max_region_size + 1; | 
					
						
							|  |  |  | 		int ray_iterations = (push_constant.ray_count - 1) / max_rays + 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		rd->submit(); | 
					
						
							|  |  |  | 		rd->sync(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int b = 0; b < p_bounces; b++) { | 
					
						
							|  |  |  | 			int count = 0; | 
					
						
							|  |  |  | 			if (b > 0) { | 
					
						
							|  |  |  | 				SWAP(light_source_tex, light_dest_tex); | 
					
						
							|  |  |  | 				SWAP(secondary_uniform_set[0], secondary_uniform_set[1]); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int s = 0; s < atlas_slices; s++) { | 
					
						
							|  |  |  | 				push_constant.atlas_slice = s; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (int i = 0; i < x_regions; i++) { | 
					
						
							|  |  |  | 					for (int j = 0; j < y_regions; j++) { | 
					
						
							|  |  |  | 						int x = i * max_region_size; | 
					
						
							|  |  |  | 						int y = j * max_region_size; | 
					
						
							|  |  |  | 						int w = MIN((i + 1) * max_region_size, atlas_size.width) - x; | 
					
						
							|  |  |  | 						int h = MIN((j + 1) * max_region_size, atlas_size.height) - y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						push_constant.region_ofs[0] = x; | 
					
						
							|  |  |  | 						push_constant.region_ofs[1] = y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						group_size = Vector3i((w - 1) / 8 + 1, (h - 1) / 8 + 1, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						for (int k = 0; k < ray_iterations; k++) { | 
					
						
							|  |  |  | 							RD::ComputeListID compute_list = rd->compute_list_begin(); | 
					
						
							|  |  |  | 							rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_secondary_pipeline); | 
					
						
							|  |  |  | 							rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); | 
					
						
							|  |  |  | 							rd->compute_list_bind_uniform_set(compute_list, secondary_uniform_set[0], 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							push_constant.ray_from = k * max_rays; | 
					
						
							|  |  |  | 							push_constant.ray_to = MIN((k + 1) * max_rays, int32_t(push_constant.ray_count)); | 
					
						
							|  |  |  | 							rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); | 
					
						
							|  |  |  | 							rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							rd->compute_list_end(); //done
 | 
					
						
							|  |  |  | 							rd->submit(); | 
					
						
							|  |  |  | 							rd->sync(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							count++; | 
					
						
							|  |  |  | 							if (p_step_function) { | 
					
						
							|  |  |  | 								int total = (atlas_slices * x_regions * y_regions * ray_iterations); | 
					
						
							|  |  |  | 								int percent = count * 100 / total; | 
					
						
							|  |  |  | 								float p = float(count) / total * 0.1; | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 								p_step_function(0.6 + p, vformat(RTR("Bounce %d/%d: Integrate indirect lighting %d%%"), b + 1, p_bounces, percent), p_bake_userdata, false); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (b == 0) { | 
					
						
							|  |  |  | 				// This disables the environment for subsequent bounces
 | 
					
						
							|  |  |  | 				push_constant.environment_xform[3] = -99.0f; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		// Restore the correct environment transform
 | 
					
						
							|  |  |  | 		push_constant.environment_xform[3] = 0.0f; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-26 09:16:31 +02:00
										 |  |  | 	/* LIGHTPROBES */ | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	RID light_probe_buffer; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (probe_positions.size()) { | 
					
						
							|  |  |  | 		light_probe_buffer = rd->storage_buffer_create(sizeof(float) * 4 * 9 * probe_positions.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_step_function) { | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 			p_step_function(0.7, RTR("Baking lightprobes"), p_bake_userdata, true); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<RD::Uniform> uniforms; | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 0; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_probe_buffer); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 1; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_dest_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 2; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_primary_dynamic_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 3; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_environment_tex); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		RID light_probe_uniform_set = rd->uniform_set_create(uniforms, compute_shader_light_probes, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch (p_quality) { | 
					
						
							|  |  |  | 			case BAKE_QUALITY_LOW: { | 
					
						
							| 
									
										
										
										
											2021-02-17 13:44:49 -03:00
										 |  |  | 				push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_probe_ray_count"); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 			case BAKE_QUALITY_MEDIUM: { | 
					
						
							| 
									
										
										
										
											2021-02-17 13:44:49 -03:00
										 |  |  | 				push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count"); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 			case BAKE_QUALITY_HIGH: { | 
					
						
							| 
									
										
										
										
											2021-02-17 13:44:49 -03:00
										 |  |  | 				push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_probe_ray_count"); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 			case BAKE_QUALITY_ULTRA: { | 
					
						
							| 
									
										
										
										
											2021-02-17 13:44:49 -03:00
										 |  |  | 				push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count"); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		push_constant.atlas_size[0] = probe_positions.size(); | 
					
						
							| 
									
										
										
										
											2022-03-08 15:10:48 +01:00
										 |  |  | 		push_constant.ray_count = CLAMP(push_constant.ray_count, 16u, 8192u); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-17 13:44:49 -03:00
										 |  |  | 		int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_probe_pass"); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		int ray_iterations = (push_constant.ray_count - 1) / max_rays + 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < ray_iterations; i++) { | 
					
						
							|  |  |  | 			RD::ComputeListID compute_list = rd->compute_list_begin(); | 
					
						
							|  |  |  | 			rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_light_probes_pipeline); | 
					
						
							|  |  |  | 			rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); | 
					
						
							|  |  |  | 			rd->compute_list_bind_uniform_set(compute_list, light_probe_uniform_set, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			push_constant.ray_from = i * max_rays; | 
					
						
							|  |  |  | 			push_constant.ray_to = MIN((i + 1) * max_rays, int32_t(push_constant.ray_count)); | 
					
						
							|  |  |  | 			rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); | 
					
						
							|  |  |  | 			rd->compute_list_dispatch(compute_list, (probe_positions.size() - 1) / 64 + 1, 1, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			rd->compute_list_end(); //done
 | 
					
						
							|  |  |  | 			rd->submit(); | 
					
						
							|  |  |  | 			rd->sync(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (p_step_function) { | 
					
						
							|  |  |  | 				int percent = i * 100 / ray_iterations; | 
					
						
							|  |  |  | 				float p = float(i) / ray_iterations * 0.1; | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 				p_step_function(0.7 + p, vformat(RTR("Integrating light probes %d%%"), percent), p_bake_userdata, false); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		push_constant.atlas_size[0] = atlas_size.x; //restore
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	for (int i = 0; i < probe_positions.size(); i++) { | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		Ref<Image> img = Image::create_empty(6, 4, false, Image::FORMAT_RGB8); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		for (int j = 0; j < 6; j++) { | 
					
						
							|  |  |  | 			Vector<uint8_t> s = rd->texture_get_data(lightprobe_tex, i * 6 + j); | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 			Ref<Image> img2 = Image::create_from_data(2, 2, false, Image::FORMAT_RGBAF, s); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			img2->convert(Image::FORMAT_RGB8); | 
					
						
							| 
									
										
										
										
											2022-07-09 15:43:34 -05:00
										 |  |  | 			img->blit_rect(img2, Rect2i(0, 0, 2, 2), Point2i((j % 3) * 2, (j / 3) * 2)); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		img->save_png("res://3_light_probe_" + itos(i) + ".png"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-26 09:16:31 +02:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		SWAP(light_accum_tex, light_accum_tex2); | 
					
						
							|  |  |  | 		BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1)); | 
					
						
							|  |  |  | 		if (unlikely(error != BAKE_OK)) { | 
					
						
							|  |  |  | 			return error; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	/* DENOISE */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_use_denoiser) { | 
					
						
							|  |  |  | 		if (p_step_function) { | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 			p_step_function(0.8, RTR("Denoising"), p_bake_userdata, true); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<LightmapDenoiser> denoiser = LightmapDenoiser::create(); | 
					
						
							|  |  |  | 		if (denoiser.is_valid()) { | 
					
						
							|  |  |  | 			for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { | 
					
						
							|  |  |  | 				Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 				Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				Ref<Image> denoised = denoiser->denoise_image(img); | 
					
						
							|  |  |  | 				if (denoised != img) { | 
					
						
							|  |  |  | 					denoised->convert(Image::FORMAT_RGBAH); | 
					
						
							|  |  |  | 					Vector<uint8_t> ds = denoised->get_data(); | 
					
						
							|  |  |  | 					denoised.unref(); //avoid copy on write
 | 
					
						
							|  |  |  | 					{ //restore alpha
 | 
					
						
							|  |  |  | 						uint32_t count = s.size() / 2; //uint16s
 | 
					
						
							|  |  |  | 						const uint16_t *src = (const uint16_t *)s.ptr(); | 
					
						
							|  |  |  | 						uint16_t *dst = (uint16_t *)ds.ptrw(); | 
					
						
							|  |  |  | 						for (uint32_t j = 0; j < count; j += 4) { | 
					
						
							|  |  |  | 							dst[j + 3] = src[j + 3]; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2021-01-25 21:52:58 -03:00
										 |  |  | 					rd->texture_update(light_accum_tex, i, ds); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-10-16 11:23:47 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			SWAP(light_accum_tex, light_accum_tex2); | 
					
						
							|  |  |  | 			BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1)); | 
					
						
							|  |  |  | 			if (unlikely(error != BAKE_OK)) { | 
					
						
							|  |  |  | 				return error; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_TEXTURES
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { | 
					
						
							|  |  |  | 		Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 		img->save_exr("res://4_light_secondary_" + itos(i) + ".exr", false); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* BLEND SEAMS */ | 
					
						
							|  |  |  | 	//shaders
 | 
					
						
							|  |  |  | 	Ref<RDShaderFile> blendseams_shader; | 
					
						
							| 
									
										
										
										
											2021-06-17 16:03:09 -06:00
										 |  |  | 	blendseams_shader.instantiate(); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	err = blendseams_shader->parse_versions_from_text(lm_blendseams_shader_glsl); | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
							|  |  |  | 		FREE_TEXTURES | 
					
						
							|  |  |  | 		FREE_BUFFERS | 
					
						
							|  |  |  | 		FREE_RASTER_RESOURCES | 
					
						
							|  |  |  | 		FREE_COMPUTE_RESOURCES | 
					
						
							|  |  |  | 		memdelete(rd); | 
					
						
							|  |  |  | 		blendseams_shader->print_errors("blendseams_shader"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(err != OK, BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Implement Binary Shader Compilation
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.
This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
											
										 
											2021-07-25 11:22:55 -03:00
										 |  |  | 	RID blendseams_line_raster_shader = rd->shader_create_from_spirv(blendseams_shader->get_spirv_stages("lines")); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(blendseams_line_raster_shader.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Implement Binary Shader Compilation
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.
This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
											
										 
											2021-07-25 11:22:55 -03:00
										 |  |  | 	RID blendseams_triangle_raster_shader = rd->shader_create_from_spirv(blendseams_shader->get_spirv_stages("triangles")); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(blendseams_triangle_raster_shader.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define FREE_BLENDSEAMS_RESOURCES            \
 | 
					
						
							|  |  |  | 	rd->free(blendseams_line_raster_shader); \ | 
					
						
							|  |  |  | 	rd->free(blendseams_triangle_raster_shader); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		//pre copy
 | 
					
						
							|  |  |  | 		for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { | 
					
						
							| 
									
										
										
										
											2021-01-25 21:52:58 -03:00
										 |  |  | 			rd->texture_copy(light_accum_tex, light_accum_tex2, Vector3(), Vector3(), Vector3(atlas_size.width, atlas_size.height, 1), 0, 0, i, i); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<RID> framebuffers; | 
					
						
							|  |  |  | 		for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { | 
					
						
							|  |  |  | 			RID slice_tex = rd->texture_create_shared_from_slice(RD::TextureView(), light_accum_tex, i, 0); | 
					
						
							|  |  |  | 			Vector<RID> fb; | 
					
						
							|  |  |  | 			fb.push_back(slice_tex); | 
					
						
							|  |  |  | 			fb.push_back(raster_depth_buffer); | 
					
						
							|  |  |  | 			framebuffers.push_back(rd->framebuffer_create(fb)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<RD::Uniform> uniforms; | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RD::Uniform u; | 
					
						
							| 
									
										
										
										
											2020-10-16 21:19:21 -04:00
										 |  |  | 				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				u.binding = 0; | 
					
						
							| 
									
										
										
										
											2022-03-06 12:57:09 +01:00
										 |  |  | 				u.append_id(light_accum_tex2); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 				uniforms.push_back(u); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID blendseams_raster_uniform = rd->uniform_set_create(uniforms, blendseams_line_raster_shader, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool debug = false; | 
					
						
							|  |  |  | 		RD::PipelineColorBlendState bs = RD::PipelineColorBlendState::create_blend(1); | 
					
						
							|  |  |  | 		bs.attachments.write[0].src_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; | 
					
						
							|  |  |  | 		bs.attachments.write[0].dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RD::PipelineDepthStencilState ds; | 
					
						
							|  |  |  | 		ds.enable_depth_test = true; | 
					
						
							|  |  |  | 		ds.enable_depth_write = true; | 
					
						
							|  |  |  | 		ds.depth_compare_operator = RD::COMPARE_OP_LESS; //so it does not render same pixel twice, this avoids wrong blending
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID blendseams_line_raster_pipeline = rd->render_pipeline_create(blendseams_line_raster_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_LINES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), ds, bs, 0); | 
					
						
							|  |  |  | 		RID blendseams_triangle_raster_pipeline = rd->render_pipeline_create(blendseams_triangle_raster_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), ds, bs, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t seam_offset = 0; | 
					
						
							|  |  |  | 		uint32_t triangle_offset = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Color> clear_colors; | 
					
						
							|  |  |  | 		clear_colors.push_back(Color(0, 0, 0, 1)); | 
					
						
							|  |  |  | 		for (int i = 0; i < atlas_slices; i++) { | 
					
						
							|  |  |  | 			int subslices = (p_bake_sh ? 4 : 1); | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (slice_seam_count[i] == 0) { | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			for (int k = 0; k < subslices; k++) { | 
					
						
							|  |  |  | 				RasterSeamsPushConstant seams_push_constant; | 
					
						
							|  |  |  | 				seams_push_constant.slice = uint32_t(i * subslices + k); | 
					
						
							|  |  |  | 				seams_push_constant.debug = debug; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				RD::DrawListID draw_list = rd->draw_list_begin(framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				rd->draw_list_bind_uniform_set(draw_list, raster_base_uniform, 0); | 
					
						
							|  |  |  | 				rd->draw_list_bind_uniform_set(draw_list, blendseams_raster_uniform, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const int uv_offset_count = 9; | 
					
						
							|  |  |  | 				static const Vector3 uv_offsets[uv_offset_count] = { | 
					
						
							|  |  |  | 					Vector3(0, 0, 0.5), //using zbuffer, so go inwards-outwards
 | 
					
						
							|  |  |  | 					Vector3(0, 1, 0.2), | 
					
						
							|  |  |  | 					Vector3(0, -1, 0.2), | 
					
						
							|  |  |  | 					Vector3(1, 0, 0.2), | 
					
						
							|  |  |  | 					Vector3(-1, 0, 0.2), | 
					
						
							|  |  |  | 					Vector3(-1, -1, 0.1), | 
					
						
							|  |  |  | 					Vector3(1, -1, 0.1), | 
					
						
							|  |  |  | 					Vector3(1, 1, 0.1), | 
					
						
							|  |  |  | 					Vector3(-1, 1, 0.1), | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				/* step 1 use lines to blend the edges */ | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					seams_push_constant.base_index = seam_offset; | 
					
						
							|  |  |  | 					rd->draw_list_bind_render_pipeline(draw_list, blendseams_line_raster_pipeline); | 
					
						
							|  |  |  | 					seams_push_constant.uv_offset[0] = uv_offsets[0].x / float(atlas_size.width); | 
					
						
							|  |  |  | 					seams_push_constant.uv_offset[1] = uv_offsets[0].y / float(atlas_size.height); | 
					
						
							|  |  |  | 					seams_push_constant.blend = uv_offsets[0].z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					rd->draw_list_set_push_constant(draw_list, &seams_push_constant, sizeof(RasterSeamsPushConstant)); | 
					
						
							|  |  |  | 					rd->draw_list_draw(draw_list, false, 1, slice_seam_count[i] * 4); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				/* step 2 use triangles to mask the interior */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					seams_push_constant.base_index = triangle_offset; | 
					
						
							|  |  |  | 					rd->draw_list_bind_render_pipeline(draw_list, blendseams_triangle_raster_pipeline); | 
					
						
							|  |  |  | 					seams_push_constant.blend = 0; //do not draw them, just fill the z-buffer so its used as a mask
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					rd->draw_list_set_push_constant(draw_list, &seams_push_constant, sizeof(RasterSeamsPushConstant)); | 
					
						
							|  |  |  | 					rd->draw_list_draw(draw_list, false, 1, slice_triangle_count[i] * 3); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				/* step 3 blend around the triangle */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				rd->draw_list_bind_render_pipeline(draw_list, blendseams_line_raster_pipeline); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (int j = 1; j < uv_offset_count; j++) { | 
					
						
							|  |  |  | 					seams_push_constant.base_index = seam_offset; | 
					
						
							|  |  |  | 					seams_push_constant.uv_offset[0] = uv_offsets[j].x / float(atlas_size.width); | 
					
						
							|  |  |  | 					seams_push_constant.uv_offset[1] = uv_offsets[j].y / float(atlas_size.height); | 
					
						
							|  |  |  | 					seams_push_constant.blend = uv_offsets[0].z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					rd->draw_list_set_push_constant(draw_list, &seams_push_constant, sizeof(RasterSeamsPushConstant)); | 
					
						
							|  |  |  | 					rd->draw_list_draw(draw_list, false, 1, slice_seam_count[i] * 4); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				rd->draw_list_end(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			seam_offset += slice_seam_count[i]; | 
					
						
							|  |  |  | 			triangle_offset += slice_triangle_count[i]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_TEXTURES
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { | 
					
						
							|  |  |  | 		Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 		img->save_exr("res://5_blendseams" + itos(i) + ".exr", false); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	if (p_step_function) { | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 		p_step_function(0.9, RTR("Retrieving textures"), p_bake_userdata, true); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { | 
					
						
							|  |  |  | 		Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		img->convert(Image::FORMAT_RGBH); //remove alpha
 | 
					
						
							|  |  |  | 		bake_textures.push_back(img); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (probe_positions.size() > 0) { | 
					
						
							|  |  |  | 		probe_values.resize(probe_positions.size() * 9); | 
					
						
							|  |  |  | 		Vector<uint8_t> probe_data = rd->buffer_get_data(light_probe_buffer); | 
					
						
							| 
									
										
										
										
											2021-04-27 16:19:21 +02:00
										 |  |  | 		memcpy(probe_values.ptrw(), probe_data.ptr(), probe_data.size()); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		rd->free(light_probe_buffer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_TEXTURES
 | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 			Ref<Image> img2 = Image::create_from_data(probe_values.size(), 1, false, Image::FORMAT_RGBAF, probe_data); | 
					
						
							| 
									
										
										
										
											2021-04-25 23:36:39 +02:00
										 |  |  | 			img2->save_exr("res://6_lightprobes.exr", false); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	FREE_TEXTURES | 
					
						
							|  |  |  | 	FREE_BUFFERS | 
					
						
							|  |  |  | 	FREE_RASTER_RESOURCES | 
					
						
							|  |  |  | 	FREE_COMPUTE_RESOURCES | 
					
						
							|  |  |  | 	FREE_BLENDSEAMS_RESOURCES | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memdelete(rd); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return BAKE_OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int LightmapperRD::get_bake_texture_count() const { | 
					
						
							|  |  |  | 	return bake_textures.size(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | Ref<Image> LightmapperRD::get_bake_texture(int p_index) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_index, bake_textures.size(), Ref<Image>()); | 
					
						
							|  |  |  | 	return bake_textures[p_index]; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | int LightmapperRD::get_bake_mesh_count() const { | 
					
						
							|  |  |  | 	return mesh_instances.size(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | Variant LightmapperRD::get_bake_mesh_userdata(int p_index) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_index, mesh_instances.size(), Variant()); | 
					
						
							|  |  |  | 	return mesh_instances[p_index].data.userdata; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | Rect2 LightmapperRD::get_bake_mesh_uv_scale(int p_index) const { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(bake_textures.size() == 0, Rect2()); | 
					
						
							|  |  |  | 	Rect2 uv_ofs; | 
					
						
							|  |  |  | 	Vector2 atlas_size = Vector2(bake_textures[0]->get_width(), bake_textures[0]->get_height()); | 
					
						
							|  |  |  | 	uv_ofs.position = Vector2(mesh_instances[p_index].offset) / atlas_size; | 
					
						
							|  |  |  | 	uv_ofs.size = Vector2(mesh_instances[p_index].data.albedo_on_uv2->get_width(), mesh_instances[p_index].data.albedo_on_uv2->get_height()) / atlas_size; | 
					
						
							|  |  |  | 	return uv_ofs; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | int LightmapperRD::get_bake_mesh_texture_slice(int p_index) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_index, mesh_instances.size(), Variant()); | 
					
						
							|  |  |  | 	return mesh_instances[p_index].slice; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int LightmapperRD::get_bake_probe_count() const { | 
					
						
							|  |  |  | 	return probe_positions.size(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 LightmapperRD::get_bake_probe_point(int p_probe) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_probe, probe_positions.size(), Variant()); | 
					
						
							|  |  |  | 	return Vector3(probe_positions[p_probe].position[0], probe_positions[p_probe].position[1], probe_positions[p_probe].position[2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector<Color> LightmapperRD::get_bake_probe_sh(int p_probe) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_probe, probe_positions.size(), Vector<Color>()); | 
					
						
							|  |  |  | 	Vector<Color> ret; | 
					
						
							|  |  |  | 	ret.resize(9); | 
					
						
							| 
									
										
										
										
											2021-04-27 16:19:21 +02:00
										 |  |  | 	memcpy(ret.ptrw(), &probe_values[p_probe * 9], sizeof(Color) * 9); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | LightmapperRD::LightmapperRD() { | 
					
						
							|  |  |  | } |