2017-03-05 15:47:28 +01:00
										 
									 
								 
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								/*************************************************************************/
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								/*  visual_script_yield_nodes.h                                          */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2018-01-01 14:40:08 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2016-08-07 19:22:33 -03:00
										 
									 
								 
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								#ifndef VISUAL_SCRIPT_YIELD_NODES_H
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								#define VISUAL_SCRIPT_YIELD_NODES_H
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								#include "visual_script.h"
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								class VisualScriptYield : public VisualScriptNode {
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									GDCLASS(VisualScriptYield, VisualScriptNode)
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								public:
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									enum YieldMode {
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										YIELD_RETURN,
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										YIELD_FRAME,
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										YIELD_PHYSICS_FRAME,
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										YIELD_WAIT
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									};
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								private:
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									YieldMode yield_mode;
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									float wait_time;
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								protected:
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									virtual void _validate_property(PropertyInfo &property) const;
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									static void _bind_methods();
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								public:
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									virtual int get_output_sequence_port_count() const;
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									virtual bool has_input_sequence_port() const;
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									virtual String get_output_sequence_port_text(int p_port) const;
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									virtual int get_input_value_port_count() const;
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									virtual int get_output_value_port_count() const;
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									virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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									virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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									virtual String get_caption() const;
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									virtual String get_text() const;
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									virtual String get_category() const { return "functions"; }
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									void set_yield_mode(YieldMode p_mode);
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									YieldMode get_yield_mode();
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									void set_wait_time(float p_time);
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									float get_wait_time();
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									virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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									VisualScriptYield();
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								};
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								VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)
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								class VisualScriptYieldSignal : public VisualScriptNode {
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									GDCLASS(VisualScriptYieldSignal, VisualScriptNode)
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								public:
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									enum CallMode {
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										CALL_MODE_SELF,
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										CALL_MODE_NODE_PATH,
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										CALL_MODE_INSTANCE,
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									};
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								private:
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									CallMode call_mode;
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									StringName base_type;
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									NodePath base_path;
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									StringName signal;
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									Node *_get_base_node() const;
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									StringName _get_base_type() const;
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								protected:
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									virtual void _validate_property(PropertyInfo &property) const;
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									static void _bind_methods();
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								public:
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									virtual int get_output_sequence_port_count() const;
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									virtual bool has_input_sequence_port() const;
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									virtual String get_output_sequence_port_text(int p_port) const;
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									virtual int get_input_value_port_count() const;
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									virtual int get_output_value_port_count() const;
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									virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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									virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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									virtual String get_caption() const;
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									virtual String get_text() const;
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									virtual String get_category() const { return "functions"; }
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									void set_base_type(const StringName &p_type);
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									StringName get_base_type() const;
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									void set_signal(const StringName &p_type);
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									StringName get_signal() const;
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									void set_base_path(const NodePath &p_type);
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									NodePath get_base_path() const;
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									void set_call_mode(CallMode p_mode);
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									CallMode get_call_mode() const;
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									virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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									VisualScriptYieldSignal();
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								};
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								VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode);
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								void register_visual_script_yield_nodes();
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								#endif // VISUAL_SCRIPT_YIELD_NODES_H
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