2019-04-23 16:39:09 -03:00
										 
									 
								 
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								<?xml version="1.0" encoding="UTF-8" ?>
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											2020-02-12 09:59:06 +01:00
										 
									 
								 
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								<class name="MeshTexture" inherits="Texture2D" version="4.0">
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									<brief_description>
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											2019-04-24 07:49:38 +02:00
										 
									 
								 
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										Simple texture that uses a mesh to draw itself.
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									</brief_description>
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									<description>
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											2019-04-24 07:49:38 +02:00
										 
									 
								 
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										Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
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											2019-04-23 16:39:09 -03:00
										 
									 
								 
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									</description>
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									<tutorials>
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									</tutorials>
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									<members>
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											2020-02-12 09:59:06 +01:00
										 
									 
								 
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										<member name="base_texture" type="Texture2D" setter="set_base_texture" getter="get_base_texture">
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											2019-06-22 01:04:47 +02:00
										 
									 
								 
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											Sets the base texture that the Mesh will use to draw.
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										</member>
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											2019-09-24 14:45:03 -03:00
										 
									 
								 
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										<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2(0, 0)">
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											2019-06-22 01:04:47 +02:00
										 
									 
								 
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											Sets the size of the image, needed for reference.
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										</member>
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											2019-07-15 20:42:47 +02:00
										 
									 
								 
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										<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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											2019-06-22 01:04:47 +02:00
										 
									 
								 
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											Sets the mesh used to draw. It must be a mesh using 2D vertices.
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											2019-04-23 16:39:09 -03:00
										 
									 
								 
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										</member>
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									</members>
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								</class>
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