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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "NavigationMesh"  inherits= "Resource"  version= "4.0" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A mesh to approximate the walkable areas and obstacles.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										A navigation mesh is a collection of polygons that define which areas of an environment are traversable to aid agents in pathfinding through complicated spaces.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "3D Navmesh Demo" > https://godotengine.org/asset-library/asset/124</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "add_polygon" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "polygon"  type= "PackedInt32Array"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Adds a polygon using the indices of the vertices you get when calling [method get_vertices].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "clear_polygons" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Clears the array of polygons, but it doesn't clear the array of vertices.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "create_from_mesh" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "mesh"  type= "Mesh"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Initializes the navigation mesh by setting the vertices and indices according to a [Mesh].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_collision_mask_value"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<argument  index= "0"  name= "layer_number"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns whether or not the specified layer of the [member geometry/collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_polygon" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "PackedInt32Array"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "idx"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns a [PackedInt32Array] containing the indices of the vertices of a created polygon.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "get_polygon_count"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the number of polygons in the navigation mesh.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_vertices"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "PackedVector3Array"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns a [PackedVector3Array] containing all the vertices being used to create the polygons.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "set_collision_mask_value" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<argument  index= "0"  name= "layer_number"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<argument  index= "1"  name= "value"  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Based on [code]value[/code], enables or disables the specified layer in the [member geometry/collision_mask], given a [code]layer_number[/code] between 1 and 32.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "set_vertices" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "vertices"  type= "PackedVector3Array"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "agent/height"  type= "float"  setter= "set_agent_height"  getter= "get_agent_height"  default= "2.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The minimum floor to ceiling height that will still allow the floor area to be considered walkable.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/height].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "agent/max_climb"  type= "float"  setter= "set_agent_max_climb"  getter= "get_agent_max_climb"  default= "0.9" > 
							 
						 
					
						
							
								
									
										
										
										
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											The minimum ledge height that is considered to still be traversable.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											[b]Note:[/b] While baking, this value will be rounded down to the nearest multiple of [member cell/height].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "agent/max_slope"  type= "float"  setter= "set_agent_max_slope"  getter= "get_agent_max_slope"  default= "45.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The maximum slope that is considered walkable, in degrees.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "agent/radius"  type= "float"  setter= "set_agent_radius"  getter= "get_agent_radius"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The distance to erode/shrink the walkable area of the heightfield away from obstructions.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "cell/height"  type= "float"  setter= "set_cell_height"  getter= "get_cell_height"  default= "0.2" > 
							 
						 
					
						
							
								
									
										
										
										
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											The Y axis cell size to use for fields.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "cell/size"  type= "float"  setter= "set_cell_size"  getter= "get_cell_size"  default= "0.3" > 
							 
						 
					
						
							
								
									
										
										
										
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											The XZ plane cell size to use for fields.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "detail/sample_distance"  type= "float"  setter= "set_detail_sample_distance"  getter= "get_detail_sample_distance"  default= "6.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The sampling distance to use when generating the detail mesh, in cell unit.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "detail/sample_max_error"  type= "float"  setter= "set_detail_sample_max_error"  getter= "get_detail_sample_max_error"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The maximum distance the detail mesh surface should deviate from heightfield, in cell unit.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "edge/max_error"  type= "float"  setter= "set_edge_max_error"  getter= "get_edge_max_error"  default= "1.3" > 
							 
						 
					
						
							
								
									
										
										
										
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											The maximum distance a simplfied contour's border edges should deviate the original raw contour.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "edge/max_length"  type= "float"  setter= "set_edge_max_length"  getter= "get_edge_max_length"  default= "12.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The maximum allowed length for contour edges along the border of the mesh.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "filter/filter_walkable_low_height_spans"  type= "bool"  setter= "set_filter_walkable_low_height_spans"  getter= "get_filter_walkable_low_height_spans"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], marks walkable spans as not walkable if the clearance above the span is less than [member agent/height].
							 
						 
					
						
							
								
									
										
										
										
											2017-09-13 20:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "filter/ledge_spans"  type= "bool"  setter= "set_filter_ledge_spans"  getter= "get_filter_ledge_spans"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											If [code]true[/code], marks spans that are ledges as non-walkable.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-13 20:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "filter/low_hanging_obstacles"  type= "bool"  setter= "set_filter_low_hanging_obstacles"  getter= "get_filter_low_hanging_obstacles"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											If [code]true[/code], marks non-walkable spans as walkable if their maximum is within [member agent/max_climb] of a walkable neighbor.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-13 20:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 21:22:15 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "geometry/collision_mask"  type= "int"  setter= "set_collision_mask"  getter= "get_collision_mask" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											The physics layers to scan for static colliders.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Only used when [member geometry/parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH].
							 
						 
					
						
							
								
									
										
										
										
											2019-05-28 18:08:13 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "geometry/parsed_geometry_type"  type= "int"  setter= "set_parsed_geometry_type"  getter= "get_parsed_geometry_type"  enum= "NavigationMesh.ParsedGeometryType"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values.
							 
						 
					
						
							
								
									
										
										
										
											2019-05-28 18:08:13 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "geometry/source_geometry_mode"  type= "int"  setter= "set_source_geometry_mode"  getter= "get_source_geometry_mode"  enum= "NavigationMesh.SourceGeometryMode"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The source of the geometry used when baking. See [enum SourceGeometryMode] for possible values.
							 
						 
					
						
							
								
									
										
										
										
											2019-10-16 11:33:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-22 14:59:09 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "geometry/source_group_name"  type= "StringName"  setter= "set_source_group_name"  getter= "get_source_group_name" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											The name of the group to scan for geometry.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Only used when [member geometry/source_geometry_mode] is [constant SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant SOURCE_GEOMETRY_GROUPS_EXPLICIT].
							 
						 
					
						
							
								
									
										
										
										
											2019-10-16 11:33:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "polygon/verts_per_poly"  type= "float"  setter= "set_verts_per_poly"  getter= "get_verts_per_poly"  default= "6.0" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-13 20:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "region/merge_size"  type= "float"  setter= "set_region_merge_size"  getter= "get_region_merge_size"  default= "20.0" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Any regions with a size smaller than this will be merged with larger regions if possible.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											[b]Note:[/b] This value will be squared to calculate the number of cells. For example, a value of 20 will set the number of cells to 400.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-13 20:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "region/min_size"  type= "float"  setter= "set_region_min_size"  getter= "get_region_min_size"  default= "8.0" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-09 10:21:18 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											The minimum size of a region for it to be created.
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											[b]Note:[/b] This value will be squared to calculate the minimum number of cells allowed to form isolated island areas. For example, a value of 8 will set the number of cells to 64.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-13 20:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "sample_partition_type/sample_partition_type"  type= "int"  setter= "set_sample_partition_type"  getter= "get_sample_partition_type"  enum= "NavigationMesh.SamplePartitionType"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Partitioning algorithm for creating the navigation mesh polys. See [enum SamplePartitionType] for possible values.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-13 20:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "SAMPLE_PARTITION_WATERSHED"  value= "0"  enum= "SamplePartitionType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-13 20:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "SAMPLE_PARTITION_MONOTONE"  value= "1"  enum= "SamplePartitionType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Monotone partitioning. Use this if you want fast navigation mesh generation.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-13 20:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "SAMPLE_PARTITION_LAYERS"  value= "2"  enum= "SamplePartitionType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-13 20:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "SAMPLE_PARTITION_MAX"  value= "3"  enum= "SamplePartitionType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Represents the size of the [enum SamplePartitionType] enum.
							 
						 
					
						
							
								
									
										
										
										
											2019-05-28 18:08:13 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "PARSED_GEOMETRY_MESH_INSTANCES"  value= "0"  enum= "ParsedGeometryType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Parses mesh instances as geometry. This includes [MeshInstance3D], [CSGShape3D], and [GridMap] nodes.
							 
						 
					
						
							
								
									
										
										
										
											2019-05-28 18:08:13 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-11 16:23:14 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "PARSED_GEOMETRY_STATIC_COLLIDERS"  value= "1"  enum= "ParsedGeometryType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Parses [StaticBody3D] colliders as geometry. The collider should be in any of the layers specified by [member geometry/collision_mask].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "PARSED_GEOMETRY_BOTH"  value= "2"  enum= "ParsedGeometryType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant PARSED_GEOMETRY_STATIC_COLLIDERS].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "PARSED_GEOMETRY_MAX"  value= "3"  enum= "ParsedGeometryType" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Represents the size of the [enum ParsedGeometryType] enum.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "SOURCE_GEOMETRY_NAVMESH_CHILDREN"  value= "0"  enum= "SourceGeometryMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Scans the child nodes of [NavigationRegion3D] recursively for geometry.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN"  value= "1"  enum= "SourceGeometryMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Scans nodes in a group and their child nodes recursively for geometry. The group is specified by [member geometry/source_group_name].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "SOURCE_GEOMETRY_GROUPS_EXPLICIT"  value= "2"  enum= "SourceGeometryMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Uses nodes in a group for geometry. The group is specified by [member geometry/source_group_name].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "SOURCE_GEOMETRY_MAX"  value= "3"  enum= "SourceGeometryMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Represents the size of the [enum SourceGeometryMode] enum.
							 
						 
					
						
							
								
									
										
										
										
											2019-05-28 18:08:13 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>