2016-10-17 08:50:25 +02:00
										 
									 
								 
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								#!/usr/bin/env python
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								Import("env")
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2019-08-27 11:16:33 +02:00
										 
									 
								 
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								android_files = [
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								    "os_android.cpp",
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											2021-08-04 21:22:11 +02:00
										 
									 
								 
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								    "android_input_handler.cpp",
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								    "file_access_android.cpp",
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											2021-07-10 18:39:31 -07:00
										 
									 
								 
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								    "file_access_filesystem_jandroid.cpp",
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								    "audio_driver_opensl.cpp",
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								    "dir_access_jandroid.cpp",
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											2021-11-04 14:33:37 +02:00
										 
									 
								 
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								    "tts_android.cpp",
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								    "thread_jandroid.cpp",
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								    "net_socket_android.cpp",
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								    "java_godot_lib_jni.cpp",
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								    "java_class_wrapper.cpp",
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								    "java_godot_wrapper.cpp",
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											2020-11-01 03:30:40 +02:00
										 
									 
								 
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								    "java_godot_view_wrapper.cpp",
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								    "java_godot_io_wrapper.cpp",
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								    "jni_utils.cpp",
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								    "android_keys_utils.cpp",
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											2020-03-27 17:30:18 +01:00
										 
									 
								 
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								    "display_server_android.cpp",
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											2022-01-26 13:50:58 -08:00
										 
									 
								 
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								    "plugin/godot_plugin_jni.cpp",
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											2020-03-27 17:30:18 +01:00
										 
									 
								 
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								    "vulkan/vulkan_context_android.cpp",
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								]
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								env_android = env.Clone()
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											2016-10-30 18:57:40 +01:00
										 
									 
								 
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								android_objects = []
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								for x in android_files:
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											2016-10-30 18:57:40 +01:00
										 
									 
								 
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								    android_objects.append(env_android.SharedObject(x))
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2018-10-03 15:14:54 +02:00
										 
									 
								 
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								env_thirdparty = env_android.Clone()
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								env_thirdparty.disable_warnings()
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											2020-12-17 16:01:36 +01:00
										 
									 
								 
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								thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc")
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								android_objects.append(thirdparty_obj)
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2017-11-28 16:27:57 -04:00
										 
									 
								 
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								lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
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											2016-06-15 15:21:18 +02:00
										 
									 
								 
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											2020-12-17 16:01:36 +01:00
										 
									 
								 
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								# Needed to force rebuilding the platform files when the thirdparty code is updated.
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								env.Depends(lib, thirdparty_obj)
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								lib_arch_dir = ""
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											2021-12-15 17:38:10 -08:00
										 
									 
								 
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								if env["arch"] == "arm32":
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								    lib_arch_dir = "armeabi-v7a"
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											2021-12-15 17:38:10 -08:00
										 
									 
								 
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								elif env["arch"] == "arm64":
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								    lib_arch_dir = "arm64-v8a"
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											2021-12-15 17:38:10 -08:00
										 
									 
								 
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								elif env["arch"] == "x86_32":
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								    lib_arch_dir = "x86"
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											2021-12-15 17:38:10 -08:00
										 
									 
								 
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								elif env["arch"] == "x86_64":
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								    lib_arch_dir = "x86_64"
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											2016-06-15 15:21:18 +02:00
										 
									 
								 
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								else:
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								    print("WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin")
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											2016-06-15 15:21:18 +02:00
										 
									 
								 
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								if lib_arch_dir != "":
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											2022-10-05 08:24:50 -07:00
										 
									 
								 
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								    if env.dev_build:
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											2021-06-25 16:45:16 +03:00
										 
									 
								 
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								        lib_type_dir = "dev"
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											2022-10-05 08:24:50 -07:00
										 
									 
								 
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								    elif env.debug_features:
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								        lib_type_dir = "debug"
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												SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
											
										 
										
											2022-09-22 08:28:55 +02:00
										 
									 
								 
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								    else:  # Release
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								        lib_type_dir = "release"
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											2016-10-30 18:44:57 +01:00
										 
									 
								 
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												SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
											
										 
										
											2022-09-22 08:28:55 +02:00
										 
									 
								 
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								    if env.editor_build:
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											2021-06-25 16:45:16 +03:00
										 
									 
								 
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								        lib_tools_dir = "tools/"
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								    else:
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								        lib_tools_dir = ""
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								    out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								    env_android.Command(
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								        out_dir + "/libgodot_android.so", "#bin/libgodot" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE")
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								    )
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											2019-07-30 15:49:31 +02:00
										 
									 
								 
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								    stl_lib_path = (
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								        str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"
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								    )
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								    env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
							 |