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								/*************************************************************************/
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								/*  ios.h                                                                */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2022-01-03 21:27:34 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef IOS_H
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								#define IOS_H
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								#include "core/object/class_db.h"
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								#import <CoreHaptics/CoreHaptics.h>
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								class iOS : public Object {
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									GDCLASS(iOS, Object);
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									static void _bind_methods();
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								private:
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									CHHapticEngine *haptic_engine API_AVAILABLE(ios(13)) = nullptr;
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									CHHapticEngine *get_haptic_engine_instance() API_AVAILABLE(ios(13));
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									void start_haptic_engine();
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									void stop_haptic_engine();
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								public:
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									static void alert(const char *p_alert, const char *p_title);
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									bool supports_haptic_engine();
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									void vibrate_haptic_engine(float p_duration_seconds);
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									String get_model() const;
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									String get_rate_url(int p_app_id) const;
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									iOS();
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								};
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								#endif // IOS_H
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