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								/*  utilities.h                                                          */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef UTILITIES_RD_H
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								#define UTILITIES_RD_H
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								#include "core/templates/rid_owner.h"
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								#include "servers/rendering/storage/utilities.h"
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								namespace RendererRD {
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								/* VISIBILITY NOTIFIER */
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								struct VisibilityNotifier {
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									AABB aabb;
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									Callable enter_callback;
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									Callable exit_callback;
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									Dependency dependency;
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								};
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								class Utilities : public RendererUtilities {
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								private:
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									static Utilities *singleton;
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									/* VISIBILITY NOTIFIER */
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									mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner;
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									/* MISC */
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									//keep cached since it can be called form any thread
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									uint64_t texture_mem_cache = 0;
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									uint64_t buffer_mem_cache = 0;
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									uint64_t total_mem_cache = 0;
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								public:
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									static Utilities *get_singleton() { return singleton; }
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									Utilities();
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									virtual ~Utilities() override;
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									/* INSTANCES */
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									virtual RS::InstanceType get_base_type(RID p_rid) const override;
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									virtual bool free(RID p_rid) override;
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									/* DEPENDENCIES */
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									virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
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									/* VISIBILITY NOTIFIER */
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									VisibilityNotifier *get_visibility_notifier(RID p_rid) { return visibility_notifier_owner.get_or_null(p_rid); };
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									bool owns_visibility_notifier(RID p_rid) const { return visibility_notifier_owner.owns(p_rid); };
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									virtual RID visibility_notifier_allocate() override;
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									virtual void visibility_notifier_initialize(RID p_notifier) override;
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									virtual void visibility_notifier_free(RID p_notifier) override;
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									virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
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									virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
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									virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override;
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									virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
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									/* TIMING */
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									virtual void capture_timestamps_begin() override;
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									virtual void capture_timestamp(const String &p_name) override;
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									virtual uint32_t get_captured_timestamps_count() const override;
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									virtual uint64_t get_captured_timestamps_frame() const override;
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									virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override;
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									virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override;
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									virtual String get_captured_timestamp_name(uint32_t p_index) const override;
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									/* MISC */
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									virtual void update_dirty_resources() override;
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									virtual void set_debug_generate_wireframes(bool p_generate) override {}
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									virtual bool has_os_feature(const String &p_feature) const override;
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									virtual void update_memory_info() override;
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									virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
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									virtual String get_video_adapter_name() const override;
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									virtual String get_video_adapter_vendor() const override;
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									virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
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									virtual String get_video_adapter_api_version() const override;
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								};
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								} // namespace RendererRD
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#endif // UTILITIES_RD_H
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