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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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									<brief_description>
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										Multiplies a [Transform3D] and a [Vector3] within the visual shader graph.
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									</brief_description>
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									<description>
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										A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
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									</description>
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									<tutorials>
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									</tutorials>
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									<members>
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										<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
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											The multiplication type to be performed. See [enum Operator] for options.
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										</member>
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									</members>
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									<constants>
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										<constant name="OP_AxB" value="0" enum="Operator">
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											Multiplies transform [code]a[/code] by the vector [code]b[/code].
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										</constant>
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										<constant name="OP_BxA" value="1" enum="Operator">
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											Multiplies vector [code]b[/code] by the transform [code]a[/code].
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										</constant>
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										<constant name="OP_3x3_AxB" value="2" enum="Operator">
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											Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform.
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										</constant>
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										<constant name="OP_3x3_BxA" value="3" enum="Operator">
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											Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
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										</constant>
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										<constant name="OP_MAX" value="4" enum="Operator">
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											Represents the size of the [enum Operator] enum.
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										</constant>
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									</constants>
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								</class>
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