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								/*************************************************************************/
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								/*  main_loop.h                                                          */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifndef MAIN_LOOP_H
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								#define MAIN_LOOP_H
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/os/input_event.h"
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								#include "core/reference.h"
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								#include "core/script_language.h"
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								class MainLoop : public Object {
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									GDCLASS(MainLoop, Object);
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									OBJ_CATEGORY("Main Loop");
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									Ref<Script> init_script;
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								protected:
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									static void _bind_methods();
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								public:
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									enum {
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										//make sure these are replicated in Node
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										NOTIFICATION_WM_MOUSE_ENTER = 1002,
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										NOTIFICATION_WM_MOUSE_EXIT = 1003,
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										NOTIFICATION_WM_FOCUS_IN = 1004,
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										NOTIFICATION_WM_FOCUS_OUT = 1005,
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										NOTIFICATION_WM_QUIT_REQUEST = 1006,
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										NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
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										NOTIFICATION_WM_UNFOCUS_REQUEST = 1008,
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										NOTIFICATION_OS_MEMORY_WARNING = 1009,
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										NOTIFICATION_TRANSLATION_CHANGED = 1010,
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										NOTIFICATION_WM_ABOUT = 1011,
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										NOTIFICATION_CRASH = 1012,
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										NOTIFICATION_OS_IME_UPDATE = 1013,
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										NOTIFICATION_APP_RESUMED = 1014,
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										NOTIFICATION_APP_PAUSED = 1015,
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									};
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											2017-05-20 12:38:03 -03:00
										 
									 
								 
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									virtual void input_event(const Ref<InputEvent> &p_event);
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									virtual void input_text(const String &p_text);
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									virtual void init();
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									virtual bool iteration(float p_time);
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									virtual bool idle(float p_time);
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									virtual void finish();
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									virtual void drop_files(const Vector<String> &p_files, int p_from_screen = 0);
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									virtual void global_menu_action(const Variant &p_id, const Variant &p_meta);
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									void set_init_script(const Ref<Script> &p_init_script);
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									MainLoop();
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									virtual ~MainLoop();
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								};
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								#endif
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