2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-01 12:33:56 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								<class  name= "Particles"  inherits= "GeometryInstance"  category= "Core"  version= "3.2" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 12:30:32 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										3D particle emitter.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-29 23:37:35 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										3D particle node used to create a variety of particle systems and effects. [Particles] features an emitter that generates some number of particles at a given rate.
							 
						 
					
						
							
								
									
										
										
										
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										Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-12 22:48:18 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<link > http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "capture_aabb"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "AABB" > 
							 
						 
					
						
							
								
									
										
										
										
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											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-27 16:10:09 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<method  name= "get_draw_pass_mesh"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "Mesh" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "pass"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the [Mesh] that is drawn at index [code]pass[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "restart" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Restarts the particle emission, clearing existing particles.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "set_draw_pass_mesh" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "pass"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "1"  name= "mesh"  type= "Mesh" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Sets the [Mesh] that is drawn at index [code]pass[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "amount"  type= "int"  setter= "set_amount"  getter= "get_amount"  default= "8" > 
							 
						 
					
						
							
								
									
										
										
										
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											Number of particles to emit.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "draw_order"  type= "int"  setter= "set_draw_order"  getter= "get_draw_order"  enum= "Particles.DrawOrder"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-06 23:09:20 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Particle draw order. Uses [enum DrawOrder] values.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "draw_pass_1"  type= "Mesh"  setter= "set_draw_pass_mesh"  getter= "get_draw_pass_mesh" > 
							 
						 
					
						
							
								
									
										
										
										
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											[Mesh] that is drawn for the first draw pass.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "draw_pass_2"  type= "Mesh"  setter= "set_draw_pass_mesh"  getter= "get_draw_pass_mesh" > 
							 
						 
					
						
							
								
									
										
										
										
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											[Mesh] that is drawn for the second draw pass.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "draw_pass_3"  type= "Mesh"  setter= "set_draw_pass_mesh"  getter= "get_draw_pass_mesh" > 
							 
						 
					
						
							
								
									
										
										
										
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											[Mesh] that is drawn for the third draw pass.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "draw_pass_4"  type= "Mesh"  setter= "set_draw_pass_mesh"  getter= "get_draw_pass_mesh" > 
							 
						 
					
						
							
								
									
										
										
										
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											[Mesh] that is drawn for the fourth draw pass.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "draw_passes"  type= "int"  setter= "set_draw_passes"  getter= "get_draw_passes"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											The number of draw passes when rendering particles.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "emitting"  type= "bool"  setter= "set_emitting"  getter= "is_emitting"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], particles are being emitted.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "explosiveness"  type= "float"  setter= "set_explosiveness_ratio"  getter= "get_explosiveness_ratio"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "fixed_fps"  type= "int"  setter= "set_fixed_fps"  getter= "get_fixed_fps"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "fract_delta"  type= "bool"  setter= "set_fractional_delta"  getter= "get_fractional_delta"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "lifetime"  type= "float"  setter= "set_lifetime"  getter= "get_lifetime"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Amount of time each particle will exist.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "local_coords"  type= "bool"  setter= "set_use_local_coordinates"  getter= "get_use_local_coordinates"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "one_shot"  type= "bool"  setter= "set_one_shot"  getter= "get_one_shot"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], only [code]amount[/code] particles will be emitted.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "preprocess"  type= "float"  setter= "set_pre_process_time"  getter= "get_pre_process_time"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "process_material"  type= "Material"  setter= "set_process_material"  getter= "get_process_material" > 
							 
						 
					
						
							
								
									
										
										
										
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											[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "randomness"  type= "float"  setter= "set_randomness_ratio"  getter= "get_randomness_ratio"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Emission randomness ratio.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "speed_scale"  type= "float"  setter= "set_speed_scale"  getter= "get_speed_scale"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "visibility_aabb"  type= "AABB"  setter= "set_visibility_aabb"  getter= "get_visibility_aabb"  default= "AABB( -4, -4, -4, 8, 8, 8 )" > 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-03 11:45:30 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "DRAW_ORDER_INDEX"  value= "0"  enum= "DrawOrder" > 
							 
						 
					
						
							
								
									
										
										
										
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											Particles are drawn in the order emitted.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "DRAW_ORDER_LIFETIME"  value= "1"  enum= "DrawOrder" > 
							 
						 
					
						
							
								
									
										
										
										
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											Particles are drawn in order of remaining lifetime.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "DRAW_ORDER_VIEW_DEPTH"  value= "2"  enum= "DrawOrder" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 12:30:32 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Particles are drawn in order of depth.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "MAX_DRAW_PASSES"  value= "4" > 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-03 11:45:30 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Maximum number of draw passes supported.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>