2018-08-25 00:25:06 +02:00
										 
									 
								 
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								#!/usr/bin/env python
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								Import('env')
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											2018-09-28 13:29:52 +02:00
										 
									 
								 
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								Import('env_modules')
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								env_opensimplex = env_modules.Clone()
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								# Thirdparty source files
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								thirdparty_dir = "#thirdparty/misc/"
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								thirdparty_sources = [
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								    "open-simplex-noise.c",
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								]
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								thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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								env_opensimplex.Prepend(CPPPATH=[thirdparty_dir])
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								env_thirdparty = env_opensimplex.Clone()
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								env_thirdparty.disable_warnings()
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								env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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								# Godot's own source files
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								env_opensimplex.add_source_files(env.modules_sources, "*.cpp")
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