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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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									<brief_description>
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											2022-12-07 15:59:34 +01:00
										 
									 
								 
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										Visual shader node for randomizing particle values.
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									</brief_description>
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									<description>
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											2022-12-07 15:59:34 +01:00
										 
									 
								 
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										Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
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									</description>
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									<tutorials>
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									</tutorials>
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									<members>
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										<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0">
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											A type of operands and returned value.
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										</member>
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									</members>
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									<constants>
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										<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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											A floating-point scalar.
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										</constant>
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										<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
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											A 2D vector type.
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										</constant>
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										<constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
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											A 3D vector type.
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										</constant>
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										<constant name="OP_TYPE_VECTOR_4D" value="3" enum="OpType">
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											A 4D vector type.
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										</constant>
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										<constant name="OP_TYPE_MAX" value="4" enum="OpType">
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											Represents the size of the [enum OpType] enum.
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										</constant>
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									</constants>
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								</class>
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