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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  context_gl_osx.mm                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-02-11 14:01:43 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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											2019-07-12 16:18:30 +03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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							|  |  |  | #include "context_gl_osx.h" | 
					
						
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							|  |  |  | #if defined(OPENGL_ENABLED) || defined(GLES_ENABLED) | 
					
						
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							|  |  |  | void ContextGL_OSX::release_current() { | 
					
						
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							|  |  |  | 	[NSOpenGLContext clearCurrentContext]; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void ContextGL_OSX::make_current() { | 
					
						
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							|  |  |  | 	[context makeCurrentContext]; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void ContextGL_OSX::update() { | 
					
						
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							|  |  |  | 	[context update]; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void ContextGL_OSX::set_opacity(GLint p_opacity) { | 
					
						
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							|  |  |  | 	[context setValues:&p_opacity forParameter:NSOpenGLCPSurfaceOpacity]; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | int ContextGL_OSX::get_window_width() { | 
					
						
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							|  |  |  | 	return OS::get_singleton()->get_video_mode().width; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | int ContextGL_OSX::get_window_height() { | 
					
						
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							|  |  |  | 	return OS::get_singleton()->get_video_mode().height; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void ContextGL_OSX::swap_buffers() { | 
					
						
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							|  |  |  | 	[context flushBuffer]; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void ContextGL_OSX::set_use_vsync(bool p_use) { | 
					
						
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							|  |  |  | 	CGLContextObj ctx = CGLGetCurrentContext(); | 
					
						
							|  |  |  | 	if (ctx) { | 
					
						
							|  |  |  | 		GLint swapInterval = p_use ? 1 : 0; | 
					
						
							|  |  |  | 		CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval); | 
					
						
							|  |  |  | 		use_vsync = p_use; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | bool ContextGL_OSX::is_using_vsync() const { | 
					
						
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							|  |  |  | 	return use_vsync; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Error ContextGL_OSX::initialize() { | 
					
						
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							|  |  |  | 	framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!framework, ERR_CANT_CREATE); | 
					
						
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							|  |  |  | 	unsigned int attributeCount = 0; | 
					
						
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							|  |  |  | 	// OS X needs non-zero color size, so set reasonable values | 
					
						
							|  |  |  | 	int colorBits = 32; | 
					
						
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							|  |  |  | 	// Fail if a robustness strategy was requested | 
					
						
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							|  |  |  | #define ADD_ATTR(x) \ | 
					
						
							|  |  |  | 	{ attributes[attributeCount++] = x; } | 
					
						
							|  |  |  | #define ADD_ATTR2(x, y) \ | 
					
						
							|  |  |  | 	{                   \ | 
					
						
							|  |  |  | 		ADD_ATTR(x);    \ | 
					
						
							|  |  |  | 		ADD_ATTR(y);    \ | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	// Arbitrary array size here | 
					
						
							|  |  |  | 	NSOpenGLPixelFormatAttribute attributes[40]; | 
					
						
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							|  |  |  | 	ADD_ATTR(NSOpenGLPFADoubleBuffer); | 
					
						
							|  |  |  | 	ADD_ATTR(NSOpenGLPFAClosestPolicy); | 
					
						
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							|  |  |  | 	if (!opengl_3_context) { | 
					
						
							|  |  |  | 		ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		//we now need OpenGL 3 or better, maybe even change this to 3_3Core ? | 
					
						
							|  |  |  | 		ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); | 
					
						
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							|  |  |  | 	/* | 
					
						
							|  |  |  | 	if (fbconfig->alphaBits > 0) | 
					
						
							|  |  |  | 		ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); | 
					
						
							|  |  |  | */ | 
					
						
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							|  |  |  | 	ADD_ATTR2(NSOpenGLPFADepthSize, 24); | 
					
						
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							|  |  |  | 	ADD_ATTR2(NSOpenGLPFAStencilSize, 8); | 
					
						
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							|  |  |  | 	/* | 
					
						
							|  |  |  | 	if (fbconfig->stereo) | 
					
						
							|  |  |  | 		ADD_ATTR(NSOpenGLPFAStereo); | 
					
						
							|  |  |  | */ | 
					
						
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							|  |  |  | 	/* | 
					
						
							|  |  |  | 	if (fbconfig->samples > 0) { | 
					
						
							|  |  |  | 		ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); | 
					
						
							|  |  |  | 		ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | */ | 
					
						
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							|  |  |  | 	// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB | 
					
						
							|  |  |  | 	//       framebuffer, so there's no need (and no way) to request it | 
					
						
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							|  |  |  | 	ADD_ATTR(0); | 
					
						
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							|  |  |  | #undef ADD_ATTR | 
					
						
							|  |  |  | #undef ADD_ATTR2 | 
					
						
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							|  |  |  | 	pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(pixelFormat == nil, ERR_CANT_CREATE); | 
					
						
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							|  |  |  | 	context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil]; | 
					
						
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							|  |  |  | 	ERR_FAIL_COND_V(context == nil, ERR_CANT_CREATE); | 
					
						
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							|  |  |  | 	[context setView:window_view]; | 
					
						
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							|  |  |  | 	[context makeCurrentContext]; | 
					
						
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							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | ContextGL_OSX::ContextGL_OSX(id p_view, bool p_opengl_3_context) { | 
					
						
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							|  |  |  | 	opengl_3_context = p_opengl_3_context; | 
					
						
							|  |  |  | 	window_view = p_view; | 
					
						
							|  |  |  | 	use_vsync = false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | ContextGL_OSX::~ContextGL_OSX() {} | 
					
						
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							|  |  |  | #endif |