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								/*************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*  rasterizer_canvas_gles3.cpp                                          */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                       This file is part of:                           */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                           GODOT ENGINE                                */  
						 
					
						
							
								
									
										
										
										
											2017-08-27 14:16:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/*                      https://godotengine.org                          */  
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/  
						 
					
						
							
								
									
										
										
										
											2018-01-01 14:40:08 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */  
						 
					
						
							
								
									
										
										
										
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								/*                                                                       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* a copy of this software and associated documentation files (the       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* "Software"), to deal in the Software without restriction, including   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* the following conditions:                                             */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* The above copyright notice and this permission notice shall be        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* included in all copies or substantial portions of the Software.       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*************************************************************************/  
						 
					
						
							
								
									
										
										
										
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								# include  "rasterizer_canvas_gles3.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "os/os.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "project_settings.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "rasterizer_scene_gles3.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "servers/visual/visual_server_raster.h" 
  
						 
					
						
							
								
									
										
										
										
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								# ifndef GLES_OVER_GL 
  
						 
					
						
							
								
									
										
										
										
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								# define glClearDepth glClearDepthf 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								static  _FORCE_INLINE_  void  store_transform2d ( const  Transform2D  & p_mtx ,  float  * p_array )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 0 ]  =  p_mtx . elements [ 0 ] [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 1 ]  =  p_mtx . elements [ 0 ] [ 1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 2 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 3 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 4 ]  =  p_mtx . elements [ 1 ] [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 5 ]  =  p_mtx . elements [ 1 ] [ 1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 6 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 7 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 8 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 9 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 10 ]  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 11 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 12 ]  =  p_mtx . elements [ 2 ] [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 13 ]  =  p_mtx . elements [ 2 ] [ 1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 14 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 15 ]  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
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								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								static  _FORCE_INLINE_  void  store_transform ( const  Transform  & p_mtx ,  float  * p_array )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 0 ]  =  p_mtx . basis . elements [ 0 ] [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 1 ]  =  p_mtx . basis . elements [ 1 ] [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 2 ]  =  p_mtx . basis . elements [ 2 ] [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 3 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 4 ]  =  p_mtx . basis . elements [ 0 ] [ 1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 5 ]  =  p_mtx . basis . elements [ 1 ] [ 1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 6 ]  =  p_mtx . basis . elements [ 2 ] [ 1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 7 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 8 ]  =  p_mtx . basis . elements [ 0 ] [ 2 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 9 ]  =  p_mtx . basis . elements [ 1 ] [ 2 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 10 ]  =  p_mtx . basis . elements [ 2 ] [ 2 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 11 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 12 ]  =  p_mtx . origin . x ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 13 ]  =  p_mtx . origin . y ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 14 ]  =  p_mtx . origin . z ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									p_array [ 15 ]  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
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								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								static  _FORCE_INLINE_  void  store_camera ( const  CameraMatrix  & p_mtx ,  float  * p_array )  {  
						 
					
						
							
								
									
										
										
										
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									for  ( int  i  =  0 ;  i  <  4 ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( int  j  =  0 ;  j  <  4 ;  j + + )  { 
							 
						 
					
						
							
								
									
										
										
										
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											p_array [ i  *  4  +  j ]  =  p_mtx . matrix [ i ] [ j ] ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								RID  RasterizerCanvasGLES3 : : light_internal_create ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									LightInternal  * li  =  memnew ( LightInternal ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									glGenBuffers ( 1 ,  & li - > ubo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindBuffer ( GL_UNIFORM_BUFFER ,  li - > ubo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBufferData ( GL_UNIFORM_BUFFER ,  sizeof ( LightInternal : : UBOData ) ,  & state . canvas_item_ubo_data ,  GL_DYNAMIC_DRAW ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindBuffer ( GL_UNIFORM_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  light_internal_owner . make_rid ( li ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  RasterizerCanvasGLES3 : : light_internal_update ( RID  p_rid ,  Light  * p_light )  {  
						 
					
						
							
								
									
										
										
										
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									LightInternal  * li  =  light_internal_owner . getornull ( p_rid ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND ( ! li ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									store_transform2d ( p_light - > light_shader_xform ,  li - > ubo_data . light_matrix ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									store_transform2d ( p_light - > xform_cache . affine_inverse ( ) ,  li - > ubo_data . local_matrix ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									store_camera ( p_light - > shadow_matrix_cache ,  li - > ubo_data . shadow_matrix ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									for  ( int  i  =  0 ;  i  <  4 ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
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										li - > ubo_data . color [ i ]  =  p_light - > color [ i ]  *  p_light - > energy ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										li - > ubo_data . shadow_color [ i ]  =  p_light - > shadow_color [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									li - > ubo_data . light_pos [ 0 ]  =  p_light - > light_shader_pos . x ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									li - > ubo_data . light_pos [ 1 ]  =  p_light - > light_shader_pos . y ; 
							 
						 
					
						
							
								
									
										
										
										
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									li - > ubo_data . shadowpixel_size  =  ( 1.0  /  p_light - > shadow_buffer_size )  *  ( 1.0  +  p_light - > shadow_smooth ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									li - > ubo_data . light_outside_alpha  =  p_light - > mode  = =  VS : : CANVAS_LIGHT_MODE_MASK  ?  1.0  :  0.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									li - > ubo_data . light_height  =  p_light - > height ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_light - > radius_cache  = =  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										li - > ubo_data . shadow_gradient  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
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									else 
							 
						 
					
						
							
								
									
										
										
										
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										li - > ubo_data . shadow_gradient  =  p_light - > shadow_gradient_length  /  ( p_light - > radius_cache  *  1.1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									li - > ubo_data . shadow_distance_mult  =  ( p_light - > radius_cache  *  1.1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									glBindBuffer ( GL_UNIFORM_BUFFER ,  li - > ubo ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									glBufferSubData ( GL_UNIFORM_BUFFER ,  0 ,  sizeof ( LightInternal : : UBOData ) ,  & li - > ubo_data ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									glBindBuffer ( GL_UNIFORM_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : light_internal_free ( RID  p_rid )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									LightInternal  * li  =  light_internal_owner . getornull ( p_rid ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND ( ! li ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									glDeleteBuffers ( 1 ,  & li - > ubo ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									light_internal_owner . free ( p_rid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									memdelete ( li ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  RasterizerCanvasGLES3 : : canvas_begin ( )  {  
						 
					
						
							
								
									
										
										
										
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									if  ( storage - > frame . current_rt  & &  storage - > frame . clear_request )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// a clear request may be pending, so do it
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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										glClearColor ( storage - > frame . clear_request_color . r ,  storage - > frame . clear_request_color . g ,  storage - > frame . clear_request_color . b ,  storage - > frame . clear_request_color . a ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										glClear ( GL_COLOR_BUFFER_BIT ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										storage - > frame . clear_request  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									reset_canvas ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_TEXTURE_RECT ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_LIGHTING ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_SHADOWS ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_NEAREST ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF5 ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF13 ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_DISTANCE_FIELD ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_NINEPATCH ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_shader . set_custom_shader ( 0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . bind ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : FINAL_MODULATE ,  Color ( 1 ,  1 ,  1 ,  1 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : MODELVIEW_MATRIX ,  Transform2D ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : EXTRA_MATRIX ,  Transform2D ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( storage - > frame . current_rt )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SCREEN_PIXEL_SIZE ,  Vector2 ( 1.0  /  storage - > frame . current_rt - > width ,  1.0  /  storage - > frame . current_rt - > height ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SCREEN_PIXEL_SIZE ,  Vector2 ( 1.0 ,  1.0 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-14 12:26:56 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									//state.canvas_shader.set_uniform(CanvasShaderGLES3::PROJECTION_MATRIX,state.vp);
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									//state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX,Transform());
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX,Transform());
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindBufferBase ( GL_UNIFORM_BUFFER ,  0 ,  state . canvas_item_ubo ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									glBindVertexArray ( data . canvas_quad_array ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . using_texture_rect  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . using_ninepatch  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : canvas_end ( )  {  
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindBufferBase ( GL_UNIFORM_BUFFER ,  0 ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . using_texture_rect  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . using_ninepatch  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								RasterizerStorageGLES3 : : Texture  * RasterizerCanvasGLES3 : : _bind_canvas_texture ( const  RID  & p_texture ,  const  RID  & p_normal_map )  {  
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									RasterizerStorageGLES3 : : Texture  * tex_return  =  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_texture  = =  state . current_tex )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										tex_return  =  state . current_tex_ptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( p_texture . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										RasterizerStorageGLES3 : : Texture  * texture  =  storage - > texture_owner . getornull ( p_texture ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ! texture )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											state . current_tex  =  RID ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											state . current_tex_ptr  =  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . white_tex ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-04 15:55:20 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											texture  =  texture - > get_ptr ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( texture - > render_target ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												texture - > render_target - > used_in_frame  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											glBindTexture ( GL_TEXTURE_2D ,  texture - > tex_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											state . current_tex  =  p_texture ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											state . current_tex_ptr  =  texture ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											tex_return  =  texture ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . white_tex ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . current_tex  =  RID ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . current_tex_ptr  =  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_normal_map  = =  state . current_normal )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//do none
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : USE_DEFAULT_NORMAL ,  state . current_normal . is_valid ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( p_normal_map . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										RasterizerStorageGLES3 : : Texture  * normal_map  =  storage - > texture_owner . getornull ( p_normal_map ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ! normal_map )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											state . current_normal  =  RID ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											glActiveTexture ( GL_TEXTURE1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . normal_tex ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : USE_DEFAULT_NORMAL ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-04 15:55:20 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											normal_map  =  normal_map - > get_ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											glActiveTexture ( GL_TEXTURE1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											glBindTexture ( GL_TEXTURE_2D ,  normal_map - > tex_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											state . current_normal  =  p_normal_map ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : USE_DEFAULT_NORMAL ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . current_normal  =  RID ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glActiveTexture ( GL_TEXTURE1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . normal_tex ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : USE_DEFAULT_NORMAL ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  tex_return ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : _set_texture_rect_mode ( bool  p_enable ,  bool  p_ninepatch )  {  
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( state . using_texture_rect  = =  p_enable  & &  state . using_ninepatch  = =  p_ninepatch ) 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_enable )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindVertexArray ( data . canvas_quad_array ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glBindBuffer ( GL_ARRAY_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_NINEPATCH ,  p_ninepatch  & &  p_enable ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_TEXTURE_RECT ,  p_enable ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . bind ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : FINAL_MODULATE ,  state . canvas_item_modulate ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : MODELVIEW_MATRIX ,  state . final_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : EXTRA_MATRIX ,  state . extra_matrix ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( storage - > frame . current_rt )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SCREEN_PIXEL_SIZE ,  Vector2 ( 1.0  /  storage - > frame . current_rt - > width ,  1.0  /  storage - > frame . current_rt - > height ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SCREEN_PIXEL_SIZE ,  Vector2 ( 1.0 ,  1.0 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . using_texture_rect  =  p_enable ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . using_ninepatch  =  p_ninepatch ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : _draw_polygon ( const  int  * p_indices ,  int  p_index_count ,  int  p_vertex_count ,  const  Vector2  * p_vertices ,  const  Vector2  * p_uvs ,  const  Color  * p_colors ,  bool  p_singlecolor )  {  
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindVertexArray ( data . polygon_buffer_pointer_array ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindBuffer ( GL_ARRAY_BUFFER ,  data . polygon_buffer ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									uint32_t  buffer_ofs  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									//vertex
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBufferSubData ( GL_ARRAY_BUFFER ,  buffer_ofs ,  sizeof ( Vector2 )  *  p_vertex_count ,  p_vertices ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									glEnableVertexAttribArray ( VS : : ARRAY_VERTEX ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-14 18:43:57 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glVertexAttribPointer ( VS : : ARRAY_VERTEX ,  2 ,  GL_FLOAT ,  false ,  sizeof ( Vector2 ) ,  ( ( uint8_t  * ) 0 )  +  buffer_ofs ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									buffer_ofs  + =  sizeof ( Vector2 )  *  p_vertex_count ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//color
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_singlecolor )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										glDisableVertexAttribArray ( VS : : ARRAY_COLOR ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Color  m  =  * p_colors ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glVertexAttrib4f ( VS : : ARRAY_COLOR ,  m . r ,  m . g ,  m . b ,  m . a ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( ! p_colors )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glDisableVertexAttribArray ( VS : : ARRAY_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glVertexAttrib4f ( VS : : ARRAY_COLOR ,  1 ,  1 ,  1 ,  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glBufferSubData ( GL_ARRAY_BUFFER ,  buffer_ofs ,  sizeof ( Color )  *  p_vertex_count ,  p_colors ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										glEnableVertexAttribArray ( VS : : ARRAY_COLOR ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-14 18:43:57 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glVertexAttribPointer ( VS : : ARRAY_COLOR ,  4 ,  GL_FLOAT ,  false ,  sizeof ( Color ) ,  ( ( uint8_t  * ) 0 )  +  buffer_ofs ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										buffer_ofs  + =  sizeof ( Color )  *  p_vertex_count ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_uvs )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glBufferSubData ( GL_ARRAY_BUFFER ,  buffer_ofs ,  sizeof ( Vector2 )  *  p_vertex_count ,  p_uvs ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										glEnableVertexAttribArray ( VS : : ARRAY_TEX_UV ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-14 18:43:57 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glVertexAttribPointer ( VS : : ARRAY_TEX_UV ,  2 ,  GL_FLOAT ,  false ,  sizeof ( Vector2 ) ,  ( ( uint8_t  * ) 0 )  +  buffer_ofs ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										buffer_ofs  + =  sizeof ( Vector2 )  *  p_vertex_count ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glDisableVertexAttribArray ( VS : : ARRAY_TEX_UV ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//bind the indices buffer.
 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER ,  data . polygon_index_buffer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBufferSubData ( GL_ELEMENT_ARRAY_BUFFER ,  0 ,  sizeof ( int )  *  p_index_count ,  p_indices ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//draw the triangles.
 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glDrawElements ( GL_TRIANGLES ,  p_index_count ,  GL_UNSIGNED_INT ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									storage - > frame . canvas_draw_commands + + ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-30 21:30:17 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : _draw_generic ( GLuint  p_primitive ,  int  p_vertex_count ,  const  Vector2  * p_vertices ,  const  Vector2  * p_uvs ,  const  Color  * p_colors ,  bool  p_singlecolor )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindVertexArray ( data . polygon_buffer_pointer_array ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindBuffer ( GL_ARRAY_BUFFER ,  data . polygon_buffer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint32_t  buffer_ofs  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//vertex
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBufferSubData ( GL_ARRAY_BUFFER ,  buffer_ofs ,  sizeof ( Vector2 )  *  p_vertex_count ,  p_vertices ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glEnableVertexAttribArray ( VS : : ARRAY_VERTEX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glVertexAttribPointer ( VS : : ARRAY_VERTEX ,  2 ,  GL_FLOAT ,  false ,  sizeof ( Vector2 ) ,  ( ( uint8_t  * ) 0 )  +  buffer_ofs ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									buffer_ofs  + =  sizeof ( Vector2 )  *  p_vertex_count ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//color
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_singlecolor )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glDisableVertexAttribArray ( VS : : ARRAY_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Color  m  =  * p_colors ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glVertexAttrib4f ( VS : : ARRAY_COLOR ,  m . r ,  m . g ,  m . b ,  m . a ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( ! p_colors )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glDisableVertexAttribArray ( VS : : ARRAY_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glVertexAttrib4f ( VS : : ARRAY_COLOR ,  1 ,  1 ,  1 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBufferSubData ( GL_ARRAY_BUFFER ,  buffer_ofs ,  sizeof ( Color )  *  p_vertex_count ,  p_colors ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glEnableVertexAttribArray ( VS : : ARRAY_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glVertexAttribPointer ( VS : : ARRAY_COLOR ,  4 ,  GL_FLOAT ,  false ,  sizeof ( Color ) ,  ( ( uint8_t  * ) 0 )  +  buffer_ofs ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										buffer_ofs  + =  sizeof ( Color )  *  p_vertex_count ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_uvs )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBufferSubData ( GL_ARRAY_BUFFER ,  buffer_ofs ,  sizeof ( Vector2 )  *  p_vertex_count ,  p_uvs ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glEnableVertexAttribArray ( VS : : ARRAY_TEX_UV ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glVertexAttribPointer ( VS : : ARRAY_TEX_UV ,  2 ,  GL_FLOAT ,  false ,  sizeof ( Vector2 ) ,  ( ( uint8_t  * ) 0 )  +  buffer_ofs ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										buffer_ofs  + =  sizeof ( Vector2 )  *  p_vertex_count ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glDisableVertexAttribArray ( VS : : ARRAY_TEX_UV ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDrawArrays ( p_primitive ,  0 ,  p_vertex_count ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									storage - > frame . canvas_draw_commands + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : _draw_gui_primitive ( int  p_points ,  const  Vector2  * p_vertices ,  const  Color  * p_colors ,  const  Vector2  * p_uvs )  {  
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									static  const  GLenum  prim [ 5 ]  =  {  GL_POINTS ,  GL_POINTS ,  GL_LINES ,  GL_TRIANGLES ,  GL_TRIANGLE_FAN  } ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//#define GLES_USE_PRIMITIVE_BUFFER
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									int  version  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  color_ofs  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  uv_ofs  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  stride  =  2 ; 
							 
						 
					
						
							
								
									
										
										
										
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											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_colors )  {  //color
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										version  | =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										color_ofs  =  stride ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										stride  + =  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_uvs )  {  //uv
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										version  | =  2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										uv_ofs  =  stride ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										stride  + =  2 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									float  b [ ( 2  +  2  +  4 )  *  4 ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  p_points ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										b [ stride  *  i  +  0 ]  =  p_vertices [ i ] . x ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										b [ stride  *  i  +  1 ]  =  p_vertices [ i ] . y ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_colors )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  p_points ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											b [ stride  *  i  +  color_ofs  +  0 ]  =  p_colors [ i ] . r ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											b [ stride  *  i  +  color_ofs  +  1 ]  =  p_colors [ i ] . g ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											b [ stride  *  i  +  color_ofs  +  2 ]  =  p_colors [ i ] . b ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											b [ stride  *  i  +  color_ofs  +  3 ]  =  p_colors [ i ] . a ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_uvs )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  p_points ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											b [ stride  *  i  +  uv_ofs  +  0 ]  =  p_uvs [ i ] . x ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											b [ stride  *  i  +  uv_ofs  +  1 ]  =  p_uvs [ i ] . y ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindBuffer ( GL_ARRAY_BUFFER ,  data . polygon_buffer ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBufferSubData ( GL_ARRAY_BUFFER ,  0 ,  p_points  *  stride  *  4 ,  & b [ 0 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindVertexArray ( data . polygon_buffer_quad_arrays [ version ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glDrawArrays ( prim [ p_points ] ,  0 ,  p_points ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindBuffer ( GL_ARRAY_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									storage - > frame . canvas_draw_commands + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-21 09:38:21 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  const  GLenum  gl_primitive [ ]  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GL_POINTS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GL_LINES , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GL_LINE_STRIP , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GL_LINE_LOOP , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GL_TRIANGLES , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GL_TRIANGLE_STRIP , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GL_TRIANGLE_FAN 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : _canvas_item_render_commands ( Item  * p_item ,  Item  * current_clip ,  bool  & reclip )  {  
						 
					
						
							
								
									
										
										
										
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											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									int  cc  =  p_item - > commands . size ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-25 00:07:54 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Item : : Command  * * commands  =  p_item - > commands . ptrw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  cc ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Item : : Command  * c  =  commands [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										switch  ( c - > type )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											case  Item : : Command : : TYPE_LINE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Item : : CommandLine  * line  =  static_cast < Item : : CommandLine  * > ( c ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												_set_texture_rect_mode ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												_bind_canvas_texture ( RID ( ) ,  RID ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												glVertexAttrib4f ( VS : : ARRAY_COLOR ,  line - > color . r ,  line - > color . g ,  line - > color . b ,  line - > color . a ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-30 21:30:17 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( line - > width  < =  1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Vector2  verts [ 2 ]  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														Vector2 ( line - > from . x ,  line - > from . y ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														Vector2 ( line - > to . x ,  line - > to . y ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef GLES_OVER_GL 
  
						 
					
						
							
								
									
										
										
										
											2017-06-30 21:30:17 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( line - > antialiased ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnable ( GL_LINE_SMOOTH ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2017-06-30 21:30:17 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													//glLineWidth(line->width);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													_draw_gui_primitive ( 2 ,  verts ,  NULL ,  NULL ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef GLES_OVER_GL 
  
						 
					
						
							
								
									
										
										
										
											2017-06-30 21:30:17 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( line - > antialiased ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glDisable ( GL_LINE_SMOOTH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//thicker line
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Vector2  t  =  ( line - > from  -  line - > to ) . normalized ( ) . tangent ( )  *  line - > width  *  0.5 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Vector2  verts [ 4 ]  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														line - > from  -  t , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														line - > from  +  t , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														line - > to  +  t , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														line - > to  -  t , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//glLineWidth(line->width);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													_draw_gui_primitive ( 4 ,  verts ,  NULL ,  NULL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef GLES_OVER_GL 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( line - > antialiased )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnable ( GL_LINE_SMOOTH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														for  ( int  i  =  0 ;  i  <  4 ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															Vector2  vertsl [ 2 ]  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																verts [ i ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																verts [ ( i  +  1 )  %  4 ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															_draw_gui_primitive ( 2 ,  vertsl ,  NULL ,  NULL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glDisable ( GL_LINE_SMOOTH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Item : : Command : : TYPE_POLYLINE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Item : : CommandPolyLine  * pline  =  static_cast < Item : : CommandPolyLine  * > ( c ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												_set_texture_rect_mode ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												_bind_canvas_texture ( RID ( ) ,  RID ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( pline - > triangles . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													_draw_generic ( GL_TRIANGLE_STRIP ,  pline - > triangles . size ( ) ,  pline - > triangles . ptr ( ) ,  NULL ,  pline - > triangle_colors . ptr ( ) ,  pline - > triangle_colors . size ( )  = =  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef GLES_OVER_GL 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glEnable ( GL_LINE_SMOOTH ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-09 14:11:26 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( pline - > multiline )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														//needs to be different
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-30 21:30:17 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														_draw_generic ( GL_LINE_LOOP ,  pline - > lines . size ( ) ,  pline - > lines . ptr ( ) ,  NULL ,  pline - > line_colors . ptr ( ) ,  pline - > line_colors . size ( )  = =  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													glDisable ( GL_LINE_SMOOTH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2017-06-30 21:30:17 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef GLES_OVER_GL 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( pline - > antialiased ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnable ( GL_LINE_SMOOTH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2017-12-09 14:11:26 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( pline - > multiline )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														int  todo  =  pline - > lines . size ( )  /  2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														int  max_per_call  =  data . polygon_buffer_size  /  ( sizeof ( real_t )  *  4 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														int  offset  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														while  ( todo )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															int  to_draw  =  MIN ( max_per_call ,  todo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															_draw_generic ( GL_LINES ,  to_draw  *  2 ,  & pline - > lines . ptr ( ) [ offset ] ,  NULL ,  pline - > line_colors . size ( )  = =  1  ?  pline - > line_colors . ptr ( )  :  & pline - > line_colors . ptr ( ) [ offset ] ,  pline - > line_colors . size ( )  = =  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															todo  - =  to_draw ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															offset  + =  to_draw  *  2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-28 23:00:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														_draw_generic ( GL_LINE_STRIP ,  pline - > lines . size ( ) ,  pline - > lines . ptr ( ) ,  NULL ,  pline - > line_colors . ptr ( ) ,  pline - > line_colors . size ( )  = =  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-09 14:11:26 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-30 21:30:17 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef GLES_OVER_GL 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( pline - > antialiased ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glDisable ( GL_LINE_SMOOTH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Item : : Command : : TYPE_RECT :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Item : : CommandRect  * rect  =  static_cast < Item : : CommandRect  * > ( c ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												_set_texture_rect_mode ( true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//set color
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												glVertexAttrib4f ( VS : : ARRAY_COLOR ,  rect - > modulate . r ,  rect - > modulate . g ,  rect - > modulate . b ,  rect - > modulate . a ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												RasterizerStorageGLES3 : : Texture  * texture  =  _bind_canvas_texture ( rect - > texture ,  rect - > normal_map ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( texture )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													bool  untile  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( rect - > flags  &  CANVAS_RECT_TILE  & &  ! ( texture - > flags  &  VS : : TEXTURE_FLAG_REPEAT ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glTexParameterf ( GL_TEXTURE_2D ,  GL_TEXTURE_WRAP_S ,  GL_REPEAT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glTexParameterf ( GL_TEXTURE_2D ,  GL_TEXTURE_WRAP_T ,  GL_REPEAT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														untile  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													Size2  texpixel_size ( 1.0  /  texture - > width ,  1.0  /  texture - > height ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 00:25:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													Rect2  src_rect  =  ( rect - > flags  &  CANVAS_RECT_REGION )  ?  Rect2 ( rect - > source . position  *  texpixel_size ,  rect - > source . size  *  texpixel_size )  :  Rect2 ( 0 ,  0 ,  1 ,  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-18 13:57:03 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													Rect2  dst_rect  =  Rect2 ( rect - > rect . position ,  rect - > rect . size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-09-02 11:58:04 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( dst_rect . size . width  <  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														dst_rect . position . x  + =  dst_rect . size . width ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														dst_rect . size . width  * =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( dst_rect . size . height  <  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														dst_rect . position . y  + =  dst_rect . size . height ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														dst_rect . size . height  * =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( rect - > flags  &  CANVAS_RECT_FLIP_H )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														src_rect . size . x  * =  - 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( rect - > flags  &  CANVAS_RECT_FLIP_V )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														src_rect . size . y  * =  - 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( rect - > flags  &  CANVAS_RECT_TRANSPOSE )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-18 13:57:03 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														dst_rect . size . x  * =  - 1 ;  // Encoding in the dst_rect.z uniform
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : COLOR_TEXPIXEL_SIZE ,  texpixel_size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-08-18 13:57:03 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : DST_RECT ,  Color ( dst_rect . position . x ,  dst_rect . position . y ,  dst_rect . size . x ,  dst_rect . size . y ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-18 22:55:02 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SRC_RECT ,  Color ( src_rect . position . x ,  src_rect . position . y ,  src_rect . size . x ,  src_rect . size . y ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : CLIP_RECT_UV ,  ( rect - > flags  &  CANVAS_RECT_CLIP_UV )  ?  true  :  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													glDrawArrays ( GL_TRIANGLE_FAN ,  0 ,  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( untile )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														glTexParameterf ( GL_TEXTURE_2D ,  GL_TEXTURE_WRAP_S ,  GL_CLAMP_TO_EDGE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glTexParameterf ( GL_TEXTURE_2D ,  GL_TEXTURE_WRAP_T ,  GL_CLAMP_TO_EDGE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-02 11:58:04 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													Rect2  dst_rect  =  Rect2 ( rect - > rect . position ,  rect - > rect . size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-09-02 11:58:04 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( dst_rect . size . width  <  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														dst_rect . position . x  + =  dst_rect . size . width ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														dst_rect . size . width  * =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( dst_rect . size . height  <  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														dst_rect . position . y  + =  dst_rect . size . height ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														dst_rect . size . height  * =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : DST_RECT ,  Color ( dst_rect . position . x ,  dst_rect . position . y ,  dst_rect . size . x ,  dst_rect . size . y ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-18 22:55:02 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SRC_RECT ,  Color ( 0 ,  0 ,  1 ,  1 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : CLIP_RECT_UV ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													glDrawArrays ( GL_TRIANGLE_FAN ,  0 ,  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												storage - > frame . canvas_draw_commands + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Item : : Command : : TYPE_NINEPATCH :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Item : : CommandNinePatch  * np  =  static_cast < Item : : CommandNinePatch  * > ( c ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												_set_texture_rect_mode ( true ,  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												glVertexAttrib4f ( VS : : ARRAY_COLOR ,  np - > color . r ,  np - > color . g ,  np - > color . b ,  np - > color . a ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												RasterizerStorageGLES3 : : Texture  * texture  =  _bind_canvas_texture ( np - > texture ,  np - > normal_map ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Size2  texpixel_size ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( ! texture )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													texpixel_size  =  Size2 ( 1 ,  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SRC_RECT ,  Color ( 0 ,  0 ,  1 ,  1 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( np - > source  ! =  Rect2 ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														texpixel_size  =  Size2 ( 1.0  /  np - > source . size . width ,  1.0  /  np - > source . size . height ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SRC_RECT ,  Color ( np - > source . position . x  /  texture - > width ,  np - > source . position . y  /  texture - > height ,  np - > source . size . x  /  texture - > width ,  np - > source . size . y  /  texture - > height ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														texpixel_size  =  Size2 ( 1.0  /  texture - > width ,  1.0  /  texture - > height ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SRC_RECT ,  Color ( 0 ,  0 ,  1 ,  1 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 23:37:25 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : COLOR_TEXPIXEL_SIZE ,  texpixel_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : CLIP_RECT_UV ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : NP_REPEAT_H ,  int ( np - > axis_x ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : NP_REPEAT_V ,  int ( np - > axis_y ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : NP_DRAW_CENTER ,  np - > draw_center ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : NP_MARGINS ,  Color ( np - > margin [ MARGIN_LEFT ] ,  np - > margin [ MARGIN_TOP ] ,  np - > margin [ MARGIN_RIGHT ] ,  np - > margin [ MARGIN_BOTTOM ] ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : DST_RECT ,  Color ( np - > rect . position . x ,  np - > rect . position . y ,  np - > rect . size . x ,  np - > rect . size . y ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												glDrawArrays ( GL_TRIANGLE_FAN ,  0 ,  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												storage - > frame . canvas_draw_commands + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Item : : Command : : TYPE_PRIMITIVE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Item : : CommandPrimitive  * primitive  =  static_cast < Item : : CommandPrimitive  * > ( c ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												_set_texture_rect_mode ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												ERR_CONTINUE ( primitive - > points . size ( )  <  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												RasterizerStorageGLES3 : : Texture  * texture  =  _bind_canvas_texture ( primitive - > texture ,  primitive - > normal_map ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( texture )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Size2  texpixel_size ( 1.0  /  texture - > width ,  1.0  /  texture - > height ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : COLOR_TEXPIXEL_SIZE ,  texpixel_size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( primitive - > colors . size ( )  = =  1  & &  primitive - > points . size ( )  >  1 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Color  c  =  primitive - > colors [ 0 ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													glVertexAttrib4f ( VS : : ARRAY_COLOR ,  c . r ,  c . g ,  c . b ,  c . a ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  if  ( primitive - > colors . empty ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													glVertexAttrib4f ( VS : : ARRAY_COLOR ,  1 ,  1 ,  1 ,  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												_draw_gui_primitive ( primitive - > points . size ( ) ,  primitive - > points . ptr ( ) ,  primitive - > colors . ptr ( ) ,  primitive - > uvs . ptr ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Item : : Command : : TYPE_POLYGON :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Item : : CommandPolygon  * polygon  =  static_cast < Item : : CommandPolygon  * > ( c ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												_set_texture_rect_mode ( false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												RasterizerStorageGLES3 : : Texture  * texture  =  _bind_canvas_texture ( polygon - > texture ,  polygon - > normal_map ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( texture )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Size2  texpixel_size ( 1.0  /  texture - > width ,  1.0  /  texture - > height ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : COLOR_TEXPIXEL_SIZE ,  texpixel_size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												_draw_polygon ( polygon - > indices . ptr ( ) ,  polygon - > count ,  polygon - > points . size ( ) ,  polygon - > points . ptr ( ) ,  polygon - > uvs . ptr ( ) ,  polygon - > colors . ptr ( ) ,  polygon - > colors . size ( )  = =  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-19 13:14:04 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef GLES_OVER_GL 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( polygon - > antialiased )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glEnable ( GL_LINE_SMOOTH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													_draw_generic ( GL_LINE_LOOP ,  polygon - > points . size ( ) ,  polygon - > points . ptr ( ) ,  polygon - > uvs . ptr ( ) ,  polygon - > colors . ptr ( ) ,  polygon - > colors . size ( )  = =  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glDisable ( GL_LINE_SMOOTH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 16:25:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-21 09:38:21 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											case  Item : : Command : : TYPE_MESH :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Item : : CommandMesh  * mesh  =  static_cast < Item : : CommandMesh  * > ( c ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												_set_texture_rect_mode ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												RasterizerStorageGLES3 : : Texture  * texture  =  _bind_canvas_texture ( mesh - > texture ,  mesh - > normal_map ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( texture )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Size2  texpixel_size ( 1.0  /  texture - > width ,  1.0  /  texture - > height ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : COLOR_TEXPIXEL_SIZE ,  texpixel_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												RasterizerStorageGLES3 : : Mesh  * mesh_data  =  storage - > mesh_owner . getornull ( mesh - > mesh ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( mesh_data )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													for  ( int  j  =  0 ;  j  <  mesh_data - > surfaces . size ( ) ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														RasterizerStorageGLES3 : : Surface  * s  =  mesh_data - > surfaces [ j ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														// materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glBindVertexArray ( s - > array_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														if  ( s - > index_array_len )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															glDrawElements ( gl_primitive [ s - > primitive ] ,  s - > index_array_len ,  ( s - > array_len  > =  ( 1  < <  16 ) )  ?  GL_UNSIGNED_INT  :  GL_UNSIGNED_SHORT ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															glDrawArrays ( gl_primitive [ s - > primitive ] ,  0 ,  s - > array_len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 16:25:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											case  Item : : Command : : TYPE_PARTICLES :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Item : : CommandParticles  * particles_cmd  =  static_cast < Item : : CommandParticles  * > ( c ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												RasterizerStorageGLES3 : : Particles  * particles  =  storage - > particles_owner . getornull ( particles_cmd - > particles ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( ! particles ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												glVertexAttrib4f ( VS : : ARRAY_COLOR ,  1 ,  1 ,  1 ,  1 ) ;  //not used, so keep white
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												VisualServerRaster : : redraw_request ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												storage - > particles_request_process ( particles_cmd - > particles ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//enable instancing
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_INSTANCE_CUSTOM ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_PARTICLES ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_INSTANCING ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//reset shader and force rebind
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . using_texture_rect  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												_set_texture_rect_mode ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												RasterizerStorageGLES3 : : Texture  * texture  =  _bind_canvas_texture ( particles_cmd - > texture ,  particles_cmd - > normal_map ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( texture )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Size2  texpixel_size ( 1.0  /  ( texture - > width  /  particles_cmd - > h_frames ) ,  1.0  /  ( texture - > height  /  particles_cmd - > v_frames ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : COLOR_TEXPIXEL_SIZE ,  texpixel_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : COLOR_TEXPIXEL_SIZE ,  Vector2 ( 1.0 ,  1.0 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( ! particles - > use_local_coords )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Transform2D  inv_xf ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													inv_xf . set_axis ( 0 ,  Vector2 ( particles - > emission_transform . basis . get_axis ( 0 ) . x ,  particles - > emission_transform . basis . get_axis ( 0 ) . y ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													inv_xf . set_axis ( 1 ,  Vector2 ( particles - > emission_transform . basis . get_axis ( 1 ) . x ,  particles - > emission_transform . basis . get_axis ( 1 ) . y ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													inv_xf . set_origin ( Vector2 ( particles - > emission_transform . get_origin ( ) . x ,  particles - > emission_transform . get_origin ( ) . y ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													inv_xf . affine_invert ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : MODELVIEW_MATRIX ,  state . final_transform  *  inv_xf ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : H_FRAMES ,  particles_cmd - > h_frames ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : V_FRAMES ,  particles_cmd - > v_frames ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												glBindVertexArray ( data . particle_quad_array ) ;  //use particle quad array
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												glBindBuffer ( GL_ARRAY_BUFFER ,  particles - > particle_buffers [ 0 ] ) ;  //bind particle buffer
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												int  stride  =  sizeof ( float )  *  4  *  6 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												int  amount  =  particles - > amount ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( particles - > draw_order  ! =  VS : : PARTICLES_DRAW_ORDER_LIFETIME )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glEnableVertexAttribArray ( 8 ) ;  //xform x
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glVertexAttribPointer ( 8 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  sizeof ( float )  *  4  *  3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glVertexAttribDivisor ( 8 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glEnableVertexAttribArray ( 9 ) ;  //xform y
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glVertexAttribPointer ( 9 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  sizeof ( float )  *  4  *  4 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glVertexAttribDivisor ( 9 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glEnableVertexAttribArray ( 10 ) ;  //xform z
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glVertexAttribPointer ( 10 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  sizeof ( float )  *  4  *  5 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glVertexAttribDivisor ( 10 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glEnableVertexAttribArray ( 11 ) ;  //color
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glVertexAttribPointer ( 11 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glVertexAttribDivisor ( 11 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glEnableVertexAttribArray ( 12 ) ;  //custom
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glVertexAttribPointer ( 12 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  sizeof ( float )  *  4  *  2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glVertexAttribDivisor ( 12 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glDrawArraysInstanced ( GL_TRIANGLE_FAN ,  0 ,  4 ,  amount ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//split
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													int  stride  =  sizeof ( float )  *  4  *  6 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													int  split  =  int ( Math : : ceil ( particles - > phase  *  particles - > amount ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( amount  -  split  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnableVertexAttribArray ( 8 ) ;  //xform x
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribPointer ( 8 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  stride  *  split  +  sizeof ( float )  *  4  *  3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribDivisor ( 8 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnableVertexAttribArray ( 9 ) ;  //xform y
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribPointer ( 9 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  stride  *  split  +  sizeof ( float )  *  4  *  4 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribDivisor ( 9 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnableVertexAttribArray ( 10 ) ;  //xform z
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribPointer ( 10 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  stride  *  split  +  sizeof ( float )  *  4  *  5 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribDivisor ( 10 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnableVertexAttribArray ( 11 ) ;  //color
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribPointer ( 11 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  stride  *  split  +  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribDivisor ( 11 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnableVertexAttribArray ( 12 ) ;  //custom
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribPointer ( 12 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  stride  *  split  +  sizeof ( float )  *  4  *  2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribDivisor ( 12 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glDrawArraysInstanced ( GL_TRIANGLE_FAN ,  0 ,  4 ,  amount  -  split ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( split  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnableVertexAttribArray ( 8 ) ;  //xform x
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribPointer ( 8 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  sizeof ( float )  *  4  *  3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribDivisor ( 8 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnableVertexAttribArray ( 9 ) ;  //xform y
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribPointer ( 9 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  sizeof ( float )  *  4  *  4 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribDivisor ( 9 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnableVertexAttribArray ( 10 ) ;  //xform z
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribPointer ( 10 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  sizeof ( float )  *  4  *  5 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribDivisor ( 10 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnableVertexAttribArray ( 11 ) ;  //color
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribPointer ( 11 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribDivisor ( 11 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnableVertexAttribArray ( 12 ) ;  //custom
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribPointer ( 12 ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  sizeof ( float )  *  4  *  2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glVertexAttribDivisor ( 12 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glDrawArraysInstanced ( GL_TRIANGLE_FAN ,  0 ,  4 ,  split ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_INSTANCE_CUSTOM ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_INSTANCING ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_PARTICLES ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . using_texture_rect  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												_set_texture_rect_mode ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Item : : Command : : TYPE_CIRCLE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												_set_texture_rect_mode ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Item : : CommandCircle  * circle  =  static_cast < Item : : CommandCircle  * > ( c ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												static  const  int  numpoints  =  32 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Vector2  points [ numpoints  +  1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												points [ numpoints ]  =  circle - > pos ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												int  indices [ numpoints  *  3 ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												for  ( int  i  =  0 ;  i  <  numpoints ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													points [ i ]  =  circle - > pos  +  Vector2 ( Math : : sin ( i  *  Math_PI  *  2.0  /  numpoints ) ,  Math : : cos ( i  *  Math_PI  *  2.0  /  numpoints ) )  *  circle - > radius ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													indices [ i  *  3  +  0 ]  =  i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													indices [ i  *  3  +  1 ]  =  ( i  +  1 )  %  numpoints ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													indices [ i  *  3  +  2 ]  =  numpoints ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												_bind_canvas_texture ( RID ( ) ,  RID ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												_draw_polygon ( indices ,  numpoints  *  3 ,  numpoints  +  1 ,  points ,  NULL ,  & circle - > color ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-12 22:51:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												//_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												//canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Item : : Command : : TYPE_TRANSFORM :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Item : : CommandTransform  * transform  =  static_cast < Item : : CommandTransform  * > ( c ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . extra_matrix  =  transform - > xform ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : EXTRA_MATRIX ,  state . extra_matrix ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Item : : Command : : TYPE_CLIP_IGNORE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Item : : CommandClipIgnore  * ci  =  static_cast < Item : : CommandClipIgnore  * > ( c ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												if  ( current_clip )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( ci - > ignore  ! =  reclip )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
														if  ( ci - > ignore )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															glDisable ( GL_SCISSOR_TEST ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															reclip  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															glEnable ( GL_SCISSOR_TEST ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 00:25:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															int  x  =  current_clip - > final_clip_rect . position . x ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															int  y  =  storage - > frame . current_rt - > height  -  ( current_clip - > final_clip_rect . position . y  +  current_clip - > final_clip_rect . size . y ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
															int  w  =  current_clip - > final_clip_rect . size . x ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															int  h  =  current_clip - > final_clip_rect . size . y ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															glScissor ( x ,  y ,  w ,  h ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															reclip  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : _copy_texscreen ( const  Rect2  & p_rect )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-08-07 18:06:57 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glDisable ( GL_BLEND ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_texscreen_used  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//blur diffuse into effect mipmaps using separatable convolution
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//storage->shaders.copy.set_conditional(CopyShaderGLES3::GAUSSIAN_HORIZONTAL,true);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Vector2  wh ( storage - > frame . current_rt - > width ,  storage - > frame . current_rt - > height ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Color  blur_section ( p_rect . position . x  /  wh . x ,  p_rect . position . y  /  wh . y ,  p_rect . size . x  /  wh . x ,  p_rect . size . y  /  wh . y ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_rect  ! =  Rect2 ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . set_conditional ( EffectBlurShaderGLES3 : : USE_BLUR_SECTION ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										storage - > shaders . copy . set_conditional ( CopyShaderGLES3 : : USE_COPY_SECTION ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindFramebuffer ( GL_FRAMEBUFFER ,  storage - > frame . current_rt - > effects . mip_maps [ 0 ] . sizes [ 0 ] . fbo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindTexture ( GL_TEXTURE_2D ,  storage - > frame . current_rt - > color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									storage - > shaders . copy . bind ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									storage - > shaders . copy . set_uniform ( CopyShaderGLES3 : : COPY_SECTION ,  blur_section ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									scene_render - > _copy_screen ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  storage - > frame . current_rt - > effects . mip_maps [ 1 ] . sizes . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  vp_w  =  storage - > frame . current_rt - > effects . mip_maps [ 1 ] . sizes [ i ] . width ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  vp_h  =  storage - > frame . current_rt - > effects . mip_maps [ 1 ] . sizes [ i ] . height ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glViewport ( 0 ,  0 ,  vp_w ,  vp_h ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//horizontal pass
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . set_conditional ( EffectBlurShaderGLES3 : : GAUSSIAN_HORIZONTAL ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . bind ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . set_uniform ( EffectBlurShaderGLES3 : : PIXEL_SIZE ,  Vector2 ( 1.0  /  vp_w ,  1.0  /  vp_h ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . set_uniform ( EffectBlurShaderGLES3 : : LOD ,  float ( i ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . set_uniform ( EffectBlurShaderGLES3 : : BLUR_SECTION ,  blur_section ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindTexture ( GL_TEXTURE_2D ,  storage - > frame . current_rt - > effects . mip_maps [ 0 ] . color ) ;  //previous level, since mipmaps[0] starts one level bigger
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindFramebuffer ( GL_FRAMEBUFFER ,  storage - > frame . current_rt - > effects . mip_maps [ 1 ] . sizes [ i ] . fbo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > _copy_screen ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . set_conditional ( EffectBlurShaderGLES3 : : GAUSSIAN_HORIZONTAL ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//vertical pass
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . set_conditional ( EffectBlurShaderGLES3 : : GAUSSIAN_VERTICAL ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . bind ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . set_uniform ( EffectBlurShaderGLES3 : : PIXEL_SIZE ,  Vector2 ( 1.0  /  vp_w ,  1.0  /  vp_h ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . set_uniform ( EffectBlurShaderGLES3 : : LOD ,  float ( i ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . set_uniform ( EffectBlurShaderGLES3 : : BLUR_SECTION ,  blur_section ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindTexture ( GL_TEXTURE_2D ,  storage - > frame . current_rt - > effects . mip_maps [ 1 ] . color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindFramebuffer ( GL_FRAMEBUFFER ,  storage - > frame . current_rt - > effects . mip_maps [ 0 ] . sizes [ i  +  1 ] . fbo ) ;  //next level, since mipmaps[0] starts one level bigger
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > _copy_screen ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										scene_render - > state . effect_blur_shader . set_conditional ( EffectBlurShaderGLES3 : : GAUSSIAN_VERTICAL ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									scene_render - > state . effect_blur_shader . set_conditional ( EffectBlurShaderGLES3 : : USE_BLUR_SECTION ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									storage - > shaders . copy . set_conditional ( CopyShaderGLES3 : : USE_COPY_SECTION ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindFramebuffer ( GL_FRAMEBUFFER ,  storage - > frame . current_rt - > fbo ) ;  //back to front
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glViewport ( 0 ,  0 ,  storage - > frame . current_rt - > width ,  storage - > frame . current_rt - > height ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-07 18:06:57 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-19 21:52:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// back to canvas, force rebind
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . using_texture_rect  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_set_texture_rect_mode ( false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-19 21:52:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_bind_canvas_texture ( state . current_tex ,  state . current_normal ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-07 18:06:57 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glEnable ( GL_BLEND ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-21 17:23:27 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : canvas_render_items ( Item  * p_item_list ,  int  p_z ,  const  Color  & p_modulate ,  Light  * p_light ,  const  Transform2D  & p_transform )  {  
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Item  * current_clip  =  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									RasterizerStorageGLES3 : : Shader  * shader_cache  =  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  rebind_shader  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Size2  rt_size  =  Size2 ( storage - > frame . current_rt - > width ,  storage - > frame . current_rt - > height ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_DISTANCE_FIELD ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindBuffer ( GL_UNIFORM_BUFFER ,  state . canvas_item_ubo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBufferData ( GL_UNIFORM_BUFFER ,  sizeof ( CanvasItemUBO ) ,  & state . canvas_item_ubo_data ,  GL_DYNAMIC_DRAW ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindBuffer ( GL_UNIFORM_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . current_tex  =  RID ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . current_tex_ptr  =  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . current_normal  =  RID ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . white_tex ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									int  last_blend_mode  =  - 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									RID  canvas_last_material ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  prev_distance_field  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									while  ( p_item_list )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Item  * ci  =  p_item_list ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( prev_distance_field  ! =  ci - > distance_field )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_DISTANCE_FIELD ,  ci - > distance_field ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											prev_distance_field  =  ci - > distance_field ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											rebind_shader  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( current_clip  ! =  ci - > final_clip_owner )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											current_clip  =  ci - > final_clip_owner ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											//setup clip
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( current_clip )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												glEnable ( GL_SCISSOR_TEST ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 00:25:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												glScissor ( current_clip - > final_clip_rect . position . x ,  ( rt_size . height  -  ( current_clip - > final_clip_rect . position . y  +  current_clip - > final_clip_rect . size . height ) ) ,  current_clip - > final_clip_rect . size . width ,  current_clip - > final_clip_rect . size . height ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												glDisable ( GL_SCISSOR_TEST ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ci - > copy_back_buffer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( ci - > copy_back_buffer - > full )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												_copy_texscreen ( Rect2 ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												_copy_texscreen ( ci - > copy_back_buffer - > rect ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//begin rect
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Item  * material_owner  =  ci - > material_owner  ?  ci - > material_owner  :  ci ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										RID  material  =  material_owner - > material ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( material  ! =  canvas_last_material  | |  rebind_shader )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											RasterizerStorageGLES3 : : Material  * material_ptr  =  storage - > material_owner . getornull ( material ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											RasterizerStorageGLES3 : : Shader  * shader_ptr  =  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( material_ptr )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												shader_ptr  =  material_ptr - > shader ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( shader_ptr  & &  shader_ptr - > mode  ! =  VS : : SHADER_CANVAS_ITEM )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													shader_ptr  =  NULL ;  //do not use non canvasitem shader
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-26 15:13:00 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( shader_ptr )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( shader_ptr - > canvas_item . uses_screen_texture  & &  ! state . canvas_texscreen_used )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//copy if not copied before
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													_copy_texscreen ( Rect2 ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-26 15:13:00 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( shader_ptr  ! =  shader_cache )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( shader_ptr - > canvas_item . uses_time )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														VisualServerRaster : : redraw_request ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-05 00:30:39 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-26 15:13:00 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													state . canvas_shader . set_custom_shader ( shader_ptr - > custom_code_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													state . canvas_shader . bind ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( material_ptr - > ubo_id )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													glBindBufferBase ( GL_UNIFORM_BUFFER ,  2 ,  material_ptr - > ubo_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												int  tc  =  material_ptr - > textures . size ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-25 00:07:54 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												RID  * textures  =  material_ptr - > textures . ptrw ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ShaderLanguage : : ShaderNode : : Uniform : : Hint  * texture_hints  =  shader_ptr - > texture_hints . ptrw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												for  ( int  i  =  0 ;  i  <  tc ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 23:26:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													glActiveTexture ( GL_TEXTURE2  +  i ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													RasterizerStorageGLES3 : : Texture  * t  =  storage - > texture_owner . getornull ( textures [ i ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( ! t )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-29 20:48:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														switch  ( texture_hints [ i ] )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-20 22:49:53 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															case  ShaderLanguage : : ShaderNode : : Uniform : : HINT_BLACK_ALBEDO : 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-29 20:48:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															case  ShaderLanguage : : ShaderNode : : Uniform : : HINT_BLACK :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . black_tex ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-29 20:48:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-20 22:49:53 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															case  ShaderLanguage : : ShaderNode : : Uniform : : HINT_ANISO :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . aniso_tex ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-20 22:49:53 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-29 20:48:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															case  ShaderLanguage : : ShaderNode : : Uniform : : HINT_NORMAL :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . normal_tex ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-29 20:48:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															default :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . white_tex ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-29 20:48:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														//check hints
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-29 20:48:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-04 15:55:20 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													t  =  t - > get_ptr ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-29 20:48:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( storage - > config . srgb_decode_supported  & &  t - > using_srgb )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														//no srgb in 2D
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														glTexParameteri ( t - > target ,  _TEXTURE_SRGB_DECODE_EXT ,  _SKIP_DECODE_EXT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														t - > using_srgb  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-29 20:48:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													glBindTexture ( t - > target ,  t - > tex_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-26 15:56:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												state . canvas_shader . set_custom_shader ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . bind ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											shader_cache  =  shader_ptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											canvas_last_material  =  material ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											rebind_shader  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										int  blend_mode  =  shader_cache  ?  shader_cache - > canvas_item . blend_mode  :  RasterizerStorageGLES3 : : Shader : : CanvasItem : : BLEND_MODE_MIX ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										bool  unshaded  =  shader_cache  & &  ( shader_cache - > canvas_item . light_mode  = =  RasterizerStorageGLES3 : : Shader : : CanvasItem : : LIGHT_MODE_UNSHADED  | |  blend_mode  ! =  RasterizerStorageGLES3 : : Shader : : CanvasItem : : BLEND_MODE_MIX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  reclip  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( last_blend_mode  ! =  blend_mode )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											switch  ( blend_mode )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												case  RasterizerStorageGLES3 : : Shader : : CanvasItem : : BLEND_MODE_MIX :  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													glBlendEquation ( GL_FUNC_ADD ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( storage - > frame . current_rt  & &  storage - > frame . current_rt - > flags [ RasterizerStorage : : RENDER_TARGET_TRANSPARENT ] )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
														glBlendFuncSeparate ( GL_SRC_ALPHA ,  GL_ONE_MINUS_SRC_ALPHA ,  GL_ONE ,  GL_ONE_MINUS_SRC_ALPHA ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-11 19:38:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														glBlendFuncSeparate ( GL_SRC_ALPHA ,  GL_ONE_MINUS_SRC_ALPHA ,  GL_ZERO ,  GL_ONE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												case  RasterizerStorageGLES3 : : Shader : : CanvasItem : : BLEND_MODE_ADD :  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glBlendEquation ( GL_FUNC_ADD ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-11 19:38:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( storage - > frame . current_rt  & &  storage - > frame . current_rt - > flags [ RasterizerStorage : : RENDER_TARGET_TRANSPARENT ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glBlendFuncSeparate ( GL_SRC_ALPHA ,  GL_ONE ,  GL_SRC_ALPHA ,  GL_ONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glBlendFuncSeparate ( GL_SRC_ALPHA ,  GL_ONE ,  GL_ZERO ,  GL_ONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												case  RasterizerStorageGLES3 : : Shader : : CanvasItem : : BLEND_MODE_SUB :  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glBlendEquation ( GL_FUNC_REVERSE_SUBTRACT ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-11 19:38:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( storage - > frame . current_rt  & &  storage - > frame . current_rt - > flags [ RasterizerStorage : : RENDER_TARGET_TRANSPARENT ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glBlendFuncSeparate ( GL_SRC_ALPHA ,  GL_ONE ,  GL_SRC_ALPHA ,  GL_ONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glBlendFuncSeparate ( GL_SRC_ALPHA ,  GL_ONE ,  GL_ZERO ,  GL_ONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												case  RasterizerStorageGLES3 : : Shader : : CanvasItem : : BLEND_MODE_MUL :  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													glBlendEquation ( GL_FUNC_ADD ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-11 19:38:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( storage - > frame . current_rt  & &  storage - > frame . current_rt - > flags [ RasterizerStorage : : RENDER_TARGET_TRANSPARENT ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glBlendFuncSeparate ( GL_DST_COLOR ,  GL_ZERO ,  GL_DST_ALPHA ,  GL_ZERO ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glBlendFuncSeparate ( GL_DST_COLOR ,  GL_ZERO ,  GL_ZERO ,  GL_ONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												case  RasterizerStorageGLES3 : : Shader : : CanvasItem : : BLEND_MODE_PMALPHA :  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													glBlendEquation ( GL_FUNC_ADD ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-11 19:38:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( storage - > frame . current_rt  & &  storage - > frame . current_rt - > flags [ RasterizerStorage : : RENDER_TARGET_TRANSPARENT ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glBlendFuncSeparate ( GL_ONE ,  GL_ONE_MINUS_SRC_ALPHA ,  GL_ONE ,  GL_ONE_MINUS_SRC_ALPHA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glBlendFuncSeparate ( GL_ONE ,  GL_ONE_MINUS_SRC_ALPHA ,  GL_ZERO ,  GL_ONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											last_blend_mode  =  blend_mode ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-08-18 13:57:03 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										state . canvas_item_modulate  =  unshaded  ?  ci - > final_modulate  :  Color ( ci - > final_modulate . r  *  p_modulate . r ,  ci - > final_modulate . g  *  p_modulate . g ,  ci - > final_modulate . b  *  p_modulate . b ,  ci - > final_modulate . a  *  p_modulate . a ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . final_transform  =  ci - > final_transform ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										state . extra_matrix  =  Transform2D ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : FINAL_MODULATE ,  state . canvas_item_modulate ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : MODELVIEW_MATRIX ,  state . final_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : EXTRA_MATRIX ,  state . extra_matrix ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( storage - > frame . current_rt )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SCREEN_PIXEL_SIZE ,  Vector2 ( 1.0  /  storage - > frame . current_rt - > width ,  1.0  /  storage - > frame . current_rt - > height ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SCREEN_PIXEL_SIZE ,  Vector2 ( 1.0 ,  1.0 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( unshaded  | |  ( state . canvas_item_modulate . a  >  0.001  & &  ( ! shader_cache  | |  shader_cache - > canvas_item . light_mode  ! =  RasterizerStorageGLES3 : : Shader : : CanvasItem : : LIGHT_MODE_LIGHT_ONLY )  & &  ! ci - > light_masked ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											_canvas_item_render_commands ( ci ,  current_clip ,  reclip ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ( blend_mode  = =  RasterizerStorageGLES3 : : Shader : : CanvasItem : : BLEND_MODE_MIX  | |  blend_mode  = =  RasterizerStorageGLES3 : : Shader : : CanvasItem : : BLEND_MODE_PMALPHA )  & &  p_light  & &  ! unshaded )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Light  * light  =  p_light ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											bool  light_used  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											VS : : CanvasLightMode  mode  =  VS : : CANVAS_LIGHT_MODE_ADD ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											state . canvas_item_modulate  =  ci - > final_modulate ;  // remove the canvas modulate
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											while  ( light )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( ci - > light_mask  &  light - > item_mask  & &  p_z  > =  light - > z_min  & &  p_z  < =  light - > z_max  & &  ci - > global_rect_cache . intersects_transformed ( light - > xform_cache ,  light - > rect_cache ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//intersects this light
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( ! light_used  | |  mode  ! =  light - > mode )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														mode  =  light - > mode ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														switch  ( mode )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															case  VS : : CANVAS_LIGHT_MODE_ADD :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																glBlendEquation ( GL_FUNC_ADD ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																glBlendFunc ( GL_SRC_ALPHA ,  GL_ONE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															case  VS : : CANVAS_LIGHT_MODE_SUB :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																glBlendEquation ( GL_FUNC_REVERSE_SUBTRACT ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																glBlendFunc ( GL_SRC_ALPHA ,  GL_ONE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
															}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															case  VS : : CANVAS_LIGHT_MODE_MIX : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															case  VS : : CANVAS_LIGHT_MODE_MASK :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																glBlendEquation ( GL_FUNC_ADD ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																glBlendFunc ( GL_SRC_ALPHA ,  GL_ONE_MINUS_SRC_ALPHA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( ! light_used )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_LIGHTING ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														light_used  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													bool  has_shadow  =  light - > shadow_buffer . is_valid ( )  & &  ci - > light_mask  &  light - > item_shadow_mask ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_SHADOWS ,  has_shadow ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													if  ( has_shadow )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_USE_GRADIENT ,  light - > shadow_gradient_length  >  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														switch  ( light - > shadow_filter )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															case  VS : : CANVAS_LIGHT_FILTER_NONE :  state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_NEAREST ,  true ) ;  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															case  VS : : CANVAS_LIGHT_FILTER_PCF3 :  state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF3 ,  true ) ;  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															case  VS : : CANVAS_LIGHT_FILTER_PCF5 :  state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF5 ,  true ) ;  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-01 15:01:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															case  VS : : CANVAS_LIGHT_FILTER_PCF7 :  state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF7 ,  true ) ;  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															case  VS : : CANVAS_LIGHT_FILTER_PCF9 :  state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF9 ,  true ) ;  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															case  VS : : CANVAS_LIGHT_FILTER_PCF13 :  state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF13 ,  true ) ;  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													bool  light_rebind  =  state . canvas_shader . bind ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( light_rebind )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : FINAL_MODULATE ,  state . canvas_item_modulate ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : MODELVIEW_MATRIX ,  state . final_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : EXTRA_MATRIX ,  Transform2D ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													glBindBufferBase ( GL_UNIFORM_BUFFER ,  1 ,  static_cast < LightInternal  * > ( light - > light_internal . get_data ( ) ) - > ubo ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( has_shadow )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														RasterizerStorageGLES3 : : CanvasLightShadow  * cls  =  storage - > canvas_light_shadow_owner . get ( light - > shadow_buffer ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														glActiveTexture ( GL_TEXTURE0  +  storage - > config . max_texture_image_units  -  2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glBindTexture ( GL_TEXTURE_2D ,  cls - > distance ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														/*canvas_shader.set_uniform(CanvasShaderGLES3::SHADOW_MATRIX,light->shadow_matrix_cache);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														canvas_shader . set_uniform ( CanvasShaderGLES3 : : SHADOW_ESM_MULTIPLIER , light - > shadow_esm_mult ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														canvas_shader . set_uniform ( CanvasShaderGLES3 : : LIGHT_SHADOW_COLOR , light - > shadow_color ) ; */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													glActiveTexture ( GL_TEXTURE0  +  storage - > config . max_texture_image_units  -  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													RasterizerStorageGLES3 : : Texture  * t  =  storage - > texture_owner . getornull ( light - > texture ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( ! t )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . white_tex ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														glBindTexture ( t - > target ,  t - > tex_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													_canvas_item_render_commands ( ci ,  current_clip ,  reclip ) ;  //redraw using light
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												light  =  light - > next_ptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( light_used )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_LIGHTING ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_SHADOWS ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_NEAREST ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF3 ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF5 ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-01 15:01:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF7 ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF9 ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : SHADOW_FILTER_PCF13 ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . bind ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												last_blend_mode  =  - 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												/*
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//this is set again, so it should not be needed anyway?
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												state . canvas_item_modulate  =  unshaded  ?  ci - > final_modulate  :  Color ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															ci - > final_modulate . r  *  p_modulate . r , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															ci - > final_modulate . g  *  p_modulate . g , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															ci - > final_modulate . b  *  p_modulate . b , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															ci - > final_modulate . a  *  p_modulate . a  ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : MODELVIEW_MATRIX , state . final_transform ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-13 01:34:32 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : EXTRA_MATRIX , Transform2D ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : FINAL_MODULATE , state . canvas_item_modulate ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												glBlendEquation ( GL_FUNC_ADD ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( storage - > frame . current_rt - > flags [ RasterizerStorage : : RENDER_TARGET_TRANSPARENT ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glBlendFuncSeparate ( GL_SRC_ALPHA ,  GL_ONE_MINUS_SRC_ALPHA ,  GL_ONE ,  GL_ONE_MINUS_SRC_ALPHA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													glBlendFunc ( GL_SRC_ALPHA ,  GL_ONE_MINUS_SRC_ALPHA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//@TODO RESET canvas_blend_mode
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-10 18:31:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												*/ 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( reclip )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											glEnable ( GL_SCISSOR_TEST ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 00:25:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											glScissor ( current_clip - > final_clip_rect . position . x ,  ( rt_size . height  -  ( current_clip - > final_clip_rect . position . y  +  current_clip - > final_clip_rect . size . height ) ) ,  current_clip - > final_clip_rect . size . width ,  current_clip - > final_clip_rect . size . height ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										p_item_list  =  p_item_list - > next ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( current_clip )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glDisable ( GL_SCISSOR_TEST ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : canvas_debug_viewport_shadows ( Light  * p_lights_with_shadow )  {  
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Light  * light  =  p_lights_with_shadow ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									canvas_begin ( ) ;  //reset
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glVertexAttrib4f ( VS : : ARRAY_COLOR ,  1 ,  1 ,  1 ,  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									int  h  =  10 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  w  =  storage - > frame . current_rt - > width ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  ofs  =  h ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDisable ( GL_BLEND ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//print_line(" debug lights ");
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									while  ( light )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-14 12:26:56 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										//print_line("debug light");
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										if  ( light - > shadow_buffer . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-14 12:26:56 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											//print_line("sb is valid");
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											RasterizerStorageGLES3 : : CanvasLightShadow  * sb  =  storage - > canvas_light_shadow_owner . get ( light - > shadow_buffer ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											if  ( sb )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												glBindTexture ( GL_TEXTURE_2D ,  sb - > distance ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												//glBindTexture(GL_TEXTURE_2D,storage->resources.white_tex);
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												draw_generic_textured_rect ( Rect2 ( h ,  ofs ,  w  -  h  *  2 ,  h ) ,  Rect2 ( 0 ,  0 ,  1 ,  1 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ofs  + =  h  *  2 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										light  =  light - > shadows_next_ptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : canvas_light_shadow_buffer_update ( RID  p_buffer ,  const  Transform2D  & p_light_xform ,  int  p_light_mask ,  float  p_near ,  float  p_far ,  LightOccluderInstance  * p_occluders ,  CameraMatrix  * p_xform_cache )  {  
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									RasterizerStorageGLES3 : : CanvasLightShadow  * cls  =  storage - > canvas_light_shadow_owner . get ( p_buffer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( ! cls ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDisable ( GL_BLEND ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDisable ( GL_SCISSOR_TEST ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDisable ( GL_DITHER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDisable ( GL_CULL_FACE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDepthFunc ( GL_LEQUAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glEnable ( GL_DEPTH_TEST ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDepthMask ( true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindFramebuffer ( GL_FRAMEBUFFER ,  cls - > fbo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shadow_shader . bind ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glViewport ( 0 ,  0 ,  cls - > size ,  cls - > height ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									glClearDepth ( 1.0f ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glClearColor ( 1 ,  1 ,  1 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glClear ( GL_COLOR_BUFFER_BIT  |  GL_DEPTH_BUFFER_BIT ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									VS : : CanvasOccluderPolygonCullMode  cull  =  VS : : CANVAS_OCCLUDER_POLYGON_CULL_DISABLED ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  4 ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//make sure it remains orthogonal, makes easy to read angle later
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Transform  light ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										light . origin [ 0 ]  =  p_light_xform [ 2 ] [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										light . origin [ 1 ]  =  p_light_xform [ 2 ] [ 1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										light . basis [ 0 ] [ 0 ]  =  p_light_xform [ 0 ] [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										light . basis [ 0 ] [ 1 ]  =  p_light_xform [ 1 ] [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										light . basis [ 1 ] [ 0 ]  =  p_light_xform [ 0 ] [ 1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										light . basis [ 1 ] [ 1 ]  =  p_light_xform [ 1 ] [ 1 ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//light.basis.scale(Vector3(to_light.elements[0].length(),to_light.elements[1].length(),1));
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-14 12:26:56 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										//p_near=1;
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										CameraMatrix  projection ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										{ 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											real_t  fov  =  90 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-12-21 02:29:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											real_t  nearp  =  p_near ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											real_t  farp  =  p_far ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											real_t  aspect  =  1.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											real_t  ymax  =  nearp  *  Math : : tan ( Math : : deg2rad ( fov  *  0.5 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											real_t  ymin  =  - ymax ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											real_t  xmin  =  ymin  *  aspect ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											real_t  xmax  =  ymax  *  aspect ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											projection . set_frustum ( xmin ,  xmax ,  ymin ,  ymax ,  nearp ,  farp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Vector3  cam_target  =  Basis ( Vector3 ( 0 ,  0 ,  Math_PI  *  2  *  ( i  /  4.0 ) ) ) . xform ( Vector3 ( 0 ,  1 ,  0 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										projection  =  projection  *  CameraMatrix ( Transform ( ) . looking_at ( cam_target ,  Vector3 ( 0 ,  0 ,  - 1 ) ) . affine_inverse ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										state . canvas_shadow_shader . set_uniform ( CanvasShadowShaderGLES3 : : PROJECTION_MATRIX ,  projection ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . canvas_shadow_shader . set_uniform ( CanvasShadowShaderGLES3 : : LIGHT_MATRIX ,  light ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										state . canvas_shadow_shader . set_uniform ( CanvasShadowShaderGLES3 : : DISTANCE_NORM ,  1.0  /  p_far ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( i  = =  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											* p_xform_cache  =  projection ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glViewport ( 0 ,  ( cls - > height  /  4 )  *  i ,  cls - > size ,  cls - > height  /  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										LightOccluderInstance  * instance  =  p_occluders ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										while  ( instance )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											RasterizerStorageGLES3 : : CanvasOccluder  * cc  =  storage - > canvas_occluder_owner . get ( instance - > polygon_buffer ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( ! cc  | |  cc - > len  = =  0  | |  ! ( p_light_mask  &  instance - > light_mask ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												instance  =  instance - > next ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											state . canvas_shadow_shader . set_uniform ( CanvasShadowShaderGLES3 : : WORLD_MATRIX ,  instance - > xform_cache ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( cull  ! =  instance - > cull_cache )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												cull  =  instance - > cull_cache ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												switch  ( cull )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													case  VS : : CANVAS_OCCLUDER_POLYGON_CULL_DISABLED :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glDisable ( GL_CULL_FACE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													case  VS : : CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnable ( GL_CULL_FACE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glCullFace ( GL_FRONT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													case  VS : : CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glEnable ( GL_CULL_FACE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														glCullFace ( GL_BACK ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											/*
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											if  ( i = = 0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												for ( int  i = 0 ; i < cc - > lines . size ( ) ; i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Vector2  p  =  instance - > xform_cache . xform ( cc - > lines . get ( i ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Plane  pp ( Vector3 ( p . x , p . y , 0 ) , 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													pp . normal  =  light . xform ( pp . normal ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													pp  =  projection . xform4 ( pp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													print_line ( itos ( i ) + " :  " + pp . normal / pp . d ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//pp=light_mat.xform4(pp);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//print_line(itos(i)+": "+pp.normal/pp.d);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								*/  
						 
					
						
							
								
									
										
										
										
											2017-06-13 01:23:04 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											glBindVertexArray ( cc - > array_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											glDrawElements ( GL_TRIANGLES ,  cc - > len  *  3 ,  GL_UNSIGNED_SHORT ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											instance  =  instance - > next ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-13 01:23:04 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : reset_canvas ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( storage - > frame . current_rt )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-29 19:55:12 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glBindFramebuffer ( GL_FRAMEBUFFER ,  storage - > frame . current_rt - > fbo ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glColorMask ( 1 ,  1 ,  1 ,  1 ) ;  //don't touch alpha
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDisable ( GL_CULL_FACE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDisable ( GL_DEPTH_TEST ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDisable ( GL_SCISSOR_TEST ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-17 01:40:00 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glDisable ( GL_DITHER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									glEnable ( GL_BLEND ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBlendEquation ( GL_FUNC_ADD ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( storage - > frame . current_rt  & &  storage - > frame . current_rt - > flags [ RasterizerStorage : : RENDER_TARGET_TRANSPARENT ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBlendFuncSeparate ( GL_SRC_ALPHA ,  GL_ONE_MINUS_SRC_ALPHA ,  GL_ONE ,  GL_ONE_MINUS_SRC_ALPHA ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										glBlendFunc ( GL_SRC_ALPHA ,  GL_ONE_MINUS_SRC_ALPHA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									//glLineWidth(1.0);
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindBuffer ( GL_ARRAY_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									//use for reading from screen
 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-16 23:38:02 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( storage - > frame . current_rt  & &  ! storage - > frame . current_rt - > flags [ RasterizerStorage : : RENDER_TARGET_NO_SAMPLING ] )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glActiveTexture ( GL_TEXTURE0  +  storage - > config . max_texture_image_units  -  3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindTexture ( GL_TEXTURE_2D ,  storage - > frame . current_rt - > effects . mip_maps [ 0 ] . color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . white_tex ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glVertexAttrib4f ( VS : : ARRAY_COLOR ,  1 ,  1 ,  1 ,  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Transform  canvas_transform ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( storage - > frame . current_rt )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										float  csy  =  1.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( storage - > frame . current_rt  & &  storage - > frame . current_rt - > flags [ RasterizerStorage : : RENDER_TARGET_VFLIP ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											csy  =  - 1.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										canvas_transform . translate ( - ( storage - > frame . current_rt - > width  /  2.0f ) ,  - ( storage - > frame . current_rt - > height  /  2.0f ) ,  0.0f ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										canvas_transform . scale ( Vector3 ( 2.0f  /  storage - > frame . current_rt - > width ,  csy  *  - 2.0f  /  storage - > frame . current_rt - > height ,  1.0f ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector2  ssize  =  OS : : get_singleton ( ) - > get_window_size ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										canvas_transform . translate ( - ( ssize . width  /  2.0f ) ,  - ( ssize . height  /  2.0f ) ,  0.0f ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										canvas_transform . scale ( Vector3 ( 2.0f  /  ssize . width ,  - 2.0f  /  ssize . height ,  1.0f ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . vp  =  canvas_transform ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									store_transform ( canvas_transform ,  state . canvas_item_ubo_data . projection_matrix ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-16 08:29:43 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_item_ubo_data . time  =  storage - > frame . time [ 0 ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindBuffer ( GL_UNIFORM_BUFFER ,  state . canvas_item_ubo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBufferSubData ( GL_UNIFORM_BUFFER ,  0 ,  sizeof ( CanvasItemUBO ) ,  & state . canvas_item_ubo_data ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindBuffer ( GL_UNIFORM_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_texscreen_used  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : draw_generic_textured_rect ( const  Rect2  & p_rect ,  const  Rect2  & p_src )  {  
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-18 22:55:02 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : DST_RECT ,  Color ( p_rect . position . x ,  p_rect . position . y ,  p_rect . size . x ,  p_rect . size . y ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : SRC_RECT ,  Color ( p_src . position . x ,  p_src . position . y ,  p_src . size . x ,  p_src . size . y ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_uniform ( CanvasShaderGLES3 : : CLIP_RECT_UV ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glDrawArrays ( GL_TRIANGLE_FAN ,  0 ,  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-08-07 18:06:57 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : draw_window_margins ( int  * black_margin ,  RID  * black_image )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Vector2  window_size  =  OS : : get_singleton ( ) - > get_window_size ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  window_h  =  window_size . height ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  window_w  =  window_size . width ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindFramebuffer ( GL_FRAMEBUFFER ,  storage - > system_fbo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glViewport ( 0 ,  0 ,  window_size . width ,  window_size . height ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									canvas_begin ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( black_image [ MARGIN_LEFT ] . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_bind_canvas_texture ( black_image [ MARGIN_LEFT ] ,  RID ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Size2  sz ( storage - > texture_get_width ( black_image [ MARGIN_LEFT ] ) ,  storage - > texture_get_height ( black_image [ MARGIN_LEFT ] ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										draw_generic_textured_rect ( Rect2 ( 0 ,  0 ,  black_margin [ MARGIN_LEFT ] ,  window_h ) ,  Rect2 ( 0 ,  0 ,  sz . x ,  sz . y ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( black_margin [ MARGIN_LEFT ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . black_tex ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										draw_generic_textured_rect ( Rect2 ( 0 ,  0 ,  black_margin [ MARGIN_LEFT ] ,  window_h ) ,  Rect2 ( 0 ,  0 ,  1 ,  1 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( black_image [ MARGIN_RIGHT ] . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_bind_canvas_texture ( black_image [ MARGIN_RIGHT ] ,  RID ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Size2  sz ( storage - > texture_get_width ( black_image [ MARGIN_RIGHT ] ) ,  storage - > texture_get_height ( black_image [ MARGIN_RIGHT ] ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										draw_generic_textured_rect ( Rect2 ( window_w  -  black_margin [ MARGIN_RIGHT ] ,  0 ,  black_margin [ MARGIN_RIGHT ] ,  window_h ) ,  Rect2 ( 0 ,  0 ,  sz . x ,  sz . y ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( black_margin [ MARGIN_RIGHT ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . black_tex ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										draw_generic_textured_rect ( Rect2 ( window_w  -  black_margin [ MARGIN_RIGHT ] ,  0 ,  black_margin [ MARGIN_RIGHT ] ,  window_h ) ,  Rect2 ( 0 ,  0 ,  1 ,  1 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( black_image [ MARGIN_TOP ] . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_bind_canvas_texture ( black_image [ MARGIN_TOP ] ,  RID ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Size2  sz ( storage - > texture_get_width ( black_image [ MARGIN_TOP ] ) ,  storage - > texture_get_height ( black_image [ MARGIN_TOP ] ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										draw_generic_textured_rect ( Rect2 ( 0 ,  0 ,  window_w ,  black_margin [ MARGIN_TOP ] ) ,  Rect2 ( 0 ,  0 ,  sz . x ,  sz . y ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( black_margin [ MARGIN_TOP ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . black_tex ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										draw_generic_textured_rect ( Rect2 ( 0 ,  0 ,  window_w ,  black_margin [ MARGIN_TOP ] ) ,  Rect2 ( 0 ,  0 ,  1 ,  1 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( black_image [ MARGIN_BOTTOM ] . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_bind_canvas_texture ( black_image [ MARGIN_BOTTOM ] ,  RID ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Size2  sz ( storage - > texture_get_width ( black_image [ MARGIN_BOTTOM ] ) ,  storage - > texture_get_height ( black_image [ MARGIN_BOTTOM ] ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										draw_generic_textured_rect ( Rect2 ( 0 ,  window_h  -  black_margin [ MARGIN_BOTTOM ] ,  window_w ,  black_margin [ MARGIN_BOTTOM ] ) ,  Rect2 ( 0 ,  0 ,  sz . x ,  sz . y ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( black_margin [ MARGIN_BOTTOM ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glActiveTexture ( GL_TEXTURE0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindTexture ( GL_TEXTURE_2D ,  storage - > resources . black_tex ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										draw_generic_textured_rect ( Rect2 ( 0 ,  window_h  -  black_margin [ MARGIN_BOTTOM ] ,  window_w ,  black_margin [ MARGIN_BOTTOM ] ) ,  Rect2 ( 0 ,  0 ,  1 ,  1 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : initialize ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//quad buffers
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glGenBuffers ( 1 ,  & data . canvas_quad_vertices ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindBuffer ( GL_ARRAY_BUFFER ,  data . canvas_quad_vertices ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										{ 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											const  float  qv [ 8 ]  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												0 ,  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												0 ,  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												1 ,  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												1 ,  0 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											glBufferData ( GL_ARRAY_BUFFER ,  sizeof ( float )  *  8 ,  qv ,  GL_STATIC_DRAW ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glBindBuffer ( GL_ARRAY_BUFFER ,  0 ) ;  //unbind
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glGenVertexArrays ( 1 ,  & data . canvas_quad_array ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										glBindVertexArray ( data . canvas_quad_array ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glBindBuffer ( GL_ARRAY_BUFFER ,  data . canvas_quad_vertices ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glVertexAttribPointer ( 0 ,  2 ,  GL_FLOAT ,  GL_FALSE ,  sizeof ( float )  *  2 ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										glEnableVertexAttribArray ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glBindBuffer ( GL_ARRAY_BUFFER ,  0 ) ;  //unbind
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 16:25:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//particle quad buffers
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGenBuffers ( 1 ,  & data . particle_quad_vertices ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindBuffer ( GL_ARRAY_BUFFER ,  data . particle_quad_vertices ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											//quad of size 1, with pivot on the center for particles, then regular UVS. Color is general plus fetched from particle
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											const  float  qv [ 16 ]  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												- 0.5 ,  - 0.5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												0.0 ,  0.0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												- 0.5 ,  0.5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												0.0 ,  1.0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												0.5 ,  0.5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												1.0 ,  1.0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												0.5 ,  - 0.5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												1.0 ,  0.0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											glBufferData ( GL_ARRAY_BUFFER ,  sizeof ( float )  *  16 ,  qv ,  GL_STATIC_DRAW ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 16:25:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glBindBuffer ( GL_ARRAY_BUFFER ,  0 ) ;  //unbind
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGenVertexArrays ( 1 ,  & data . particle_quad_array ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindVertexArray ( data . particle_quad_array ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindBuffer ( GL_ARRAY_BUFFER ,  data . particle_quad_vertices ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glEnableVertexAttribArray ( VS : : ARRAY_VERTEX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glVertexAttribPointer ( VS : : ARRAY_VERTEX ,  2 ,  GL_FLOAT ,  GL_FALSE ,  sizeof ( float )  *  4 ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glEnableVertexAttribArray ( VS : : ARRAY_TEX_UV ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glVertexAttribPointer ( VS : : ARRAY_TEX_UV ,  2 ,  GL_FLOAT ,  GL_FALSE ,  sizeof ( float )  *  4 ,  ( float  * ) 0  +  2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindBuffer ( GL_ARRAY_BUFFER ,  0 ) ;  //unbind
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 21:05:38 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										uint32_t  poly_size  =  GLOBAL_DEF ( " rendering/limits/buffers/canvas_polygon_buffer_size_kb " ,  128 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										poly_size  * =  1024 ;  //kb
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										poly_size  =  MAX ( poly_size ,  ( 2  +  2  +  4 )  *  4  *  sizeof ( float ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGenBuffers ( 1 ,  & data . polygon_buffer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindBuffer ( GL_ARRAY_BUFFER ,  data . polygon_buffer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBufferData ( GL_ARRAY_BUFFER ,  poly_size ,  NULL ,  GL_DYNAMIC_DRAW ) ;  //allocate max size
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										glBindBuffer ( GL_ARRAY_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-09 14:11:26 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										data . polygon_buffer_size  =  poly_size ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										//quad arrays
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  4 ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											glGenVertexArrays ( 1 ,  & data . polygon_buffer_quad_arrays [ i ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											glBindVertexArray ( data . polygon_buffer_quad_arrays [ i ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											glBindBuffer ( GL_ARRAY_BUFFER ,  data . polygon_buffer ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											int  uv_ofs  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											int  color_ofs  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											int  stride  =  2  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( i  &  1 )  {  //color
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												color_ofs  =  stride ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												stride  + =  4  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( i  &  2 )  {  //uv
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												uv_ofs  =  stride ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												stride  + =  2  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											glEnableVertexAttribArray ( VS : : ARRAY_VERTEX ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											glVertexAttribPointer ( VS : : ARRAY_VERTEX ,  2 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( i  &  1 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												glEnableVertexAttribArray ( VS : : ARRAY_COLOR ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												glVertexAttribPointer ( VS : : ARRAY_COLOR ,  4 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  color_ofs ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( i  &  2 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												glEnableVertexAttribArray ( VS : : ARRAY_TEX_UV ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												glVertexAttribPointer ( VS : : ARRAY_TEX_UV ,  2 ,  GL_FLOAT ,  GL_FALSE ,  stride ,  ( ( uint8_t  * ) NULL )  +  uv_ofs ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											glBindVertexArray ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGenVertexArrays ( 1 ,  & data . polygon_buffer_pointer_array ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 21:05:38 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										uint32_t  index_size  =  GLOBAL_DEF ( " rendering/limits/buffers/canvas_polygon_index_buffer_size_kb " ,  128 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										index_size  * =  1024 ;  //kb
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGenBuffers ( 1 ,  & data . polygon_index_buffer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER ,  data . polygon_index_buffer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBufferData ( GL_ELEMENT_ARRAY_BUFFER ,  index_size ,  NULL ,  GL_DYNAMIC_DRAW ) ;  //allocate max size
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-22 20:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									store_transform ( Transform ( ) ,  state . canvas_item_ubo_data . projection_matrix ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glGenBuffers ( 1 ,  & state . canvas_item_ubo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindBuffer ( GL_UNIFORM_BUFFER ,  state . canvas_item_ubo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBufferData ( GL_UNIFORM_BUFFER ,  sizeof ( CanvasItemUBO ) ,  & state . canvas_item_ubo_data ,  GL_DYNAMIC_DRAW ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glBindBuffer ( GL_UNIFORM_BUFFER ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . init ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-26 22:58:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_shader . set_base_material_tex_index ( 2 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									state . canvas_shadow_shader . init ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_RGBA_SHADOWS ,  storage - > config . use_rgba_2d_shadows ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shadow_shader . set_conditional ( CanvasShadowShaderGLES3 : : USE_RGBA_SHADOWS ,  storage - > config . use_rgba_2d_shadows ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-19 15:18:07 -02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									state . canvas_shader . set_conditional ( CanvasShaderGLES3 : : USE_PIXEL_SNAP ,  GLOBAL_DEF ( " rendering/quality/2d/use_pixel_snap " ,  false ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  RasterizerCanvasGLES3 : : finalize ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glDeleteBuffers ( 1 ,  & data . canvas_quad_vertices ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDeleteVertexArrays ( 1 ,  & data . canvas_quad_array ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-21 16:25:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glDeleteBuffers ( 1 ,  & data . canvas_quad_vertices ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									glDeleteVertexArrays ( 1 ,  & data . canvas_quad_array ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-12 18:56:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									glDeleteVertexArrays ( 1 ,  & data . polygon_buffer_pointer_array ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								RasterizerCanvasGLES3 : : RasterizerCanvasGLES3 ( )  {  
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}