2019-06-14 22:38:54 +08:00
										 
									 
								 
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								/*************************************************************************/
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								/*  gdscript_language_server.cpp                                         */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "gdscript_language_server.h"
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								#include "core/os/file_access.h"
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								#include "core/os/os.h"
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											2019-12-24 15:17:23 +08:00
										 
									 
								 
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								#include "editor/editor_log.h"
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											2019-06-14 22:38:54 +08:00
										 
									 
								 
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								#include "editor/editor_node.h"
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								GDScriptLanguageServer::GDScriptLanguageServer() {
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											2020-04-02 01:20:12 +02:00
										 
									 
								 
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									thread = nullptr;
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											2020-01-11 23:50:32 +08:00
										 
									 
								 
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									thread_running = false;
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									started = false;
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									use_thread = false;
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									port = 6008;
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									_EDITOR_DEF("network/language_server/remote_port", port);
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											2020-01-09 00:44:32 +08:00
										 
									 
								 
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									_EDITOR_DEF("network/language_server/enable_smart_resolve", true);
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											2019-06-30 16:10:13 +08:00
										 
									 
								 
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									_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
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											2020-01-11 23:50:32 +08:00
										 
									 
								 
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									_EDITOR_DEF("network/language_server/use_thread", use_thread);
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								}
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								void GDScriptLanguageServer::_notification(int p_what) {
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									switch (p_what) {
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										case NOTIFICATION_ENTER_TREE:
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											start();
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											break;
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										case NOTIFICATION_EXIT_TREE:
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											stop();
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											break;
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										case NOTIFICATION_INTERNAL_PROCESS: {
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											if (started && !use_thread) {
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												protocol.poll();
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											}
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										} break;
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										case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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											int port = (int)_EDITOR_GET("network/language_server/remote_port");
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											bool use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
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											if (port != this->port || use_thread != this->use_thread) {
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												this->stop();
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												this->start();
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											}
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										} break;
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									}
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								}
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								void GDScriptLanguageServer::thread_main(void *p_userdata) {
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									GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata);
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									while (self->thread_running) {
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										// Poll 20 times per second
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										self->protocol.poll();
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										OS::get_singleton()->delay_usec(50000);
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									}
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								}
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								void GDScriptLanguageServer::start() {
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									port = (int)_EDITOR_GET("network/language_server/remote_port");
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									use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
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									if (protocol.start(port, IP_Address("127.0.0.1")) == OK) {
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										EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR);
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										if (use_thread) {
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											ERR_FAIL_COND(thread != nullptr);
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											thread_running = true;
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											thread = Thread::create(GDScriptLanguageServer::thread_main, this);
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										}
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										set_process_internal(!use_thread);
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										started = true;
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									}
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								}
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								void GDScriptLanguageServer::stop() {
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									if (use_thread) {
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										ERR_FAIL_COND(nullptr == thread);
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										thread_running = false;
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										Thread::wait_to_finish(thread);
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										memdelete(thread);
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										thread = nullptr;
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									}
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									protocol.stop();
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									started = false;
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											2019-09-20 01:56:09 +02:00
										 
									 
								 
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									EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR);
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								}
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								void register_lsp_types() {
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									ClassDB::register_class<GDScriptLanguageProtocol>();
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									ClassDB::register_class<GDScriptTextDocument>();
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									ClassDB::register_class<GDScriptWorkspace>();
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								}
							 |