godot/thirdparty/miniupnpc/src/miniupnpcstrings.h

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#ifndef MINIUPNPCSTRINGS_H_INCLUDED
#define MINIUPNPCSTRINGS_H_INCLUDED
#define OS_STRING "Godot Engine/1.0"
2025-06-05 17:58:09 +02:00
#define MINIUPNPC_VERSION_STRING "2.3.3"
#if 0
/* according to "UPnP Device Architecture 1.0" */
#define UPNP_VERSION_STRING "UPnP/1.0"
#else
/* according to "UPnP Device Architecture 1.1" */
#define UPNP_VERSION_STRING "UPnP/1.1"
#endif
#endif