| 
									
										
										
										
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  bvh_tree.h                                                            */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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											2021-05-10 14:43:13 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | #ifndef BVH_TREE_H
 | 
					
						
							|  |  |  | #define BVH_TREE_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // BVH Tree
 | 
					
						
							|  |  |  | // This is an implementation of a dynamic BVH with templated leaf size.
 | 
					
						
							|  |  |  | // This differs from most dynamic BVH in that it can handle more than 1 object
 | 
					
						
							|  |  |  | // in leaf nodes. This can make it far more efficient in certain circumstances.
 | 
					
						
							|  |  |  | // It also means that the splitting logic etc have to be completely different
 | 
					
						
							|  |  |  | // to a simpler tree.
 | 
					
						
							|  |  |  | // Note that MAX_CHILDREN should be fixed at 2 for now.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "core/math/aabb.h"
 | 
					
						
							|  |  |  | #include "core/math/bvh_abb.h"
 | 
					
						
							|  |  |  | #include "core/math/geometry_3d.h"
 | 
					
						
							|  |  |  | #include "core/math/vector3.h"
 | 
					
						
							|  |  |  | #include "core/templates/local_vector.h"
 | 
					
						
							|  |  |  | #include "core/templates/pooled_list.h"
 | 
					
						
							|  |  |  | #include <limits.h>
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #define BVHABB_CLASS BVH_ABB<BOUNDS, POINT>
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // not sure if this is better yet so making optional
 | 
					
						
							|  |  |  | #define BVH_EXPAND_LEAF_AABBS
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | // never do these checks in release
 | 
					
						
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										 |  |  | #ifdef DEV_ENABLED
 | 
					
						
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										 |  |  | //#define BVH_VERBOSE
 | 
					
						
							|  |  |  | //#define BVH_VERBOSE_TREE
 | 
					
						
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										 |  |  | //#define BVH_VERBOSE_PAIRING
 | 
					
						
							|  |  |  | //#define BVH_VERBOSE_MOVES
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | //#define BVH_VERBOSE_FRAME
 | 
					
						
							|  |  |  | //#define BVH_CHECKS
 | 
					
						
							|  |  |  | //#define BVH_INTEGRITY_CHECKS
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // debug only assert
 | 
					
						
							|  |  |  | #ifdef BVH_CHECKS
 | 
					
						
							|  |  |  | #define BVH_ASSERT(a) CRASH_COND((a) == false)
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | #define BVH_ASSERT(a)
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef BVH_VERBOSE
 | 
					
						
							|  |  |  | #define VERBOSE_PRINT print_line
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | #define VERBOSE_PRINT(a)
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // really just a namespace
 | 
					
						
							|  |  |  | struct BVHCommon { | 
					
						
							|  |  |  | 	// these could possibly also be the same constant,
 | 
					
						
							|  |  |  | 	// although this may be useful for debugging.
 | 
					
						
							|  |  |  | 	// or use zero for invalid and +1 based indices.
 | 
					
						
							|  |  |  | 	static const uint32_t INVALID = (0xffffffff); | 
					
						
							|  |  |  | 	static const uint32_t INACTIVE = (0xfffffffe); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // really a handle, can be anything
 | 
					
						
							|  |  |  | // note that zero is a valid reference for the BVH .. this may involve using
 | 
					
						
							|  |  |  | // a plus one based ID for clients that expect 0 to be invalid.
 | 
					
						
							|  |  |  | struct BVHHandle { | 
					
						
							|  |  |  | 	// conversion operator
 | 
					
						
							|  |  |  | 	operator uint32_t() const { return _data; } | 
					
						
							|  |  |  | 	void set(uint32_t p_value) { _data = p_value; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t _data; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_invalid() { _data = BVHCommon::INVALID; } | 
					
						
							|  |  |  | 	bool is_invalid() const { return _data == BVHCommon::INVALID; } | 
					
						
							|  |  |  | 	uint32_t id() const { return _data; } | 
					
						
							|  |  |  | 	void set_id(uint32_t p_id) { _data = p_id; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool operator==(const BVHHandle &p_h) const { return _data == p_h._data; } | 
					
						
							|  |  |  | 	bool operator!=(const BVHHandle &p_h) const { return (*this == p_h) == false; } | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // helper class to make iterative versions of recursive functions
 | 
					
						
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										 |  |  | template <typename T> | 
					
						
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										 |  |  | class BVH_IterativeInfo { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		ALLOCA_STACK_SIZE = 128 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int32_t depth = 1; | 
					
						
							|  |  |  | 	int32_t threshold = ALLOCA_STACK_SIZE - 2; | 
					
						
							|  |  |  | 	T *stack; | 
					
						
							|  |  |  | 	//only used in rare occasions when you run out of alloca memory
 | 
					
						
							|  |  |  | 	// because tree is too unbalanced.
 | 
					
						
							|  |  |  | 	LocalVector<T> aux_stack; | 
					
						
							|  |  |  | 	int32_t get_alloca_stacksize() const { return ALLOCA_STACK_SIZE * sizeof(T); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	T *get_first() const { | 
					
						
							|  |  |  | 		return &stack[0]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// pop the last member of the stack, or return false
 | 
					
						
							|  |  |  | 	bool pop(T &r_value) { | 
					
						
							|  |  |  | 		if (!depth) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		depth--; | 
					
						
							|  |  |  | 		r_value = stack[depth]; | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// request new addition to stack
 | 
					
						
							|  |  |  | 	T *request() { | 
					
						
							|  |  |  | 		if (depth > threshold) { | 
					
						
							|  |  |  | 			if (aux_stack.is_empty()) { | 
					
						
							|  |  |  | 				aux_stack.resize(ALLOCA_STACK_SIZE * 2); | 
					
						
							|  |  |  | 				memcpy(aux_stack.ptr(), stack, get_alloca_stacksize()); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				aux_stack.resize(aux_stack.size() * 2); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			stack = aux_stack.ptr(); | 
					
						
							|  |  |  | 			threshold = aux_stack.size() - 2; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return &stack[depth++]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | template <typename T> | 
					
						
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										 |  |  | class BVH_DummyPairTestFunction { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	static bool user_collision_check(T *p_a, T *p_b) { | 
					
						
							|  |  |  | 		// return false if no collision, decided by masks etc
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | template <typename T> | 
					
						
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										 |  |  | class BVH_DummyCullTestFunction { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	static bool user_cull_check(T *p_a, T *p_b) { | 
					
						
							|  |  |  | 		// return false if no collision
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | template <typename T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, typename USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, typename USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, typename BOUNDS = AABB, typename POINT = Vector3> | 
					
						
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										 |  |  | class BVH_Tree { | 
					
						
							|  |  |  | 	friend class BVH; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "bvh_pair.inc"
 | 
					
						
							|  |  |  | #include "bvh_structs.inc"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	BVH_Tree() { | 
					
						
							|  |  |  | 		for (int n = 0; n < NUM_TREES; n++) { | 
					
						
							|  |  |  | 			_root_node_id[n] = BVHCommon::INVALID; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// disallow zero leaf ids
 | 
					
						
							|  |  |  | 		// (as these ids are stored as negative numbers in the node)
 | 
					
						
							|  |  |  | 		uint32_t dummy_leaf_id; | 
					
						
							|  |  |  | 		_leaves.request(dummy_leaf_id); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		// In many cases you may want to change this default in the client code,
 | 
					
						
							|  |  |  | 		// or expose this value to the user.
 | 
					
						
							|  |  |  | 		// This default may make sense for a typically scaled 3d game, but maybe not for 2d on a pixel scale.
 | 
					
						
							|  |  |  | 		params_set_pairing_expansion(0.1); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | private: | 
					
						
							|  |  |  | 	bool node_add_child(uint32_t p_node_id, uint32_t p_child_node_id) { | 
					
						
							|  |  |  | 		TNode &tnode = _nodes[p_node_id]; | 
					
						
							|  |  |  | 		if (tnode.is_full_of_children()) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		tnode.children[tnode.num_children] = p_child_node_id; | 
					
						
							|  |  |  | 		tnode.num_children += 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// back link in the child to the parent
 | 
					
						
							|  |  |  | 		TNode &tnode_child = _nodes[p_child_node_id]; | 
					
						
							|  |  |  | 		tnode_child.parent_id = p_node_id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void node_replace_child(uint32_t p_parent_id, uint32_t p_old_child_id, uint32_t p_new_child_id) { | 
					
						
							|  |  |  | 		TNode &parent = _nodes[p_parent_id]; | 
					
						
							|  |  |  | 		BVH_ASSERT(!parent.is_leaf()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int child_num = parent.find_child(p_old_child_id); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		BVH_ASSERT(child_num != -1); | 
					
						
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										 |  |  | 		parent.children[child_num] = p_new_child_id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		TNode &new_child = _nodes[p_new_child_id]; | 
					
						
							|  |  |  | 		new_child.parent_id = p_parent_id; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, uint32_t p_tree_id, bool p_prevent_sibling = false) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		TNode &parent = _nodes[p_parent_id]; | 
					
						
							|  |  |  | 		BVH_ASSERT(!parent.is_leaf()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int child_num = parent.find_child(p_child_id); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		BVH_ASSERT(child_num != -1); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 		parent.remove_child_internal(child_num); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// no need to keep back references for children at the moment
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		uint32_t sibling_id = 0; // always a node id, as tnode is never a leaf
 | 
					
						
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										 |  |  | 		bool sibling_present = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// if there are more children, or this is the root node, don't try and delete
 | 
					
						
							|  |  |  | 		if (parent.num_children > 1) { | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// if there is 1 sibling, it can be moved to be a child of the
 | 
					
						
							|  |  |  | 		if (parent.num_children == 1) { | 
					
						
							|  |  |  | 			// else there is now a redundant node with one child, which can be removed
 | 
					
						
							|  |  |  | 			sibling_id = parent.children[0]; | 
					
						
							|  |  |  | 			sibling_present = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// now there may be no children in this node .. in which case it can be deleted
 | 
					
						
							|  |  |  | 		// remove node if empty
 | 
					
						
							|  |  |  | 		// remove link from parent
 | 
					
						
							|  |  |  | 		uint32_t grandparent_id = parent.parent_id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// special case for root node
 | 
					
						
							|  |  |  | 		if (grandparent_id == BVHCommon::INVALID) { | 
					
						
							|  |  |  | 			if (sibling_present) { | 
					
						
							|  |  |  | 				// change the root node
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 				change_root_node(sibling_id, p_tree_id); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 				// delete the old root node as no longer needed
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 				node_free_node_and_leaf(p_parent_id); | 
					
						
							| 
									
										
										
										
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										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (sibling_present) { | 
					
						
							|  |  |  | 			node_replace_child(grandparent_id, p_parent_id, sibling_id); | 
					
						
							|  |  |  | 		} else { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			node_remove_child(grandparent_id, p_parent_id, p_tree_id, true); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// put the node on the free list to recycle
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		node_free_node_and_leaf(p_parent_id); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// A node can either be a node, or a node AND a leaf combo.
 | 
					
						
							|  |  |  | 	// Both must be deleted to prevent a leak.
 | 
					
						
							|  |  |  | 	void node_free_node_and_leaf(uint32_t p_node_id) { | 
					
						
							|  |  |  | 		TNode &node = _nodes[p_node_id]; | 
					
						
							|  |  |  | 		if (node.is_leaf()) { | 
					
						
							|  |  |  | 			int leaf_id = node.get_leaf_id(); | 
					
						
							|  |  |  | 			_leaves.free(leaf_id); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_nodes.free(p_node_id); | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-29 18:03:43 +01:00
										 |  |  | 	void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) { | 
					
						
							|  |  |  | 		_root_node_id[p_tree_id] = p_new_root_id; | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 		TNode &root = _nodes[p_new_root_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// mark no parent
 | 
					
						
							|  |  |  | 		root.parent_id = BVHCommon::INVALID; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void node_make_leaf(uint32_t p_node_id) { | 
					
						
							|  |  |  | 		uint32_t child_leaf_id; | 
					
						
							|  |  |  | 		TLeaf *child_leaf = _leaves.request(child_leaf_id); | 
					
						
							|  |  |  | 		child_leaf->clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// zero is reserved at startup, to prevent this id being used
 | 
					
						
							|  |  |  | 		// (as they are stored as negative values in the node, and zero is already taken)
 | 
					
						
							|  |  |  | 		BVH_ASSERT(child_leaf_id != 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		TNode &node = _nodes[p_node_id]; | 
					
						
							|  |  |  | 		node.neg_leaf_id = -(int)child_leaf_id; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-29 18:03:43 +01:00
										 |  |  | 	void node_remove_item(uint32_t p_ref_id, uint32_t p_tree_id, BVHABB_CLASS *r_old_aabb = nullptr) { | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 		// get the reference
 | 
					
						
							|  |  |  | 		ItemRef &ref = _refs[p_ref_id]; | 
					
						
							|  |  |  | 		uint32_t owner_node_id = ref.tnode_id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// debug draw special
 | 
					
						
							|  |  |  | 		// This may not be needed
 | 
					
						
							|  |  |  | 		if (owner_node_id == BVHCommon::INVALID) { | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		TNode &tnode = _nodes[owner_node_id]; | 
					
						
							|  |  |  | 		CRASH_COND(!tnode.is_leaf()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		TLeaf &leaf = _node_get_leaf(tnode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// if the aabb is not determining the corner size, then there is no need to refit!
 | 
					
						
							|  |  |  | 		// (optimization, as merging AABBs takes a lot of time)
 | 
					
						
							|  |  |  | 		const BVHABB_CLASS &old_aabb = leaf.get_aabb(ref.item_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// shrink a little to prevent using corner aabbs
 | 
					
						
							|  |  |  | 		// in order to miss the corners first we shrink by node_expansion
 | 
					
						
							|  |  |  | 		// (which is added to the overall bound of the leaf), then we also
 | 
					
						
							|  |  |  | 		// shrink by an epsilon, in order to miss out the very corner aabbs
 | 
					
						
							|  |  |  | 		// which are important in determining the bound. Any other aabb
 | 
					
						
							|  |  |  | 		// within this can be removed and not affect the overall bound.
 | 
					
						
							|  |  |  | 		BVHABB_CLASS node_bound = tnode.aabb; | 
					
						
							|  |  |  | 		node_bound.expand(-_node_expansion - 0.001f); | 
					
						
							|  |  |  | 		bool refit = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (node_bound.is_other_within(old_aabb)) { | 
					
						
							|  |  |  | 			refit = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// record the old aabb if required (for incremental remove_and_reinsert)
 | 
					
						
							|  |  |  | 		if (r_old_aabb) { | 
					
						
							|  |  |  | 			*r_old_aabb = old_aabb; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		leaf.remove_item_unordered(ref.item_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (leaf.num_items) { | 
					
						
							|  |  |  | 			// the swapped item has to have its reference changed to, to point to the new item id
 | 
					
						
							|  |  |  | 			uint32_t swapped_ref_id = leaf.get_item_ref_id(ref.item_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ItemRef &swapped_ref = _refs[swapped_ref_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			swapped_ref.item_id = ref.item_id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// only have to refit if it is an edge item
 | 
					
						
							|  |  |  | 			// This is a VERY EXPENSIVE STEP
 | 
					
						
							|  |  |  | 			// we defer the refit updates until the update function is called once per frame
 | 
					
						
							|  |  |  | 			if (refit) { | 
					
						
							|  |  |  | 				leaf.set_dirty(true); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			// remove node if empty
 | 
					
						
							|  |  |  | 			// remove link from parent
 | 
					
						
							|  |  |  | 			if (tnode.parent_id != BVHCommon::INVALID) { | 
					
						
							|  |  |  | 				// DANGER .. this can potentially end up with root node with 1 child ...
 | 
					
						
							|  |  |  | 				// we don't want this and must check for it
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				uint32_t parent_id = tnode.parent_id; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-29 18:03:43 +01:00
										 |  |  | 				node_remove_child(parent_id, owner_node_id, p_tree_id); | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 				refit_upward(parent_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// put the node on the free list to recycle
 | 
					
						
							| 
									
										
										
										
											2022-02-04 16:46:10 +00:00
										 |  |  | 				node_free_node_and_leaf(owner_node_id); | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// else if no parent, it is the root node. Do not delete
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ref.tnode_id = BVHCommon::INVALID; | 
					
						
							|  |  |  | 		ref.item_id = BVHCommon::INVALID; // unset
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// returns true if needs refit of PARENT tree only, the node itself AABB is calculated
 | 
					
						
							|  |  |  | 	// within this routine
 | 
					
						
							|  |  |  | 	bool _node_add_item(uint32_t p_node_id, uint32_t p_ref_id, const BVHABB_CLASS &p_aabb) { | 
					
						
							|  |  |  | 		ItemRef &ref = _refs[p_ref_id]; | 
					
						
							|  |  |  | 		ref.tnode_id = p_node_id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		TNode &node = _nodes[p_node_id]; | 
					
						
							|  |  |  | 		BVH_ASSERT(node.is_leaf()); | 
					
						
							|  |  |  | 		TLeaf &leaf = _node_get_leaf(node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// optimization - we only need to do a refit
 | 
					
						
							|  |  |  | 		// if the added item is changing the AABB of the node.
 | 
					
						
							|  |  |  | 		// in most cases it won't.
 | 
					
						
							|  |  |  | 		bool needs_refit = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// expand bound now
 | 
					
						
							|  |  |  | 		BVHABB_CLASS expanded = p_aabb; | 
					
						
							|  |  |  | 		expanded.expand(_node_expansion); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// the bound will only be valid if there is an item in there already
 | 
					
						
							|  |  |  | 		if (leaf.num_items) { | 
					
						
							|  |  |  | 			if (node.aabb.is_other_within(expanded)) { | 
					
						
							|  |  |  | 				// no change to node AABBs
 | 
					
						
							|  |  |  | 				needs_refit = false; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				node.aabb.merge(expanded); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			// bound of the node = the new aabb
 | 
					
						
							|  |  |  | 			node.aabb = expanded; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ref.item_id = leaf.request_item(); | 
					
						
							|  |  |  | 		BVH_ASSERT(ref.item_id != BVHCommon::INVALID); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// set the aabb of the new item
 | 
					
						
							|  |  |  | 		leaf.get_aabb(ref.item_id) = p_aabb; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// back reference on the item back to the item reference
 | 
					
						
							|  |  |  | 		leaf.get_item_ref_id(ref.item_id) = p_ref_id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return needs_refit; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t _node_create_another_child(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) { | 
					
						
							|  |  |  | 		uint32_t child_node_id; | 
					
						
							|  |  |  | 		TNode *child_node = _nodes.request(child_node_id); | 
					
						
							|  |  |  | 		child_node->clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// may not be necessary
 | 
					
						
							|  |  |  | 		child_node->aabb = p_aabb; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		node_add_child(p_node_id, child_node_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return child_node_id; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "bvh_cull.inc"
 | 
					
						
							|  |  |  | #include "bvh_debug.inc"
 | 
					
						
							|  |  |  | #include "bvh_integrity.inc"
 | 
					
						
							|  |  |  | #include "bvh_logic.inc"
 | 
					
						
							|  |  |  | #include "bvh_misc.inc"
 | 
					
						
							|  |  |  | #include "bvh_public.inc"
 | 
					
						
							|  |  |  | #include "bvh_refit.inc"
 | 
					
						
							|  |  |  | #include "bvh_split.inc"
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #undef VERBOSE_PRINT
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // BVH_TREE_H
 |