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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "Light2D"  inherits= "Node2D"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Casts light in a 2D environment.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Casts light in a 2D environment. A light is defined as a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "2D lights and shadows" > $DOCS_URL/tutorials/2d/2d_lights_and_shadows.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_height"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "float"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the light's height, which is used in 2D normal mapping. See [member PointLight2D.height] and [member DirectionalLight2D.height].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "set_height" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "height"  type= "float"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Sets the light's height, which is used in 2D normal mapping. See [member PointLight2D.height] and [member DirectionalLight2D.height].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "blend_mode"  type= "int"  setter= "set_blend_mode"  getter= "get_blend_mode"  enum= "Light2D.BlendMode"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The Light2D's blend mode. See [enum BlendMode] constants for values.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "color"  type= "Color"  setter= "set_color"  getter= "get_color"  default= "Color(1, 1, 1, 1)"  keywords= "colour" > 
							 
						 
					
						
							
								
									
										
										
										
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											The Light2D's [Color].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "editor_only"  type= "bool"  setter= "set_editor_only"  getter= "is_editor_only"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], Light2D will only appear when editing the scene.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "enabled"  type= "bool"  setter= "set_enabled"  getter= "is_enabled"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], Light2D will emit light.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "energy"  type= "float"  setter= "set_energy"  getter= "get_energy"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The Light2D's energy value. The larger the value, the stronger the light.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "range_item_cull_mask"  type= "int"  setter= "set_item_cull_mask"  getter= "get_item_cull_mask"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											The layer mask. Only objects with a matching [member CanvasItem.light_mask] will be affected by the Light2D. See also [member shadow_item_cull_mask], which affects which objects can cast shadows.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											[b]Note:[/b] [member range_item_cull_mask] is ignored by [DirectionalLight2D], which will always light a 2D node regardless of the 2D node's [member CanvasItem.light_mask].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "range_layer_max"  type= "int"  setter= "set_layer_range_max"  getter= "get_layer_range_max"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Maximum layer value of objects that are affected by the Light2D.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "range_layer_min"  type= "int"  setter= "set_layer_range_min"  getter= "get_layer_range_min"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Minimum layer value of objects that are affected by the Light2D.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "range_z_max"  type= "int"  setter= "set_z_range_max"  getter= "get_z_range_max"  default= "1024" > 
							 
						 
					
						
							
								
									
										
										
										
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											Maximum [code]z[/code] value of objects that are affected by the Light2D.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "range_z_min"  type= "int"  setter= "set_z_range_min"  getter= "get_z_range_min"  default= "-1024" > 
							 
						 
					
						
							
								
									
										
										
										
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											Minimum [code]z[/code] value of objects that are affected by the Light2D.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shadow_color"  type= "Color"  setter= "set_shadow_color"  getter= "get_shadow_color"  default= "Color(0, 0, 0, 0)" > 
							 
						 
					
						
							
								
									
										
										
										
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											[Color] of shadows cast by the Light2D.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shadow_enabled"  type= "bool"  setter= "set_shadow_enabled"  getter= "is_shadow_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the Light2D will cast shadows.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shadow_filter"  type= "int"  setter= "set_shadow_filter"  getter= "get_shadow_filter"  enum= "Light2D.ShadowFilter"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Shadow filter type. See [enum ShadowFilter] for possible values.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shadow_filter_smooth"  type= "float"  setter= "set_shadow_smooth"  getter= "get_shadow_smooth"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Smoothing value for shadows. Higher values will result in softer shadows, at the cost of visible streaks that can appear in shadow rendering. [member shadow_filter_smooth] only has an effect if [member shadow_filter] is [constant SHADOW_FILTER_PCF5] or [constant SHADOW_FILTER_PCF13].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shadow_item_cull_mask"  type= "int"  setter= "set_item_shadow_cull_mask"  getter= "get_item_shadow_cull_mask"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching [member CanvasItem.light_mask] will cast shadows. See also [member range_item_cull_mask], which affects which objects can [i]receive[/i] the light.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "SHADOW_FILTER_NONE"  value= "0"  enum= "ShadowFilter" > 
							 
						 
					
						
							
								
									
										
										
										
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											No filter applies to the shadow map. This provides hard shadow edges and is the fastest to render. See [member shadow_filter].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "SHADOW_FILTER_PCF5"  value= "1"  enum= "ShadowFilter" > 
							 
						 
					
						
							
								
									
										
										
										
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											Percentage closer filtering (5 samples) applies to the shadow map. This is slower compared to hard shadow rendering. See [member shadow_filter].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "SHADOW_FILTER_PCF13"  value= "2"  enum= "ShadowFilter" > 
							 
						 
					
						
							
								
									
										
										
										
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											Percentage closer filtering (13 samples) applies to the shadow map. This is the slowest shadow filtering mode, and should be used sparingly. See [member shadow_filter].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "BLEND_MODE_ADD"  value= "0"  enum= "BlendMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "BLEND_MODE_SUB"  value= "1"  enum= "BlendMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "BLEND_MODE_MIX"  value= "2"  enum= "BlendMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>