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			50 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			50 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
|   | <?xml version="1.0" encoding="UTF-8" ?> | ||
|  | <class name="PhysicalBoneSimulator3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
|  | 	<brief_description> | ||
|  | 		Node that can be the parent of [PhysicalBone3D] and can apply the simulation results to [Skeleton3D]. | ||
|  | 	</brief_description> | ||
|  | 	<description> | ||
|  | 		Node that can be the parent of [PhysicalBone3D] and can apply the simulation results to [Skeleton3D]. | ||
|  | 	</description> | ||
|  | 	<tutorials> | ||
|  | 	</tutorials> | ||
|  | 	<methods> | ||
|  | 		<method name="is_simulating_physics" qualifiers="const"> | ||
|  | 			<return type="bool" /> | ||
|  | 			<description> | ||
|  | 				Returns a boolean that indicates whether the [PhysicalBoneSimulator3D] is running and simulating. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 		<method name="physical_bones_add_collision_exception"> | ||
|  | 			<return type="void" /> | ||
|  | 			<param index="0" name="exception" type="RID" /> | ||
|  | 			<description> | ||
|  | 				Adds a collision exception to the physical bone. | ||
|  | 				Works just like the [RigidBody3D] node. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 		<method name="physical_bones_remove_collision_exception"> | ||
|  | 			<return type="void" /> | ||
|  | 			<param index="0" name="exception" type="RID" /> | ||
|  | 			<description> | ||
|  | 				Removes a collision exception to the physical bone. | ||
|  | 				Works just like the [RigidBody3D] node. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 		<method name="physical_bones_start_simulation"> | ||
|  | 			<return type="void" /> | ||
|  | 			<param index="0" name="bones" type="StringName[]" default="[]" /> | ||
|  | 			<description> | ||
|  | 				Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and reacting to the physics world. | ||
|  | 				Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 		<method name="physical_bones_stop_simulation"> | ||
|  | 			<return type="void" /> | ||
|  | 			<description> | ||
|  | 				Tells the [PhysicalBone3D] nodes in the Skeleton to stop simulating. | ||
|  | 			</description> | ||
|  | 		</method> | ||
|  | 	</methods> | ||
|  | </class> |