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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "RDShaderSource"  inherits= "RefCounted"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Shader source code (used by [RenderingDevice]).
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Shader source code in text form.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										See also [RDShaderFile]. [RDShaderSource] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_stage_source"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "String"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "stage"  type= "int"  enum= "RenderingDevice.ShaderStage"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns source code for the specified shader [param stage]. Equivalent to getting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "set_stage_source" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "stage"  type= "int"  enum= "RenderingDevice.ShaderStage"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<param  index= "1"  name= "source"  type= "String"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Sets [param source] code for the specified shader [param stage]. Equivalent to setting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex].
							 
						 
					
						
							
								
									
										
										
										
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												[b]Note:[/b] If you set the compute shader source code using this method directly, remember to remove the Godot-specific hint [code]#[compute][/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "language"  type= "int"  setter= "set_language"  getter= "get_language"  enum= "RenderingDevice.ShaderLanguage"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The language the shader is written in.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "source_compute"  type= "String"  setter= "set_stage_source"  getter= "get_stage_source"  default= """" > 
							 
						 
					
						
							
								
									
										
										
										
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											Source code for the shader's compute stage.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "source_fragment"  type= "String"  setter= "set_stage_source"  getter= "get_stage_source"  default= """" > 
							 
						 
					
						
							
								
									
										
										
										
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											Source code for the shader's fragment stage.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "source_tesselation_control"  type= "String"  setter= "set_stage_source"  getter= "get_stage_source"  default= """" > 
							 
						 
					
						
							
								
									
										
										
										
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											Source code for the shader's tessellation control stage.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "source_tesselation_evaluation"  type= "String"  setter= "set_stage_source"  getter= "get_stage_source"  default= """" > 
							 
						 
					
						
							
								
									
										
										
										
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											Source code for the shader's tessellation evaluation stage.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "source_vertex"  type= "String"  setter= "set_stage_source"  getter= "get_stage_source"  default= """" > 
							 
						 
					
						
							
								
									
										
										
										
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											Source code for the shader's vertex stage.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>