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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "VisualShaderNodeParticleEmit"  inherits= "VisualShaderNode"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A visual shader node that forces to emit a particle from a sub-emitter.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										This node internally calls [code]emit_subparticle[/code] shader method. It will emit a particle from the configured sub-emitter and also allows to customize how its emitted. Requires a sub-emitter assigned to the particles node with this shader.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "flags"  type= "int"  setter= "set_flags"  getter= "get_flags"  enum= "VisualShaderNodeParticleEmit.EmitFlags"  default= "31" > 
							 
						 
					
						
							
								
									
										
										
										
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											Flags used to override the properties defined in the sub-emitter's process material.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "EMIT_FLAG_POSITION"  value= "1"  enum= "EmitFlags" > 
							 
						 
					
						
							
								
									
										
										
										
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											If enabled, the particle starts with the position defined by this node.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "EMIT_FLAG_ROT_SCALE"  value= "2"  enum= "EmitFlags" > 
							 
						 
					
						
							
								
									
										
										
										
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											If enabled, the particle starts with the rotation and scale defined by this node.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "EMIT_FLAG_VELOCITY"  value= "4"  enum= "EmitFlags" > 
							 
						 
					
						
							
								
									
										
										
										
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											If enabled,the particle starts with the velocity defined by this node.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "EMIT_FLAG_COLOR"  value= "8"  enum= "EmitFlags" > 
							 
						 
					
						
							
								
									
										
										
										
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											If enabled, the particle starts with the color defined by this node.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "EMIT_FLAG_CUSTOM"  value= "16"  enum= "EmitFlags" > 
							 
						 
					
						
							
								
									
										
										
										
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											If enabled, the particle starts with the [code]CUSTOM[/code] data defined by this node.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>