2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  animation_track_editor_plugins.h                                      */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-08-29 22:38:13 +02:00
										 
									 
								 
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								#ifndef ANIMATION_TRACK_EDITOR_PLUGINS_H
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								#define ANIMATION_TRACK_EDITOR_PLUGINS_H
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								#include "editor/animation_track_editor.h"
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								class AnimationTrackEditBool : public AnimationTrackEdit {
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									GDCLASS(AnimationTrackEditBool, AnimationTrackEdit);
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									Ref<Texture2D> icon_checked;
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									Ref<Texture2D> icon_unchecked;
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								public:
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									virtual int get_key_height() const override;
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									virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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									virtual bool is_key_selectable_by_distance() const override;
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									virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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								};
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								class AnimationTrackEditColor : public AnimationTrackEdit {
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									GDCLASS(AnimationTrackEditColor, AnimationTrackEdit);
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								public:
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									virtual int get_key_height() const override;
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									virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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									virtual bool is_key_selectable_by_distance() const override;
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									virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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									virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right) override;
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								};
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								class AnimationTrackEditAudio : public AnimationTrackEdit {
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									GDCLASS(AnimationTrackEditAudio, AnimationTrackEdit);
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									ObjectID id;
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									void _preview_changed(ObjectID p_which);
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								public:
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									virtual int get_key_height() const override;
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									virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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									virtual bool is_key_selectable_by_distance() const override;
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									virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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									void set_node(Object *p_object);
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									AnimationTrackEditAudio();
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								};
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								class AnimationTrackEditSpriteFrame : public AnimationTrackEdit {
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									GDCLASS(AnimationTrackEditSpriteFrame, AnimationTrackEdit);
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									ObjectID id;
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									bool is_coords = false;
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								public:
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									virtual int get_key_height() const override;
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									virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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									virtual bool is_key_selectable_by_distance() const override;
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									virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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									void set_node(Object *p_object);
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									void set_as_coords();
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									AnimationTrackEditSpriteFrame() {}
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								};
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								class AnimationTrackEditSubAnim : public AnimationTrackEdit {
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									GDCLASS(AnimationTrackEditSubAnim, AnimationTrackEdit);
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									ObjectID id;
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								public:
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									virtual int get_key_height() const override;
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									virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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									virtual bool is_key_selectable_by_distance() const override;
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									virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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									void set_node(Object *p_object);
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								};
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								class AnimationTrackEditTypeAudio : public AnimationTrackEdit {
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									GDCLASS(AnimationTrackEditTypeAudio, AnimationTrackEdit);
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									void _preview_changed(ObjectID p_which);
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									bool len_resizing = false;
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									bool len_resizing_start = false;
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									int len_resizing_index = 0;
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									float len_resizing_from_px = 0.0f;
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									float len_resizing_rel = 0.0f;
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									bool over_drag_position = false;
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								public:
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									virtual void gui_input(const Ref<InputEvent> &p_event) override;
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									virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
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									virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
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									virtual int get_key_height() const override;
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									virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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									virtual bool is_key_selectable_by_distance() const override;
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									virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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									virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
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									AnimationTrackEditTypeAudio();
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								};
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								class AnimationTrackEditTypeAnimation : public AnimationTrackEdit {
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									GDCLASS(AnimationTrackEditTypeAnimation, AnimationTrackEdit);
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									ObjectID id;
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								public:
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									virtual int get_key_height() const override;
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									virtual Rect2 get_key_rect(int p_index, float p_pixels_sec) override;
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									virtual bool is_key_selectable_by_distance() const override;
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									virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) override;
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									void set_node(Object *p_object);
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									AnimationTrackEditTypeAnimation();
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								};
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								class AnimationTrackEditVolumeDB : public AnimationTrackEdit {
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									GDCLASS(AnimationTrackEditVolumeDB, AnimationTrackEdit);
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								public:
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									virtual void draw_bg(int p_clip_left, int p_clip_right) override;
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									virtual void draw_fg(int p_clip_left, int p_clip_right) override;
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									virtual int get_key_height() const override;
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									virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right) override;
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								};
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								class AnimationTrackEditDefaultPlugin : public AnimationTrackEditPlugin {
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									GDCLASS(AnimationTrackEditDefaultPlugin, AnimationTrackEditPlugin);
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								public:
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									virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage) override;
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									virtual AnimationTrackEdit *create_audio_track_edit() override;
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									virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object) override;
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								};
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								#endif // ANIMATION_TRACK_EDITOR_PLUGINS_H
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