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								/**************************************************************************/
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								/*  editor_autoload_settings.h                                            */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef EDITOR_AUTOLOAD_SETTINGS_H
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								#define EDITOR_AUTOLOAD_SETTINGS_H
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								#include "scene/gui/box_container.h"
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								#include "scene/gui/button.h"
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								#include "scene/gui/tree.h"
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								class EditorFileDialog;
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								class EditorAutoloadSettings : public VBoxContainer {
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									GDCLASS(EditorAutoloadSettings, VBoxContainer);
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									enum {
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										BUTTON_OPEN,
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										BUTTON_MOVE_UP,
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										BUTTON_MOVE_DOWN,
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										BUTTON_DELETE
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									};
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									String path = "res://";
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									String autoload_changed = "autoload_changed";
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									struct AutoloadInfo {
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										String name;
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										String path;
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										bool is_singleton = false;
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										bool in_editor = false;
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										int order = 0;
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										Node *node = nullptr;
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										bool operator==(const AutoloadInfo &p_info) const {
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											return order == p_info.order;
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										}
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									};
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									List<AutoloadInfo> autoload_cache;
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									bool updating_autoload = false;
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									String selected_autoload;
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									Tree *tree = nullptr;
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									LineEdit *autoload_add_name = nullptr;
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									Button *add_autoload = nullptr;
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									LineEdit *autoload_add_path = nullptr;
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									Label *error_message = nullptr;
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									Button *browse_button = nullptr;
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									EditorFileDialog *file_dialog = nullptr;
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									bool _autoload_name_is_valid(const String &p_name, String *r_error = nullptr);
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									void _autoload_add();
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									void _autoload_selected();
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									void _autoload_edited();
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									void _autoload_button_pressed(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
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									void _autoload_activated();
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									void _autoload_path_text_changed(const String &p_path);
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									void _autoload_text_submitted(const String &p_name);
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									void _autoload_text_changed(const String &p_name);
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									void _autoload_open(const String &fpath);
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									void _autoload_file_callback(const String &p_path);
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									Node *_create_autoload(const String &p_path);
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									void _script_created(Ref<Script> p_script);
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									Variant get_drag_data_fw(const Point2 &p_point, Control *p_control);
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									bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control) const;
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									void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control);
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									void _set_autoload_add_path(const String &p_text);
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									void _browse_autoload_add_path();
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								protected:
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void init_autoloads();
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									void update_autoload();
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									bool autoload_add(const String &p_name, const String &p_path);
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									void autoload_remove(const String &p_name);
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									LineEdit *get_path_box() const;
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									EditorAutoloadSettings();
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									~EditorAutoloadSettings();
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								};
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								#endif // EDITOR_AUTOLOAD_SETTINGS_H
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