2016-10-17 08:50:25 +02:00
										 
									 
								 
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								#!/usr/bin/env python
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								from misc.utility.scons_hints import *
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								Import("env")
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								Import("env_modules")
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											2016-10-13 18:54:00 +02:00
										 
									 
								 
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								env_ogg = env_modules.Clone()
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								# Thirdparty source files
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								thirdparty_obj = []
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								if env["builtin_libogg"]:
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								    thirdparty_dir = "#thirdparty/libogg/"
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								    thirdparty_sources = [
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								        "bitwise.c",
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								        "framing.c",
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								    ]
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								    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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											2019-04-30 13:12:02 +02:00
										 
									 
								 
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								    env_ogg.Prepend(CPPPATH=[thirdparty_dir])
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											2018-09-28 13:29:52 +02:00
										 
									 
								 
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								    env_thirdparty = env_ogg.Clone()
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								    env_thirdparty.disable_warnings()
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								    env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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								    env.modules_sources += thirdparty_obj
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											2018-09-28 13:29:52 +02:00
										 
									 
								 
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											2016-10-12 20:37:38 +02:00
										 
									 
								 
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								# Godot source files
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								module_obj = []
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								env_ogg.add_source_files(module_obj, "*.cpp")
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								env.modules_sources += module_obj
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								# Needed to force rebuilding the module files when the thirdparty library is updated.
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								env.Depends(module_obj, thirdparty_obj)
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