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								/**************************************************************************/
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								/*  gpu_particles_3d.h                                                    */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef GPU_PARTICLES_3D_H
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								#define GPU_PARTICLES_3D_H
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								#include "scene/3d/visual_instance_3d.h"
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								#include "scene/resources/3d/skin.h"
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								class GPUParticles3D : public GeometryInstance3D {
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								private:
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									GDCLASS(GPUParticles3D, GeometryInstance3D);
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								public:
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									enum DrawOrder {
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										DRAW_ORDER_INDEX,
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										DRAW_ORDER_LIFETIME,
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										DRAW_ORDER_REVERSE_LIFETIME,
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										DRAW_ORDER_VIEW_DEPTH,
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									};
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									enum TransformAlign {
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										TRANSFORM_ALIGN_DISABLED,
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										TRANSFORM_ALIGN_Z_BILLBOARD,
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										TRANSFORM_ALIGN_Y_TO_VELOCITY,
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										TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY
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									};
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									enum {
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										MAX_DRAW_PASSES = 4
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									};
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								private:
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									RID particles;
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									bool emitting = false;
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									bool active = false;
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									bool signal_canceled = false;
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									bool one_shot = false;
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									int amount = 0;
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									float amount_ratio = 1.0;
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									double lifetime = 0.0;
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									double pre_process_time = 0.0;
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									real_t explosiveness_ratio = 0.0;
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									real_t randomness_ratio = 0.0;
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									double speed_scale = 0.0;
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									AABB visibility_aabb;
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									bool local_coords = false;
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									int fixed_fps = 0;
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									bool fractional_delta = false;
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									bool interpolate = true;
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									NodePath sub_emitter;
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									real_t collision_base_size = 0.01;
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									bool trail_enabled = false;
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									double trail_lifetime = 0.3;
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									TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED;
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									Ref<Material> process_material;
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									DrawOrder draw_order = DRAW_ORDER_INDEX;
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									Vector<Ref<Mesh>> draw_passes;
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									Ref<Skin> skin;
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									double time = 0.0;
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									double emission_time = 0.0;
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									double active_time = 0.0;
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									float interp_to_end_factor = 0;
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									Vector3 previous_velocity;
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									Vector3 previous_position;
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									void _attach_sub_emitter();
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									void _skinning_changed();
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								protected:
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									static void _bind_methods();
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									void _notification(int p_what);
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									void _validate_property(PropertyInfo &p_property) const;
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								public:
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									AABB get_aabb() const override;
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									void set_emitting(bool p_emitting);
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									void set_amount(int p_amount);
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									void set_lifetime(double p_lifetime);
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									void set_one_shot(bool p_one_shot);
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									void set_pre_process_time(double p_time);
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									void set_explosiveness_ratio(real_t p_ratio);
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									void set_randomness_ratio(real_t p_ratio);
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									void set_visibility_aabb(const AABB &p_aabb);
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									void set_use_local_coordinates(bool p_enable);
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									void set_process_material(const Ref<Material> &p_material);
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									void set_speed_scale(double p_scale);
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									void set_collision_base_size(real_t p_ratio);
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									void set_trail_enabled(bool p_enabled);
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											2022-11-06 21:57:08 +01:00
										 
									 
								 
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									void set_trail_lifetime(double p_seconds);
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											2023-08-13 13:08:52 +02:00
										 
									 
								 
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									void set_interp_to_end(float p_interp);
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									bool is_emitting() const;
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											2017-04-06 23:36:37 -03:00
										 
									 
								 
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									int get_amount() const;
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											2023-08-13 13:08:52 +02:00
										 
									 
								 
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									double get_lifetime() const;
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											2017-06-25 08:01:15 -03:00
										 
									 
								 
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									bool get_one_shot() const;
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											2021-02-01 21:16:37 -05:00
										 
									 
								 
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									double get_pre_process_time() const;
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											2021-08-12 09:07:47 -05:00
										 
									 
								 
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									real_t get_explosiveness_ratio() const;
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									real_t get_randomness_ratio() const;
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											2017-11-16 21:09:00 -05:00
										 
									 
								 
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									AABB get_visibility_aabb() const;
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									bool get_use_local_coordinates() const;
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									Ref<Material> get_process_material() const;
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											2021-02-01 21:16:37 -05:00
										 
									 
								 
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									double get_speed_scale() const;
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											2021-08-12 09:07:47 -05:00
										 
									 
								 
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									real_t get_collision_base_size() const;
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											2021-04-27 12:43:49 -03:00
										 
									 
								 
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									bool is_trail_enabled() const;
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											2022-11-06 21:57:08 +01:00
										 
									 
								 
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									double get_trail_lifetime() const;
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									float get_interp_to_end() const;
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									void set_amount_ratio(float p_ratio);
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									float get_amount_ratio() const;
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									void set_fixed_fps(int p_count);
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									int get_fixed_fps() const;
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											2017-04-06 23:36:37 -03:00
										 
									 
								 
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									void set_fractional_delta(bool p_enable);
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									bool get_fractional_delta() const;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									void set_interpolate(bool p_enable);
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									bool get_interpolate() const;
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											2017-04-06 23:36:37 -03:00
										 
									 
								 
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									void set_draw_order(DrawOrder p_order);
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									DrawOrder get_draw_order() const;
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									void set_draw_passes(int p_count);
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									int get_draw_passes() const;
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									void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh);
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									Ref<Mesh> get_draw_pass_mesh(int p_pass) const;
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											2024-02-17 19:03:21 +01:00
										 
									 
								 
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									PackedStringArray get_configuration_warnings() const override;
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											2017-04-08 22:38:11 -03:00
										 
									 
								 
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									void set_sub_emitter(const NodePath &p_path);
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									NodePath get_sub_emitter() const;
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											2021-04-27 12:43:49 -03:00
										 
									 
								 
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									void set_skin(const Ref<Skin> &p_skin);
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									Ref<Skin> get_skin() const;
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									void set_transform_align(TransformAlign p_align);
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									TransformAlign get_transform_align() const;
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											2017-06-25 08:01:15 -03:00
										 
									 
								 
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									void restart();
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											2020-09-06 09:18:10 -03:00
										 
									 
								 
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									enum EmitFlags {
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										EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION,
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										EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE,
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										EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY,
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										EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR,
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										EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
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									};
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											2020-10-17 01:08:21 -04:00
										 
									 
								 
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									void emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
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											2017-11-16 21:09:00 -05:00
										 
									 
								 
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									AABB capture_aabb() const;
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											2023-08-19 11:55:49 +03:00
										 
									 
								 
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									void convert_from_particles(Node *p_particles);
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											2020-03-26 18:49:16 -03:00
										 
									 
								 
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									GPUParticles3D();
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									~GPUParticles3D();
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											2017-04-06 23:36:37 -03:00
										 
									 
								 
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								};
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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											2020-03-26 18:49:16 -03:00
										 
									 
								 
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								VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
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											2021-04-27 12:43:49 -03:00
										 
									 
								 
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								VARIANT_ENUM_CAST(GPUParticles3D::TransformAlign)
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											2020-09-06 09:18:10 -03:00
										 
									 
								 
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								VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#endif // GPU_PARTICLES_3D_H
							 |