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								/**************************************************************************/
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								/*  convex_polygon_shape_3d.cpp                                           */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* The above copyright notice and this permission notice shall be         */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2020-03-26 18:49:16 -03:00
										 
									 
								 
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								#include "convex_polygon_shape_3d.h"
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								#include "core/math/convex_hull.h"
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								#include "servers/physics_server_3d.h"
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								Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
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									Vector<Vector3> poly_points = get_points();
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									if (poly_points.size() > 3) {
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										Vector<Vector3> varr = Variant(poly_points);
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										Geometry3D::MeshData md;
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										Error err = ConvexHullComputer::convex_hull(varr, md);
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										if (err == OK) {
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											Vector<Vector3> lines;
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											lines.resize(md.edges.size() * 2);
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											for (uint32_t i = 0; i < md.edges.size(); i++) {
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												lines.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a];
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												lines.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b];
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											}
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											return lines;
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										}
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									}
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									return Vector<Vector3>();
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								}
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								real_t ConvexPolygonShape3D::get_enclosing_radius() const {
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									Vector<Vector3> data = get_points();
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									const Vector3 *read = data.ptr();
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									real_t r = 0.0;
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									for (int i(0); i < data.size(); i++) {
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										r = MAX(read[i].length_squared(), r);
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									}
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									return Math::sqrt(r);
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								}
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								void ConvexPolygonShape3D::_update_shape() {
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									PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), points);
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									Shape3D::_update_shape();
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								}
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								void ConvexPolygonShape3D::set_points(const Vector<Vector3> &p_points) {
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									points = p_points;
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									_update_shape();
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									emit_changed();
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								}
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								Vector<Vector3> ConvexPolygonShape3D::get_points() const {
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									return points;
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								}
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								void ConvexPolygonShape3D::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape3D::set_points);
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									ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape3D::get_points);
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									ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "points"), "set_points", "get_points");
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								}
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								ConvexPolygonShape3D::ConvexPolygonShape3D() :
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										Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON)) {
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								}
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