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								/**************************************************************************/
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								/*  separation_ray_shape_3d.cpp                                           */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								#include "separation_ray_shape_3d.h"
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								#include "servers/physics_server_3d.h"
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								Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const {
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									Vector<Vector3> points = {
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										Vector3(),
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										Vector3(0, 0, get_length())
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									};
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									return points;
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								}
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								real_t SeparationRayShape3D::get_enclosing_radius() const {
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									return length;
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								}
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								void SeparationRayShape3D::_update_shape() {
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									Dictionary d;
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									d["length"] = length;
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									d["slide_on_slope"] = slide_on_slope;
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									PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
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									Shape3D::_update_shape();
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								}
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								void SeparationRayShape3D::set_length(float p_length) {
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									length = p_length;
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									_update_shape();
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									emit_changed();
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								}
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								float SeparationRayShape3D::get_length() const {
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									return length;
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								}
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								void SeparationRayShape3D::set_slide_on_slope(bool p_active) {
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									slide_on_slope = p_active;
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									_update_shape();
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									emit_changed();
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								}
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								bool SeparationRayShape3D::get_slide_on_slope() const {
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									return slide_on_slope;
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								}
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								void SeparationRayShape3D::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("set_length", "length"), &SeparationRayShape3D::set_length);
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									ClassDB::bind_method(D_METHOD("get_length"), &SeparationRayShape3D::get_length);
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									ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape3D::set_slide_on_slope);
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									ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape3D::get_slide_on_slope);
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									ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_length", "get_length");
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									ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope");
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								}
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								SeparationRayShape3D::SeparationRayShape3D() :
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										Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SEPARATION_RAY)) {
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									/* Code copied from setters to prevent the use of uninitialized variables */
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									_update_shape();
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									emit_changed();
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								}
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