2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/**************************************************************************/
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								/*  world_3d.cpp                                                          */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#include "world_3d.h"
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								#include "core/config/project_settings.h"
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								#include "scene/3d/camera_3d.h"
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								#include "scene/3d/visible_on_screen_notifier_3d.h"
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								#include "scene/resources/camera_attributes.h"
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								#include "scene/resources/environment.h"
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								#include "servers/navigation_server_3d.h"
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								void World3D::_register_camera(Camera3D *p_camera) {
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									cameras.insert(p_camera);
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								}
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								void World3D::_remove_camera(Camera3D *p_camera) {
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									cameras.erase(p_camera);
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								}
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								RID World3D::get_space() const {
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									if (space.is_null()) {
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										space = PhysicsServer3D::get_singleton()->space_create();
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										PhysicsServer3D::get_singleton()->space_set_active(space, true);
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										PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/3d/default_gravity"));
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										PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/3d/default_gravity_vector"));
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										PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/3d/default_linear_damp"));
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										PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/3d/default_angular_damp"));
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									}
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									return space;
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								}
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								RID World3D::get_navigation_map() const {
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									if (navigation_map.is_null()) {
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										navigation_map = NavigationServer3D::get_singleton()->map_create();
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										NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
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										NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/3d/default_cell_size"));
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										NavigationServer3D::get_singleton()->map_set_cell_height(navigation_map, GLOBAL_GET("navigation/3d/default_cell_height"));
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										NavigationServer3D::get_singleton()->map_set_up(navigation_map, GLOBAL_GET("navigation/3d/default_up"));
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										NavigationServer3D::get_singleton()->map_set_merge_rasterizer_cell_scale(navigation_map, GLOBAL_GET("navigation/3d/merge_rasterizer_cell_scale"));
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										NavigationServer3D::get_singleton()->map_set_use_edge_connections(navigation_map, GLOBAL_GET("navigation/3d/use_edge_connections"));
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										NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/3d/default_edge_connection_margin"));
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										NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/3d/default_link_connection_radius"));
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									}
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									return navigation_map;
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								}
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								RID World3D::get_scenario() const {
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									return scenario;
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								}
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								void World3D::set_environment(const Ref<Environment> &p_environment) {
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									if (environment == p_environment) {
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										return;
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									}
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									environment = p_environment;
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									if (environment.is_valid()) {
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										RS::get_singleton()->scenario_set_environment(scenario, environment->get_rid());
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									} else {
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										RS::get_singleton()->scenario_set_environment(scenario, RID());
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									}
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									emit_changed();
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								}
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								Ref<Environment> World3D::get_environment() const {
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									return environment;
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								}
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								void World3D::set_fallback_environment(const Ref<Environment> &p_environment) {
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									if (fallback_environment == p_environment) {
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										return;
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									}
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									fallback_environment = p_environment;
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									if (fallback_environment.is_valid()) {
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										RS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid());
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									} else {
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										RS::get_singleton()->scenario_set_fallback_environment(scenario, RID());
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									}
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									emit_changed();
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								}
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								Ref<Environment> World3D::get_fallback_environment() const {
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											2017-05-28 21:46:48 -03:00
										 
									 
								 
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									return fallback_environment;
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								}
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											2022-07-31 16:20:24 -07:00
										 
									 
								 
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								void World3D::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
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									camera_attributes = p_camera_attributes;
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									if (camera_attributes.is_valid()) {
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										RS::get_singleton()->scenario_set_camera_attributes(scenario, camera_attributes->get_rid());
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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									} else {
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											2022-07-31 16:20:24 -07:00
										 
									 
								 
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										RS::get_singleton()->scenario_set_camera_attributes(scenario, RID());
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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									}
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											2020-01-13 15:37:24 -03:00
										 
									 
								 
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								}
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											2022-07-31 16:20:24 -07:00
										 
									 
								 
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								Ref<CameraAttributes> World3D::get_camera_attributes() const {
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									return camera_attributes;
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											2020-01-13 15:37:24 -03:00
										 
									 
								 
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								}
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											2023-08-03 22:10:03 +10:00
										 
									 
								 
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								void World3D::set_compositor(const Ref<Compositor> &p_compositor) {
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									compositor = p_compositor;
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									if (compositor.is_valid()) {
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										RS::get_singleton()->scenario_set_compositor(scenario, compositor->get_rid());
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									} else {
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										RS::get_singleton()->scenario_set_compositor(scenario, RID());
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									}
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								}
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								Ref<Compositor> World3D::get_compositor() const {
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									return compositor;
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								}
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											2020-03-27 15:21:27 -03:00
										 
									 
								 
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								PhysicsDirectSpaceState3D *World3D::get_direct_space_state() {
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											2023-01-31 00:01:21 +01:00
										 
									 
								 
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									return PhysicsServer3D::get_singleton()->space_get_direct_state(get_space());
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											2015-03-22 09:40:26 -03:00
										 
									 
								 
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								}
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											2020-03-27 08:44:44 +01:00
										 
									 
								 
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								void World3D::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
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											2021-03-08 09:47:18 +01:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map);
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											2020-03-27 08:44:44 +01:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
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									ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment);
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									ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
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									ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment);
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									ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment);
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											2022-07-31 16:20:24 -07:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("set_camera_attributes", "attributes"), &World3D::set_camera_attributes);
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									ClassDB::bind_method(D_METHOD("get_camera_attributes"), &World3D::get_camera_attributes);
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											2020-03-27 08:44:44 +01:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state);
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											2017-02-12 01:11:37 +01:00
										 
									 
								 
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									ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
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											2017-05-28 21:46:48 -03:00
										 
									 
								 
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									ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
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											2022-07-31 16:20:24 -07:00
										 
									 
								 
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									ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
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											2021-06-17 19:10:18 -04:00
										 
									 
								 
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									ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space");
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									ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map");
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									ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_scenario");
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									ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", PROPERTY_USAGE_NONE), "", "get_direct_space_state");
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								}
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											2020-03-27 08:44:44 +01:00
										 
									 
								 
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								World3D::World3D() {
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											2020-03-27 15:21:27 -03:00
										 
									 
								 
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									scenario = RenderingServer::get_singleton()->scenario_create();
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								}
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											2020-03-27 08:44:44 +01:00
										 
									 
								 
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								World3D::~World3D() {
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											2022-12-12 12:42:37 -05:00
										 
									 
								 
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							 | 
							
							
									ERR_FAIL_NULL(RenderingServer::get_singleton());
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											2023-01-31 00:01:21 +01:00
										 
									 
								 
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							 | 
							
							
									ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
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											2022-12-12 12:42:37 -05:00
										 
									 
								 
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							 | 
							
							
									ERR_FAIL_NULL(NavigationServer3D::get_singleton());
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											2023-01-31 00:01:21 +01:00
										 
									 
								 
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											2020-03-27 15:21:27 -03:00
										 
									 
								 
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							 | 
							
							
									RenderingServer::get_singleton()->free(scenario);
							 | 
						
					
						
							
								
									
										
										
										
											2023-01-31 00:01:21 +01:00
										 
									 
								 
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							 | 
							
							
									if (space.is_valid()) {
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							 | 
							
							
										PhysicsServer3D::get_singleton()->free(space);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2023-01-30 01:50:46 +01:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									if (navigation_map.is_valid()) {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										NavigationServer3D::get_singleton()->free(navigation_map);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								}
							 |