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								/**************************************************************************/
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								/*  visual_shader_sdf_nodes.cpp                                           */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#include "visual_shader_sdf_nodes.h"
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								// VisualShaderNodeSDFToScreenUV
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								String VisualShaderNodeSDFToScreenUV::get_caption() const {
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									return "SDFToScreenUV";
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								}
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								int VisualShaderNodeSDFToScreenUV::get_input_port_count() const {
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									return 1;
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								}
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								VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_input_port_type(int p_port) const {
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									return PORT_TYPE_VECTOR_2D;
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								}
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								String VisualShaderNodeSDFToScreenUV::get_input_port_name(int p_port) const {
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									return "sdf_pos";
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								}
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								int VisualShaderNodeSDFToScreenUV::get_output_port_count() const {
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									return 1;
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								}
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								VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const {
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									return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
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								}
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								String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const {
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									return "";
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								}
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								String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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									return "		" + p_output_vars[0] + " = sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n";
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								}
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								VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() {
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								}
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								// VisualShaderNodeScreenUVToSDF
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								String VisualShaderNodeScreenUVToSDF::get_caption() const {
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									return "ScreenUVToSDF";
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								}
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								int VisualShaderNodeScreenUVToSDF::get_input_port_count() const {
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									return 1;
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								}
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								VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_input_port_type(int p_port) const {
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									return PORT_TYPE_VECTOR_2D;
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								}
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								String VisualShaderNodeScreenUVToSDF::get_input_port_name(int p_port) const {
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									return "uv";
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								}
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								int VisualShaderNodeScreenUVToSDF::get_output_port_count() const {
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									return 1;
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								}
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								VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const {
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									return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
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								}
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								String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const {
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									return "";
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								}
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								bool VisualShaderNodeScreenUVToSDF::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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									if (p_port == 0) {
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										return true;
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									}
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									return false;
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								}
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								String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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									return "		" + p_output_vars[0] + " = screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0]) + ");\n";
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								}
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								VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() {
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								}
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								// VisualShaderNodeTextureSDF
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								String VisualShaderNodeTextureSDF::get_caption() const {
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									return "TextureSDF";
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								}
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								int VisualShaderNodeTextureSDF::get_input_port_count() const {
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									return 1;
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								}
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								VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_input_port_type(int p_port) const {
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									return PORT_TYPE_VECTOR_2D;
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								}
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								String VisualShaderNodeTextureSDF::get_input_port_name(int p_port) const {
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									return "sdf_pos";
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								}
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								int VisualShaderNodeTextureSDF::get_output_port_count() const {
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									return 1;
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								}
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								VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_output_port_type(int p_port) const {
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									return PORT_TYPE_SCALAR;
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								}
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								String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									return "";
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							| 
								
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							 | 
							
							
								}
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							| 
								
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							 | 
							
								
							 | 
							
							
								String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return "		" + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n";
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 
									 
								 
							 | 
							
								
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							 | 
							
							
								}
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							 | 
							
							
								VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() {
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
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								// VisualShaderNodeTextureSDFNormal
							 | 
						
					
						
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								String VisualShaderNodeTextureSDFNormal::get_caption() const {
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							 | 
							
								
							 | 
							
							
									return "TextureSDFNormal";
							 | 
						
					
						
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							 | 
							
							
								}
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							 | 
							
							
								int VisualShaderNodeTextureSDFNormal::get_input_port_count() const {
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							 | 
							
								
							 | 
							
							
									return 1;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
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							 | 
							
							
								VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_input_port_type(int p_port) const {
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											2022-02-07 08:46:51 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return PORT_TYPE_VECTOR_2D;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
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							| 
								
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							 | 
							
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								String VisualShaderNodeTextureSDFNormal::get_input_port_name(int p_port) const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									return "sdf_pos";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
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							| 
								
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							 | 
							
								
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							 | 
							
								
							 | 
							
							
								int VisualShaderNodeTextureSDFNormal::get_output_port_count() const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									return 1;
							 | 
						
					
						
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							 | 
							
							
								}
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							| 
								
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							 | 
							
								
							 | 
							
							
								VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const {
							 | 
						
					
						
							
								
									
										
										
										
											2023-02-10 15:10:38 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
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							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return "";
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return "		" + p_output_vars[0] + " = texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n";
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
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							 | 
							
							
								
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
							
							
								// VisualShaderNodeSDFRaymarch
							 | 
						
					
						
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							 | 
						
					
						
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							 | 
							
							
								String VisualShaderNodeSDFRaymarch::get_caption() const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return "SDFRaymarch";
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								int VisualShaderNodeSDFRaymarch::get_input_port_count() const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return 2;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
							
								VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_input_port_type(int p_port) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (p_port == 0 || p_port == 1) {
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return PORT_TYPE_VECTOR_2D;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									return PORT_TYPE_SCALAR;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								String VisualShaderNodeSDFRaymarch::get_input_port_name(int p_port) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (p_port == 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return "from_pos";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else if (p_port == 1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return "to_pos";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return String();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								int VisualShaderNodeSDFRaymarch::get_output_port_count() const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return 3;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_output_port_type(int p_port) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (p_port == 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return PORT_TYPE_SCALAR;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else if (p_port == 1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return PORT_TYPE_BOOLEAN;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else if (p_port == 2) {
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return PORT_TYPE_VECTOR_2D;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return PORT_TYPE_SCALAR;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								String VisualShaderNodeSDFRaymarch::get_output_port_name(int p_port) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (p_port == 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return "distance";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else if (p_port == 1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return "hit";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else if (p_port == 2) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return "end_pos";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return String();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									String code;
							 | 
						
					
						
							| 
								
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							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									code += "		{\n";
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-12-09 03:42:46 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (p_input_vars[0].is_empty()) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										code += "				vec2 __from_pos = vec2(0.0f);\n";
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else {
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										code += "				vec2 __from_pos = " + p_input_vars[0] + ";\n";
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-12-09 03:42:46 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (p_input_vars[1].is_empty()) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										code += "				vec2 __to_pos = vec2(0.0f);\n";
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else {
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										code += "				vec2 __to_pos = " + p_input_vars[1] + ";\n";
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									code += "\n				vec2 __at = __from_pos;\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "				float __max_dist = distance(__from_pos, __to_pos);\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "				vec2 __dir = normalize(__to_pos - __from_pos);\n\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "				float __accum = 0.0f;\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "				while(__accum < __max_dist) {\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "						float __d = texture_sdf(__at);\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "						__accum += __d;\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "						if (__d < 0.01f) {\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "								break;\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "						}\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "						__at += __d * __dir;\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "				}\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "				float __dist = min(__max_dist, __accum);\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "				" + p_output_vars[0] + " = __dist;\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									code += "				" + p_output_vars[1] + " = __accum < __max_dist;\n";
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									code += "				" + p_output_vars[2] + " = __from_pos + __dir * __dist;\n";
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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									code += "		}\n";
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											2020-11-27 10:00:23 +03:00
										 
									 
								 
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									return code;
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								}
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								VisualShaderNodeSDFRaymarch::VisualShaderNodeSDFRaymarch() {
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									simple_decl = false;
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								}
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