2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/**************************************************************************/
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								/*  scene_string_names.h                                                  */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifndef SCENE_STRING_NAMES_H
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								#define SCENE_STRING_NAMES_H
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											2020-11-07 19:33:38 -03:00
										 
									 
								 
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								#include "core/string/node_path.h"
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								#include "core/string/string_name.h"
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											2020-02-21 23:26:13 +01:00
										 
									 
								 
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								class SceneStringNames {
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									friend void register_scene_types();
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									friend void unregister_scene_types();
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									static SceneStringNames *singleton;
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									static void create() { singleton = memnew(SceneStringNames); }
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									static void free() {
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										memdelete(singleton);
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											2020-04-02 01:20:12 +02:00
										 
									 
								 
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										singleton = nullptr;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									}
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									SceneStringNames();
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								public:
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									_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
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									StringName resized;
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									StringName draw;
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											2020-12-08 10:02:17 +00:00
										 
									 
								 
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									StringName hidden;
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									StringName visibility_changed;
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									StringName input_event;
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											2017-01-08 16:28:12 -03:00
										 
									 
								 
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									StringName gui_input;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									StringName item_rect_changed;
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											2017-06-28 17:00:18 -03:00
										 
									 
								 
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									StringName shader;
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											2017-01-12 00:51:08 -03:00
										 
									 
								 
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									StringName tree_entered;
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											2018-01-12 08:28:39 -03:00
										 
									 
								 
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									StringName tree_exiting;
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									StringName tree_exited;
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											2018-01-20 21:57:59 +00:00
										 
									 
								 
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									StringName ready;
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									StringName size_flags_changed;
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									StringName minimum_size_changed;
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											2016-04-06 17:14:38 +03:00
										 
									 
								 
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									StringName sleeping_state_changed;
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									StringName update;
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											2015-01-08 00:41:34 -03:00
										 
									 
								 
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									StringName updated;
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									StringName line_separation;
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									StringName font;
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									StringName font_size;
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									StringName font_color;
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									StringName mouse_entered;
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									StringName mouse_exited;
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									StringName mouse_shape_entered;
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									StringName mouse_shape_exited;
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									StringName focus_entered;
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									StringName focus_exited;
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									StringName pre_sort_children;
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									StringName sort_children;
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									StringName finished;
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									StringName animation_finished;
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									StringName animation_changed;
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									StringName animation_started;
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									StringName RESET;
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									StringName pose_updated;
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									StringName skeleton_updated;
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									StringName bone_enabled_changed;
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									StringName show_rest_only_changed;
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									StringName body_shape_entered;
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									StringName body_entered;
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									StringName body_shape_exited;
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									StringName body_exited;
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											2017-01-12 00:51:08 -03:00
										 
									 
								 
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									StringName area_shape_entered;
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									StringName area_shape_exited;
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											2015-03-17 00:45:25 -03:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									StringName _ready;
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									StringName screen_entered;
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									StringName screen_exited;
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									StringName _spatial_editor_group;
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									StringName _request_gizmo;
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									StringName offset;
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									StringName rotation_mode;
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											2014-07-06 11:49:27 -03:00
										 
									 
								 
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									StringName rotate;
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									StringName v_offset;
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									StringName h_offset;
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									StringName area_entered;
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									StringName area_exited;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2014-12-07 02:04:20 -03:00
										 
									 
								 
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									StringName frame_changed;
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											2021-06-12 07:44:38 +03:00
										 
									 
								 
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									StringName texture_changed;
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											2014-09-15 11:33:30 -03:00
										 
									 
								 
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											2015-06-29 00:29:49 -03:00
										 
									 
								 
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									StringName autoplay;
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									StringName blend_times;
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									StringName speed;
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									NodePath path_pp;
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											2023-09-04 17:01:33 +02:00
										 
									 
								 
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									StringName default_; // "default", conflict with C++ keyword.
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											2014-05-29 10:56:39 -03:00
										 
									 
								 
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											2016-05-17 18:27:15 -03:00
										 
									 
								 
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									StringName node_configuration_warning_changed;
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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									StringName output;
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											2023-08-07 17:33:07 +02:00
										 
									 
								 
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									StringName Master;
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											2020-03-06 14:00:16 -03:00
										 
									 
								 
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									StringName window_input;
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									StringName theme_changed;
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											2020-04-16 23:52:00 -03:00
										 
									 
								 
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									StringName shader_overrides_group;
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									StringName shader_overrides_group_active;
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											2020-03-04 13:36:09 -03:00
										 
									 
								 
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											2024-05-14 09:40:21 +02:00
										 
									 
								 
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									StringName pressed;
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											2024-05-14 14:13:31 +02:00
										 
									 
								 
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									StringName id_pressed;
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											2024-06-01 13:15:13 +03:00
										 
									 
								 
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									StringName toggled;
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											2024-05-14 15:50:53 +02:00
										 
									 
								 
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									StringName panel;
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											2024-05-14 14:21:31 +02:00
										 
									 
								 
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									StringName item_selected;
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											2024-05-14 14:28:18 +02:00
										 
									 
								 
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									StringName confirmed;
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											2024-05-14 11:42:00 +02:00
										 
									 
								 
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									StringName text_changed;
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											2024-09-25 16:01:36 +02:00
										 
									 
								 
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									StringName text_submitted;
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											2024-05-14 11:42:00 +02:00
										 
									 
								 
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									StringName value_changed;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								};
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											2023-09-04 17:01:33 +02:00
										 
									 
								 
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								#define SceneStringName(m_name) SceneStringNames::get_singleton()->m_name
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#endif // SCENE_STRING_NAMES_H
							 |