2019-06-11 15:31:23 +02:00
										 
									 
								 
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								/**************************************************************************/
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								/*  audio_effect_spectrum_analyzer.h                                      */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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											2019-04-10 12:57:03 -03:00
										 
									 
								 
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								#ifndef AUDIO_EFFECT_SPECTRUM_ANALYZER_H
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								#define AUDIO_EFFECT_SPECTRUM_ANALYZER_H
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								#include "servers/audio/audio_effect.h"
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								class AudioEffectSpectrumAnalyzer;
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								class AudioEffectSpectrumAnalyzerInstance : public AudioEffectInstance {
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									GDCLASS(AudioEffectSpectrumAnalyzerInstance, AudioEffectInstance);
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								public:
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									enum MagnitudeMode {
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										MAGNITUDE_AVERAGE,
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										MAGNITUDE_MAX,
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									};
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								private:
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									friend class AudioEffectSpectrumAnalyzer;
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									Ref<AudioEffectSpectrumAnalyzer> base;
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											2020-03-17 07:33:00 +01:00
										 
									 
								 
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									Vector<Vector<AudioFrame>> fft_history;
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									Vector<float> temporal_fft;
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									int temporal_fft_pos;
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									int fft_size;
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									int fft_count;
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									int fft_pos;
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									float mix_rate;
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									uint64_t last_fft_time;
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								protected:
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									static void _bind_methods();
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								public:
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											2020-07-10 11:34:39 +01:00
										 
									 
								 
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									virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
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									Vector2 get_magnitude_for_frequency_range(float p_begin, float p_end, MagnitudeMode p_mode = MAGNITUDE_MAX) const;
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								};
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								VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzerInstance::MagnitudeMode)
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								class AudioEffectSpectrumAnalyzer : public AudioEffect {
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									GDCLASS(AudioEffectSpectrumAnalyzer, AudioEffect);
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								public:
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									enum FFTSize {
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										FFT_SIZE_256,
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										FFT_SIZE_512,
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										FFT_SIZE_1024,
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										FFT_SIZE_2048,
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										FFT_SIZE_4096,
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										FFT_SIZE_MAX
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									};
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								public:
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									friend class AudioEffectSpectrumAnalyzerInstance;
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									float buffer_length;
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									float tapback_pos;
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									FFTSize fft_size;
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								protected:
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									static void _bind_methods();
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								public:
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									Ref<AudioEffectInstance> instantiate() override;
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									void set_buffer_length(float p_seconds);
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									float get_buffer_length() const;
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									void set_tap_back_pos(float p_seconds);
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									float get_tap_back_pos() const;
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									void set_fft_size(FFTSize);
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									FFTSize get_fft_size() const;
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									AudioEffectSpectrumAnalyzer();
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								};
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								VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzer::FFTSize);
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								#endif // AUDIO_EFFECT_SPECTRUM_ANALYZER_H
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