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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  xr_face_tracker.h                                                     */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
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							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
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							|  |  |  | /*                                                                        */ | 
					
						
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							|  |  |  | 
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							|  |  |  | #ifndef XR_FACE_TRACKER_H
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							|  |  |  | #define XR_FACE_TRACKER_H
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							|  |  |  | 
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										 |  |  | #include "servers/xr/xr_tracker.h"
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										 |  |  | 
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							|  |  |  | /**
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							|  |  |  | 	The XRFaceTracker class provides face blend shape weights. | 
					
						
							|  |  |  | 
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							|  |  |  | 	The supported blend shapes are based on the Unified Expressions | 
					
						
							|  |  |  | 	standard, and as such have a well defined mapping to ARKit, SRanipal, | 
					
						
							|  |  |  | 	and Meta Movement standards. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | class XRFaceTracker : public XRTracker { | 
					
						
							|  |  |  | 	GDCLASS(XRFaceTracker, XRTracker); | 
					
						
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										 |  |  | 	_THREAD_SAFE_CLASS_ | 
					
						
							|  |  |  | 
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							|  |  |  | public: | 
					
						
							|  |  |  | 	enum BlendShapeEntry { | 
					
						
							|  |  |  | 		// Base Shapes
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							|  |  |  | 		FT_EYE_LOOK_OUT_RIGHT, // Right eye looks outwards.
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							|  |  |  | 		FT_EYE_LOOK_IN_RIGHT, // Right eye looks inwards.
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							|  |  |  | 		FT_EYE_LOOK_UP_RIGHT, // Right eye looks upwards.
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							|  |  |  | 		FT_EYE_LOOK_DOWN_RIGHT, // Right eye looks downwards.
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							|  |  |  | 		FT_EYE_LOOK_OUT_LEFT, // Left eye looks outwards.
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							|  |  |  | 		FT_EYE_LOOK_IN_LEFT, // Left eye looks inwards.
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							|  |  |  | 		FT_EYE_LOOK_UP_LEFT, // Left eye looks upwards.
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							|  |  |  | 		FT_EYE_LOOK_DOWN_LEFT, // Left eye looks downwards.
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							|  |  |  | 		FT_EYE_CLOSED_RIGHT, // Closes the right eyelid.
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							|  |  |  | 		FT_EYE_CLOSED_LEFT, // Closes the left eyelid.
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							|  |  |  | 		FT_EYE_SQUINT_RIGHT, // Squeezes the right eye socket muscles.
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							|  |  |  | 		FT_EYE_SQUINT_LEFT, // Squeezes the left eye socket muscles.
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							|  |  |  | 		FT_EYE_WIDE_RIGHT, // Right eyelid widens beyond relaxed.
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							|  |  |  | 		FT_EYE_WIDE_LEFT, // Left eyelid widens beyond relaxed.
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							|  |  |  | 		FT_EYE_DILATION_RIGHT, // Dilates the right eye pupil.
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							|  |  |  | 		FT_EYE_DILATION_LEFT, // Dilates the left eye pupil.
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							|  |  |  | 		FT_EYE_CONSTRICT_RIGHT, // Constricts the right eye pupil.
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							|  |  |  | 		FT_EYE_CONSTRICT_LEFT, // Constricts the left eye pupil.
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							|  |  |  | 		FT_BROW_PINCH_RIGHT, // Right eyebrow pinches in.
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							|  |  |  | 		FT_BROW_PINCH_LEFT, // Left eyebrow pinches in.
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							|  |  |  | 		FT_BROW_LOWERER_RIGHT, // Outer right eyebrow pulls down.
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							|  |  |  | 		FT_BROW_LOWERER_LEFT, // Outer left eyebrow pulls down.
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							|  |  |  | 		FT_BROW_INNER_UP_RIGHT, // Inner right eyebrow pulls up.
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							|  |  |  | 		FT_BROW_INNER_UP_LEFT, // Inner left eyebrow pulls up.
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							|  |  |  | 		FT_BROW_OUTER_UP_RIGHT, // Outer right eyebrow pulls up.
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							|  |  |  | 		FT_BROW_OUTER_UP_LEFT, // Outer left eyebrow pulls up.
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							|  |  |  | 		FT_NOSE_SNEER_RIGHT, // Right side face sneers.
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							|  |  |  | 		FT_NOSE_SNEER_LEFT, // Left side face sneers.
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							|  |  |  | 		FT_NASAL_DILATION_RIGHT, // Right side nose canal dilates.
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							|  |  |  | 		FT_NASAL_DILATION_LEFT, // Left side nose canal dilates.
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							|  |  |  | 		FT_NASAL_CONSTRICT_RIGHT, // Right side nose canal constricts.
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							|  |  |  | 		FT_NASAL_CONSTRICT_LEFT, // Left side nose canal constricts.
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							|  |  |  | 		FT_CHEEK_SQUINT_RIGHT, // Raises the right side cheek.
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							|  |  |  | 		FT_CHEEK_SQUINT_LEFT, // Raises the left side cheek.
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							|  |  |  | 		FT_CHEEK_PUFF_RIGHT, // Puffs the right side cheek.
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							|  |  |  | 		FT_CHEEK_PUFF_LEFT, // Puffs the left side cheek.
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							|  |  |  | 		FT_CHEEK_SUCK_RIGHT, // Sucks in the right side cheek.
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							|  |  |  | 		FT_CHEEK_SUCK_LEFT, // Sucks in the left side cheek.
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							|  |  |  | 		FT_JAW_OPEN, // Opens jawbone.
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							|  |  |  | 		FT_MOUTH_CLOSED, // Closes the mouth.
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							|  |  |  | 		FT_JAW_RIGHT, // Pushes jawbone right.
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							|  |  |  | 		FT_JAW_LEFT, // Pushes jawbone left.
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							|  |  |  | 		FT_JAW_FORWARD, // Pushes jawbone forward.
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							|  |  |  | 		FT_JAW_BACKWARD, // Pushes jawbone backward.
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							|  |  |  | 		FT_JAW_CLENCH, // Flexes jaw muscles.
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							|  |  |  | 		FT_JAW_MANDIBLE_RAISE, // Raises the jawbone.
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							|  |  |  | 		FT_LIP_SUCK_UPPER_RIGHT, // Upper right lip part tucks in the mouth.
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							|  |  |  | 		FT_LIP_SUCK_UPPER_LEFT, // Upper left lip part tucks in the mouth.
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							|  |  |  | 		FT_LIP_SUCK_LOWER_RIGHT, // Lower right lip part tucks in the mouth.
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							|  |  |  | 		FT_LIP_SUCK_LOWER_LEFT, // Lower left lip part tucks in the mouth.
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							|  |  |  | 		FT_LIP_SUCK_CORNER_RIGHT, // Right lip corner folds into the mouth.
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							|  |  |  | 		FT_LIP_SUCK_CORNER_LEFT, // Left lip corner folds into the mouth.
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							|  |  |  | 		FT_LIP_FUNNEL_UPPER_RIGHT, // Upper right lip part pushes into a funnel.
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							|  |  |  | 		FT_LIP_FUNNEL_UPPER_LEFT, // Upper left lip part pushes into a funnel.
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							|  |  |  | 		FT_LIP_FUNNEL_LOWER_RIGHT, // Lower right lip part pushes into a funnel.
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							|  |  |  | 		FT_LIP_FUNNEL_LOWER_LEFT, // Lower left lip part pushes into a funnel.
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							|  |  |  | 		FT_LIP_PUCKER_UPPER_RIGHT, // Upper right lip part pushes outwards.
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							|  |  |  | 		FT_LIP_PUCKER_UPPER_LEFT, // Upper left lip part pushes outwards.
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							|  |  |  | 		FT_LIP_PUCKER_LOWER_RIGHT, // Lower right lip part pushes outwards.
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							|  |  |  | 		FT_LIP_PUCKER_LOWER_LEFT, // Lower left lip part pushes outwards.
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							|  |  |  | 		FT_MOUTH_UPPER_UP_RIGHT, // Upper right part of the lip pulls up.
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							|  |  |  | 		FT_MOUTH_UPPER_UP_LEFT, // Upper left part of the lip pulls up.
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							|  |  |  | 		FT_MOUTH_LOWER_DOWN_RIGHT, // Lower right part of the lip pulls up.
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							|  |  |  | 		FT_MOUTH_LOWER_DOWN_LEFT, // Lower left part of the lip pulls up.
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							|  |  |  | 		FT_MOUTH_UPPER_DEEPEN_RIGHT, // Upper right lip part pushes in the cheek.
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							|  |  |  | 		FT_MOUTH_UPPER_DEEPEN_LEFT, // Upper left lip part pushes in the cheek.
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							|  |  |  | 		FT_MOUTH_UPPER_RIGHT, // Moves upper lip right.
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							|  |  |  | 		FT_MOUTH_UPPER_LEFT, // Moves upper lip left.
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							|  |  |  | 		FT_MOUTH_LOWER_RIGHT, // Moves lower lip right.
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							|  |  |  | 		FT_MOUTH_LOWER_LEFT, // Moves lower lip left.
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							|  |  |  | 		FT_MOUTH_CORNER_PULL_RIGHT, // Right lip corner pulls diagonally up and out.
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							|  |  |  | 		FT_MOUTH_CORNER_PULL_LEFT, // Left lip corner pulls diagonally up and out.
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							|  |  |  | 		FT_MOUTH_CORNER_SLANT_RIGHT, // Right corner lip slants up.
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							|  |  |  | 		FT_MOUTH_CORNER_SLANT_LEFT, // Left corner lip slants up.
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							|  |  |  | 		FT_MOUTH_FROWN_RIGHT, // Right corner lip pulls down.
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							|  |  |  | 		FT_MOUTH_FROWN_LEFT, // Left corner lip pulls down.
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							|  |  |  | 		FT_MOUTH_STRETCH_RIGHT, // Mouth corner lip pulls out and down.
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							|  |  |  | 		FT_MOUTH_STRETCH_LEFT, // Mouth corner lip pulls out and down.
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							|  |  |  | 		FT_MOUTH_DIMPLE_RIGHT, // Right lip corner is pushed backwards.
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							|  |  |  | 		FT_MOUTH_DIMPLE_LEFT, // Left lip corner is pushed backwards.
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							|  |  |  | 		FT_MOUTH_RAISER_UPPER, // Raises and slightly pushes out the upper mouth.
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							|  |  |  | 		FT_MOUTH_RAISER_LOWER, // Raises and slightly pushes out the lower mouth.
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							|  |  |  | 		FT_MOUTH_PRESS_RIGHT, // Right side lips press and flatten together vertically.
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							|  |  |  | 		FT_MOUTH_PRESS_LEFT, // Left side lips press and flatten together vertically.
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							|  |  |  | 		FT_MOUTH_TIGHTENER_RIGHT, // Right side lips squeeze together horizontally.
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							|  |  |  | 		FT_MOUTH_TIGHTENER_LEFT, // Left side lips squeeze together horizontally.
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							|  |  |  | 		FT_TONGUE_OUT, // Tongue visibly sticks out of the mouth.
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							|  |  |  | 		FT_TONGUE_UP, // Tongue points upwards.
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							|  |  |  | 		FT_TONGUE_DOWN, // Tongue points downwards.
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							|  |  |  | 		FT_TONGUE_RIGHT, // Tongue points right.
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							|  |  |  | 		FT_TONGUE_LEFT, // Tongue points left.
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							|  |  |  | 		FT_TONGUE_ROLL, // Sides of the tongue funnel, creating a roll.
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							|  |  |  | 		FT_TONGUE_BLEND_DOWN, // Tongue arches up then down inside the mouth.
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							|  |  |  | 		FT_TONGUE_CURL_UP, // Tongue arches down then up inside the mouth.
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							|  |  |  | 		FT_TONGUE_SQUISH, // Tongue squishes together and thickens.
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							|  |  |  | 		FT_TONGUE_FLAT, // Tongue flattens and thins out.
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							|  |  |  | 		FT_TONGUE_TWIST_RIGHT, // Tongue tip rotates clockwise, with the rest following gradually.
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							|  |  |  | 		FT_TONGUE_TWIST_LEFT, // Tongue tip rotates counter-clockwise, with the rest following gradually.
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							|  |  |  | 		FT_SOFT_PALATE_CLOSE, // Inner mouth throat closes.
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							|  |  |  | 		FT_THROAT_SWALLOW, // The Adam's apple visibly swallows.
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							|  |  |  | 		FT_NECK_FLEX_RIGHT, // Right side neck visibly flexes.
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							|  |  |  | 		FT_NECK_FLEX_LEFT, // Left side neck visibly flexes.
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							|  |  |  | 		// Blended Shapes
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							|  |  |  | 		FT_EYE_CLOSED, // Closes both eye lids.
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							|  |  |  | 		FT_EYE_WIDE, // Widens both eye lids.
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							|  |  |  | 		FT_EYE_SQUINT, // Squints both eye lids.
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							|  |  |  | 		FT_EYE_DILATION, // Dilates both pupils.
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							|  |  |  | 		FT_EYE_CONSTRICT, // Constricts both pupils.
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							|  |  |  | 		FT_BROW_DOWN_RIGHT, // Pulls the right eyebrow down and in.
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							|  |  |  | 		FT_BROW_DOWN_LEFT, // Pulls the left eyebrow down and in.
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							|  |  |  | 		FT_BROW_DOWN, // Pulls both eyebrows down and in.
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							|  |  |  | 		FT_BROW_UP_RIGHT, // Right brow appears worried.
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							|  |  |  | 		FT_BROW_UP_LEFT, // Left brow appears worried.
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							|  |  |  | 		FT_BROW_UP, // Both brows appear worried.
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							|  |  |  | 		FT_NOSE_SNEER, // Entire face sneers.
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							|  |  |  | 		FT_NASAL_DILATION, // Both nose canals dilate.
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							|  |  |  | 		FT_NASAL_CONSTRICT, // Both nose canals constrict.
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							|  |  |  | 		FT_CHEEK_PUFF, // Puffs both cheeks.
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							|  |  |  | 		FT_CHEEK_SUCK, // Sucks in both cheeks.
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							|  |  |  | 		FT_CHEEK_SQUINT, // Raises both cheeks.
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							|  |  |  | 		FT_LIP_SUCK_UPPER, // Tucks in the upper lips.
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							|  |  |  | 		FT_LIP_SUCK_LOWER, // Tucks in the lower lips.
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							|  |  |  | 		FT_LIP_SUCK, // Tucks in both lips.
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							|  |  |  | 		FT_LIP_FUNNEL_UPPER, // Funnels in the upper lips.
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							|  |  |  | 		FT_LIP_FUNNEL_LOWER, // Funnels in the lower lips.
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							|  |  |  | 		FT_LIP_FUNNEL, // Funnels in both lips.
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							|  |  |  | 		FT_LIP_PUCKER_UPPER, // Upper lip part pushes outwards.
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							|  |  |  | 		FT_LIP_PUCKER_LOWER, // Lower lip part pushes outwards.
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							|  |  |  | 		FT_LIP_PUCKER, // Lips push outwards.
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							|  |  |  | 		FT_MOUTH_UPPER_UP, // Raises the upper lips.
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							|  |  |  | 		FT_MOUTH_LOWER_DOWN, // Lowers the lower lips.
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							|  |  |  | 		FT_MOUTH_OPEN, // Mouth opens, revealing teeth.
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							|  |  |  | 		FT_MOUTH_RIGHT, // Moves mouth right.
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							|  |  |  | 		FT_MOUTH_LEFT, // Moves mouth left.
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							|  |  |  | 		FT_MOUTH_SMILE_RIGHT, // Right side of the mouth smiles.
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							|  |  |  | 		FT_MOUTH_SMILE_LEFT, // Left side of the mouth smiles.
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							|  |  |  | 		FT_MOUTH_SMILE, // Mouth expresses a smile.
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							|  |  |  | 		FT_MOUTH_SAD_RIGHT, // Right side of the mouth expresses sadness.
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							|  |  |  | 		FT_MOUTH_SAD_LEFT, // Left side of the mouth expresses sadness.
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							|  |  |  | 		FT_MOUTH_SAD, // Mouth expresses sadness.
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							|  |  |  | 		FT_MOUTH_STRETCH, // Mouth stretches.
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							|  |  |  | 		FT_MOUTH_DIMPLE, // Lip corners dimple.
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							|  |  |  | 		FT_MOUTH_TIGHTENER, // Mouth tightens.
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							|  |  |  | 		FT_MOUTH_PRESS, // Mouth presses together.
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							|  |  |  | 		FT_MAX // Maximum blend shape.
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							|  |  |  | 	}; | 
					
						
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										 |  |  | 	void set_tracker_type(XRServer::TrackerType p_type) override; | 
					
						
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										 |  |  | 	float get_blend_shape(BlendShapeEntry p_blend_shape) const; | 
					
						
							|  |  |  | 	void set_blend_shape(BlendShapeEntry p_blend_shape, float p_value); | 
					
						
							|  |  |  | 
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							|  |  |  | 	PackedFloat32Array get_blend_shapes() const; | 
					
						
							|  |  |  | 	void set_blend_shapes(const PackedFloat32Array &p_blend_shapes); | 
					
						
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										 |  |  | 	XRFaceTracker(); | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	float blend_shape_values[FT_MAX] = {}; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | VARIANT_ENUM_CAST(XRFaceTracker::BlendShapeEntry); | 
					
						
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							|  |  |  | #endif // XR_FACE_TRACKER_H
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