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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  test_input_event.h                                                    */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
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							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
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							|  |  |  | 
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							|  |  |  | #ifndef TEST_INPUT_EVENT_H
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							|  |  |  | #define TEST_INPUT_EVENT_H
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							|  |  |  | #include "core/input/input_event.h"
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							|  |  |  | #include "core/math/rect2.h"
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							|  |  |  | #include "core/os/memory.h"
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							|  |  |  | #include "core/variant/array.h"
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							|  |  |  | #include "tests/test_macros.h"
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							|  |  |  | namespace TestInputEvent { | 
					
						
							|  |  |  | TEST_CASE("[InputEvent] Signal is emitted when device is changed") { | 
					
						
							|  |  |  | 	Ref<InputEventKey> input_event; | 
					
						
							|  |  |  | 	input_event.instantiate(); | 
					
						
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										 |  |  | 	SIGNAL_WATCH(*input_event, CoreStringName(changed)); | 
					
						
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										 |  |  | 	Array args1; | 
					
						
							|  |  |  | 	Array empty_args; | 
					
						
							|  |  |  | 	empty_args.push_back(args1); | 
					
						
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							|  |  |  | 	input_event->set_device(1); | 
					
						
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							|  |  |  | 	SIGNAL_CHECK("changed", empty_args); | 
					
						
							|  |  |  | 	CHECK(input_event->get_device() == 1); | 
					
						
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										 |  |  | 	SIGNAL_UNWATCH(*input_event, CoreStringName(changed)); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | TEST_CASE("[InputEvent] Test accumulate") { | 
					
						
							|  |  |  | 	Ref<InputEventMouseMotion> iemm1, iemm2; | 
					
						
							|  |  |  | 	Ref<InputEventKey> iek; | 
					
						
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							|  |  |  | 	iemm1.instantiate(), iemm2.instantiate(); | 
					
						
							|  |  |  | 	iek.instantiate(); | 
					
						
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							|  |  |  | 	iemm1->set_button_mask(MouseButtonMask::LEFT); | 
					
						
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							|  |  |  | 	CHECK_FALSE(iemm1->accumulate(iemm2)); | 
					
						
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							|  |  |  | 	iemm2->set_button_mask(MouseButtonMask::LEFT); | 
					
						
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							|  |  |  | 	CHECK(iemm1->accumulate(iemm2)); | 
					
						
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							|  |  |  | 	CHECK_FALSE(iemm1->accumulate(iek)); | 
					
						
							|  |  |  | 	CHECK_FALSE(iemm2->accumulate(iek)); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | TEST_CASE("[InputEvent][SceneTree] Test methods that interact with the InputMap") { | 
					
						
							|  |  |  | 	const String mock_action = "mock_action"; | 
					
						
							|  |  |  | 	Ref<InputEventJoypadMotion> iejm; | 
					
						
							|  |  |  | 	iejm.instantiate(); | 
					
						
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							|  |  |  | 	InputMap::get_singleton()->add_action(mock_action, 0.5); | 
					
						
							|  |  |  | 	InputMap::get_singleton()->action_add_event(mock_action, iejm); | 
					
						
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							|  |  |  | 	CHECK(iejm->is_action_type()); | 
					
						
							|  |  |  | 	CHECK(iejm->is_action(mock_action)); | 
					
						
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							|  |  |  | 	CHECK(iejm->is_action_released(mock_action)); | 
					
						
							|  |  |  | 	CHECK(Math::is_equal_approx(iejm->get_action_strength(mock_action), 0.0f)); | 
					
						
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							|  |  |  | 	iejm->set_axis_value(0.8f); | 
					
						
							|  |  |  | 	// Since deadzone is 0.5, action_strength grows linearly from 0.5 to 1.0.
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							|  |  |  | 	CHECK(Math::is_equal_approx(iejm->get_action_strength(mock_action), 0.6f)); | 
					
						
							|  |  |  | 	CHECK(Math::is_equal_approx(iejm->get_action_raw_strength(mock_action), 0.8f)); | 
					
						
							|  |  |  | 	CHECK(iejm->is_action_pressed(mock_action)); | 
					
						
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							|  |  |  | 	InputMap::get_singleton()->erase_action(mock_action); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | TEST_CASE("[InputEvent] Test xformed_by") { | 
					
						
							|  |  |  | 	Ref<InputEventMouseMotion> iemm1; | 
					
						
							|  |  |  | 	iemm1.instantiate(); | 
					
						
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							|  |  |  | 	iemm1->set_position(Vector2(0.0f, 0.0f)); | 
					
						
							|  |  |  | 	Transform2D transform; | 
					
						
							|  |  |  | 	transform = transform.translated(Vector2(2.0f, 3.0f)); | 
					
						
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							|  |  |  | 	Ref<InputEventMouseMotion> iemm2 = iemm1->xformed_by(transform); | 
					
						
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							|  |  |  | 	CHECK(iemm2->get_position().is_equal_approx(Vector2(2.0f, 3.0f))); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | } // namespace TestInputEvent
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							|  |  |  | #endif // TEST_INPUT_EVENT_H
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