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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  test_config_file.h                                                    */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
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							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
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							|  |  |  | 
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							|  |  |  | #ifndef TEST_CONFIG_FILE_H
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							|  |  |  | #define TEST_CONFIG_FILE_H
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							|  |  |  | 
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							|  |  |  | #include "core/io/config_file.h"
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										 |  |  | #include "core/os/os.h"
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										 |  |  | 
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							|  |  |  | #include "tests/test_macros.h"
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							|  |  |  | 
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							|  |  |  | namespace TestConfigFile { | 
					
						
							|  |  |  | 
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							|  |  |  | TEST_CASE("[ConfigFile] Parsing well-formatted files") { | 
					
						
							|  |  |  | 	ConfigFile config_file; | 
					
						
							|  |  |  | 	// Formatting is intentionally hand-edited to see how human-friendly the parser is.
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							|  |  |  | 	const Error error = config_file.parse(R"( | 
					
						
							|  |  |  | [player] | 
					
						
							|  |  |  | 
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							|  |  |  | name = "Unnamed Player" | 
					
						
							|  |  |  | tagline="Waiting | 
					
						
							|  |  |  | for | 
					
						
							|  |  |  | Godot" | 
					
						
							|  |  |  | 
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							|  |  |  | color =Color(   0, 0.5,1, 1) ; Inline comment | 
					
						
							|  |  |  | position= Vector2( | 
					
						
							|  |  |  | 	3, | 
					
						
							|  |  |  | 	4 | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | 
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							|  |  |  | [graphics] | 
					
						
							|  |  |  | 
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							|  |  |  | antialiasing = true | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ; Testing comments and case-sensitivity... | 
					
						
							|  |  |  | antiAliasing = false | 
					
						
							|  |  |  | )"); | 
					
						
							|  |  |  | 
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							|  |  |  | 	CHECK_MESSAGE(error == OK, "The configuration file should parse successfully."); | 
					
						
							|  |  |  | 	CHECK_MESSAGE( | 
					
						
							|  |  |  | 			String(config_file.get_value("player", "name")) == "Unnamed Player", | 
					
						
							|  |  |  | 			"Reading `player/name` should return the expected value."); | 
					
						
							|  |  |  | 	CHECK_MESSAGE( | 
					
						
							|  |  |  | 			String(config_file.get_value("player", "tagline")) == "Waiting\nfor\nGodot", | 
					
						
							|  |  |  | 			"Reading `player/tagline` should return the expected value."); | 
					
						
							|  |  |  | 	CHECK_MESSAGE( | 
					
						
							|  |  |  | 			Color(config_file.get_value("player", "color")).is_equal_approx(Color(0, 0.5, 1)), | 
					
						
							|  |  |  | 			"Reading `player/color` should return the expected value."); | 
					
						
							|  |  |  | 	CHECK_MESSAGE( | 
					
						
							|  |  |  | 			Vector2(config_file.get_value("player", "position")).is_equal_approx(Vector2(3, 4)), | 
					
						
							|  |  |  | 			"Reading `player/position` should return the expected value."); | 
					
						
							|  |  |  | 	CHECK_MESSAGE( | 
					
						
							|  |  |  | 			bool(config_file.get_value("graphics", "antialiasing")), | 
					
						
							|  |  |  | 			"Reading `graphics/antialiasing` should return `true`."); | 
					
						
							|  |  |  | 	CHECK_MESSAGE( | 
					
						
							|  |  |  | 			bool(config_file.get_value("graphics", "antiAliasing")) == false, | 
					
						
							|  |  |  | 			"Reading `graphics/antiAliasing` should return `false`."); | 
					
						
							|  |  |  | 
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							|  |  |  | 	// An empty ConfigFile is valid.
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							|  |  |  | 	const Error error_empty = config_file.parse(""); | 
					
						
							|  |  |  | 	CHECK_MESSAGE(error_empty == OK, | 
					
						
							|  |  |  | 			"An empty configuration file should parse successfully."); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | TEST_CASE("[ConfigFile] Parsing malformatted file") { | 
					
						
							|  |  |  | 	ConfigFile config_file; | 
					
						
							|  |  |  | 	ERR_PRINT_OFF; | 
					
						
							|  |  |  | 	const Error error = config_file.parse(R"( | 
					
						
							|  |  |  | [player] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | name = "Unnamed Player"" ; Extraneous closing quote. | 
					
						
							|  |  |  | tagline = "Waiting\nfor\nGodot" | 
					
						
							|  |  |  | 
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							|  |  |  | color = Color(0, 0.5, 1) ; Missing 4th parameter. | 
					
						
							|  |  |  | position = Vector2( | 
					
						
							|  |  |  | 	3,, | 
					
						
							|  |  |  | 	4 | 
					
						
							|  |  |  | ) ; Extraneous comma. | 
					
						
							|  |  |  | 
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							|  |  |  | [graphics] | 
					
						
							|  |  |  | 
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							|  |  |  | antialiasing = true | 
					
						
							|  |  |  | antialiasing = false ; Duplicate key. | 
					
						
							|  |  |  | )"); | 
					
						
							|  |  |  | 	ERR_PRINT_ON; | 
					
						
							|  |  |  | 
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							|  |  |  | 	CHECK_MESSAGE(error == ERR_PARSE_ERROR, | 
					
						
							|  |  |  | 			"The configuration file shouldn't parse successfully."); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | TEST_CASE("[ConfigFile] Saving file") { | 
					
						
							|  |  |  | 	ConfigFile config_file; | 
					
						
							|  |  |  | 	config_file.set_value("player", "name", "Unnamed Player"); | 
					
						
							|  |  |  | 	config_file.set_value("player", "tagline", "Waiting\nfor\nGodot"); | 
					
						
							|  |  |  | 	config_file.set_value("player", "color", Color(0, 0.5, 1)); | 
					
						
							|  |  |  | 	config_file.set_value("player", "position", Vector2(3, 4)); | 
					
						
							|  |  |  | 	config_file.set_value("graphics", "antialiasing", true); | 
					
						
							|  |  |  | 	config_file.set_value("graphics", "antiAliasing", false); | 
					
						
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										 |  |  | 	config_file.set_value("quoted", String::utf8("静音"), 42); | 
					
						
							|  |  |  | 	config_file.set_value("quoted", "a=b", 7); | 
					
						
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										 |  |  | 
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							|  |  |  | #ifdef WINDOWS_ENABLED
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										 |  |  | 	const String config_path = OS::get_singleton()->get_environment("TEMP").path_join("config.ini"); | 
					
						
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										 |  |  | #else
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							|  |  |  | 	const String config_path = "/tmp/config.ini"; | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | 	config_file.save(config_path); | 
					
						
							|  |  |  | 
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							|  |  |  | 	// Expected contents of the saved ConfigFile.
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										 |  |  | 	const String contents = String::utf8(R"([player] | 
					
						
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							|  |  |  | name="Unnamed Player" | 
					
						
							|  |  |  | tagline="Waiting | 
					
						
							|  |  |  | for | 
					
						
							|  |  |  | Godot" | 
					
						
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										 |  |  | color=Color(0, 0.5, 1, 1) | 
					
						
							|  |  |  | position=Vector2(3, 4) | 
					
						
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										 |  |  | 
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							|  |  |  | [graphics] | 
					
						
							|  |  |  | 
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							|  |  |  | antialiasing=true | 
					
						
							|  |  |  | antiAliasing=false | 
					
						
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										 |  |  | 
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							|  |  |  | [quoted] | 
					
						
							|  |  |  | 
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							|  |  |  | "静音"=42 | 
					
						
							|  |  |  | "a=b"=7 | 
					
						
							|  |  |  | )"); | 
					
						
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										 |  |  | 	Ref<FileAccess> file = FileAccess::open(config_path, FileAccess::READ); | 
					
						
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										 |  |  | 	CHECK_MESSAGE(file->get_as_utf8_string() == contents, | 
					
						
							|  |  |  | 			"The saved configuration file should match the expected format."); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | } // namespace TestConfigFile
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							|  |  |  | 
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							|  |  |  | #endif // TEST_CONFIG_FILE_H
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