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			108 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			108 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/**************************************************************************/
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								/*  test_physics_material.h                                               */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef TEST_PHYSICS_MATERIAL_H
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								#define TEST_PHYSICS_MATERIAL_H
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								#include "scene/resources/physics_material.h"
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								#include "tests/test_macros.h"
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								namespace TestPhysics_material {
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								TEST_CASE("[Physics_material] Defaults") {
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									Ref<PhysicsMaterial> physics_material;
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									physics_material.instantiate();
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									CHECK(physics_material->get_friction() == 1.);
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									CHECK(physics_material->is_rough() == false);
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									CHECK(physics_material->get_bounce() == 0.);
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									CHECK(physics_material->is_absorbent() == false);
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								}
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								TEST_CASE("[Physics_material] Friction") {
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									Ref<PhysicsMaterial> physics_material;
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									physics_material.instantiate();
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									real_t friction = 0.314;
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									physics_material->set_friction(friction);
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									CHECK(physics_material->get_friction() == friction);
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								}
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								TEST_CASE("[Physics_material] Rough") {
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									Ref<PhysicsMaterial> physics_material;
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									physics_material.instantiate();
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									bool rough = true;
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									physics_material->set_rough(rough);
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									CHECK(physics_material->is_rough() == rough);
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									real_t friction = 0.314;
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									physics_material->set_friction(friction);
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									CHECK(physics_material->computed_friction() == -friction);
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									rough = false;
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									physics_material->set_rough(rough);
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									CHECK(physics_material->is_rough() == rough);
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									CHECK(physics_material->computed_friction() == friction);
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								}
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								TEST_CASE("[Physics_material] Bounce") {
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									Ref<PhysicsMaterial> physics_material;
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									physics_material.instantiate();
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									real_t bounce = 0.271;
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									physics_material->set_bounce(bounce);
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									CHECK(physics_material->get_bounce() == bounce);
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								}
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								TEST_CASE("[Physics_material] Absorbent") {
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									Ref<PhysicsMaterial> physics_material;
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									physics_material.instantiate();
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									bool absorbent = true;
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									physics_material->set_absorbent(absorbent);
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									CHECK(physics_material->is_absorbent() == absorbent);
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									real_t bounce = 0.271;
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									physics_material->set_bounce(bounce);
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									CHECK(physics_material->computed_bounce() == -bounce);
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									absorbent = false;
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									physics_material->set_absorbent(absorbent);
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									CHECK(physics_material->is_absorbent() == absorbent);
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									CHECK(physics_material->computed_bounce() == bounce);
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								}
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								} // namespace TestPhysics_material
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								#endif // TEST_PHYSICS_MATERIAL_H
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