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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  test_navigation_server_3d.h                                           */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef TEST_NAVIGATION_SERVER_3D_H
 | 
					
						
							|  |  |  | #define TEST_NAVIGATION_SERVER_3D_H
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "modules/navigation/nav_utils.h"
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										 |  |  | #include "scene/3d/mesh_instance_3d.h"
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										 |  |  | #include "scene/resources/3d/primitive_meshes.h"
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										 |  |  | #include "servers/navigation_server_3d.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | namespace TestNavigationServer3D { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | // TODO: Find a more generic way to create `Callable` mocks.
 | 
					
						
							|  |  |  | class CallableMock : public Object { | 
					
						
							|  |  |  | 	GDCLASS(CallableMock, Object); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	void function1(Variant arg0) { | 
					
						
							|  |  |  | 		function1_calls++; | 
					
						
							|  |  |  | 		function1_latest_arg0 = arg0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	unsigned function1_calls{ 0 }; | 
					
						
							|  |  |  | 	Variant function1_latest_arg0{}; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static inline Array build_array() { | 
					
						
							|  |  |  | 	return Array(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | template <typename... Targs> | 
					
						
							|  |  |  | static inline Array build_array(Variant item, Targs... Fargs) { | 
					
						
							|  |  |  | 	Array a = build_array(Fargs...); | 
					
						
							|  |  |  | 	a.push_front(item); | 
					
						
							|  |  |  | 	return a; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | struct GreaterThan { | 
					
						
							|  |  |  | 	bool operator()(int p_a, int p_b) const { return p_a > p_b; } | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct CompareArrayValues { | 
					
						
							|  |  |  | 	const int *array; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CompareArrayValues(const int *p_array) : | 
					
						
							|  |  |  | 			array(p_array) {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool operator()(uint32_t p_index_a, uint32_t p_index_b) const { | 
					
						
							|  |  |  | 		return array[p_index_a] < array[p_index_b]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct RegisterHeapIndexes { | 
					
						
							|  |  |  | 	uint32_t *indexes; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RegisterHeapIndexes(uint32_t *p_indexes) : | 
					
						
							|  |  |  | 			indexes(p_indexes) {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void operator()(uint32_t p_vector_index, uint32_t p_heap_index) { | 
					
						
							|  |  |  | 		indexes[p_vector_index] = p_heap_index; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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										 |  |  | TEST_SUITE("[Navigation]") { | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D] Server should be empty when initialized") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_server->get_maps().size(), 0); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("'ProcessInfo' should report all counters empty as well") { | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_POLYGON_COUNT), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_COUNT), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_MERGE_COUNT), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_CONNECTION_COUNT), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_FREE_COUNT), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D] Server should manage agent properly") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID agent = navigation_server->agent_create(); | 
					
						
							|  |  |  | 		CHECK(agent.is_valid()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("'ProcessInfo' should not report dangling agent") { | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Setters/getters should work") { | 
					
						
							|  |  |  | 			bool initial_use_3d_avoidance = navigation_server->agent_get_use_3d_avoidance(agent); | 
					
						
							|  |  |  | 			navigation_server->agent_set_use_3d_avoidance(agent, !initial_use_3d_avoidance); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
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										 |  |  | 
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										 |  |  | 			CHECK_EQ(navigation_server->agent_get_use_3d_avoidance(agent), !initial_use_3d_avoidance); | 
					
						
							|  |  |  | 			// TODO: Add remaining setters/getters once the missing getters are added.
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("'ProcessInfo' should report agent with active map") { | 
					
						
							|  |  |  | 			RID map = navigation_server->map_create(); | 
					
						
							|  |  |  | 			CHECK(map.is_valid()); | 
					
						
							|  |  |  | 			navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 			navigation_server->agent_set_map(agent, map); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 1); | 
					
						
							|  |  |  | 			navigation_server->agent_set_map(agent, RID()); | 
					
						
							|  |  |  | 			navigation_server->free(map); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
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										 |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->free(agent); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D] Server should manage map properly") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		RID map; | 
					
						
							|  |  |  | 		CHECK_FALSE(map.is_valid()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Queries against invalid map should return empty or invalid values") { | 
					
						
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										 |  |  | 			ERR_PRINT_OFF; | 
					
						
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										 |  |  | 			CHECK_EQ(navigation_server->map_get_closest_point(map, Vector3(7, 7, 7)), Vector3()); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_closest_point_normal(map, Vector3(7, 7, 7)), Vector3()); | 
					
						
							|  |  |  | 			CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector3(7, 7, 7)).is_valid()); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true), Vector3()); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false), Vector3()); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true).size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false).size(), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D); | 
					
						
							|  |  |  | 			query_parameters->set_map(map); | 
					
						
							|  |  |  | 			query_parameters->set_start_position(Vector3(7, 7, 7)); | 
					
						
							|  |  |  | 			query_parameters->set_target_position(Vector3(8, 8, 8)); | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D); | 
					
						
							|  |  |  | 			navigation_server->query_path(query_parameters, query_result); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_types().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_rids().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_owner_ids().size(), 0); | 
					
						
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										 |  |  | 			ERR_PRINT_ON; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		map = navigation_server->map_create(); | 
					
						
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										 |  |  | 		CHECK(map.is_valid()); | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_server->get_maps().size(), 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("'ProcessInfo' should not report inactive map") { | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Setters/getters should work") { | 
					
						
							|  |  |  | 			navigation_server->map_set_cell_size(map, 0.55); | 
					
						
							|  |  |  | 			navigation_server->map_set_edge_connection_margin(map, 0.66); | 
					
						
							|  |  |  | 			navigation_server->map_set_link_connection_radius(map, 0.77); | 
					
						
							|  |  |  | 			navigation_server->map_set_up(map, Vector3(1, 0, 0)); | 
					
						
							|  |  |  | 			bool initial_use_edge_connections = navigation_server->map_get_use_edge_connections(map); | 
					
						
							|  |  |  | 			navigation_server->map_set_use_edge_connections(map, !initial_use_edge_connections); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 			CHECK_EQ(navigation_server->map_get_cell_size(map), doctest::Approx(0.55)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_edge_connection_margin(map), doctest::Approx(0.66)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_link_connection_radius(map), doctest::Approx(0.77)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_up(map), Vector3(1, 0, 0)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_use_edge_connections(map), !initial_use_edge_connections); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("'ProcessInfo' should report map iff active") { | 
					
						
							|  |  |  | 			navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK(navigation_server->map_is_active(map)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 1); | 
					
						
							|  |  |  | 			navigation_server->map_set_active(map, false); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Number of agents should be reported properly") { | 
					
						
							|  |  |  | 			RID agent = navigation_server->agent_create(); | 
					
						
							|  |  |  | 			CHECK(agent.is_valid()); | 
					
						
							|  |  |  | 			navigation_server->agent_set_map(agent, map); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_agents(map).size(), 1); | 
					
						
							|  |  |  | 			navigation_server->free(agent); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_agents(map).size(), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		SUBCASE("Number of links should be reported properly") { | 
					
						
							|  |  |  | 			RID link = navigation_server->link_create(); | 
					
						
							|  |  |  | 			CHECK(link.is_valid()); | 
					
						
							|  |  |  | 			navigation_server->link_set_map(link, map); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_links(map).size(), 1); | 
					
						
							|  |  |  | 			navigation_server->free(link); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_links(map).size(), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Number of obstacles should be reported properly") { | 
					
						
							|  |  |  | 			RID obstacle = navigation_server->obstacle_create(); | 
					
						
							|  |  |  | 			CHECK(obstacle.is_valid()); | 
					
						
							|  |  |  | 			navigation_server->obstacle_set_map(obstacle, map); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 1); | 
					
						
							|  |  |  | 			navigation_server->free(obstacle); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Number of regions should be reported properly") { | 
					
						
							|  |  |  | 			RID region = navigation_server->region_create(); | 
					
						
							|  |  |  | 			CHECK(region.is_valid()); | 
					
						
							|  |  |  | 			navigation_server->region_set_map(region, map); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_regions(map).size(), 1); | 
					
						
							|  |  |  | 			navigation_server->free(region); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_regions(map).size(), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Queries against empty map should return empty or invalid values") { | 
					
						
							|  |  |  | 			navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-20 22:58:41 +02:00
										 |  |  | 			ERR_PRINT_OFF; | 
					
						
							| 
									
										
										
										
											2023-06-20 19:17:21 +02:00
										 |  |  | 			CHECK_EQ(navigation_server->map_get_closest_point(map, Vector3(7, 7, 7)), Vector3()); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_closest_point_normal(map, Vector3(7, 7, 7)), Vector3()); | 
					
						
							|  |  |  | 			CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector3(7, 7, 7)).is_valid()); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true), Vector3()); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false), Vector3()); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true).size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false).size(), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D); | 
					
						
							|  |  |  | 			query_parameters->set_map(map); | 
					
						
							|  |  |  | 			query_parameters->set_start_position(Vector3(7, 7, 7)); | 
					
						
							|  |  |  | 			query_parameters->set_target_position(Vector3(8, 8, 8)); | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D); | 
					
						
							|  |  |  | 			navigation_server->query_path(query_parameters, query_result); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_types().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_rids().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_owner_ids().size(), 0); | 
					
						
							| 
									
										
										
										
											2023-08-20 22:58:41 +02:00
										 |  |  | 			ERR_PRINT_ON; | 
					
						
							| 
									
										
										
										
											2023-06-20 19:17:21 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			navigation_server->map_set_active(map, false); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-06-19 23:41:24 +02:00
										 |  |  | 		navigation_server->free(map); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to actually remove map.
 | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_server->get_maps().size(), 0); | 
					
						
							| 
									
										
										
										
											2023-02-11 20:59:06 +01:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2023-06-20 19:17:21 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D] Server should manage link properly") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID link = navigation_server->link_create(); | 
					
						
							|  |  |  | 		CHECK(link.is_valid()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("'ProcessInfo' should not report dangling link") { | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Setters/getters should work") { | 
					
						
							|  |  |  | 			bool initial_bidirectional = navigation_server->link_is_bidirectional(link); | 
					
						
							|  |  |  | 			navigation_server->link_set_bidirectional(link, !initial_bidirectional); | 
					
						
							|  |  |  | 			navigation_server->link_set_end_position(link, Vector3(7, 7, 7)); | 
					
						
							|  |  |  | 			navigation_server->link_set_enter_cost(link, 0.55); | 
					
						
							|  |  |  | 			navigation_server->link_set_navigation_layers(link, 6); | 
					
						
							|  |  |  | 			navigation_server->link_set_owner_id(link, ObjectID((int64_t)7)); | 
					
						
							|  |  |  | 			navigation_server->link_set_start_position(link, Vector3(8, 8, 8)); | 
					
						
							|  |  |  | 			navigation_server->link_set_travel_cost(link, 0.66); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->link_is_bidirectional(link), !initial_bidirectional); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->link_get_end_position(link), Vector3(7, 7, 7)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->link_get_enter_cost(link), doctest::Approx(0.55)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->link_get_navigation_layers(link), 6); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->link_get_owner_id(link), ObjectID((int64_t)7)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->link_get_start_position(link), Vector3(8, 8, 8)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->link_get_travel_cost(link), doctest::Approx(0.66)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("'ProcessInfo' should report link with active map") { | 
					
						
							|  |  |  | 			RID map = navigation_server->map_create(); | 
					
						
							|  |  |  | 			CHECK(map.is_valid()); | 
					
						
							|  |  |  | 			navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 			navigation_server->link_set_map(link, map); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 1); | 
					
						
							|  |  |  | 			navigation_server->link_set_map(link, RID()); | 
					
						
							|  |  |  | 			navigation_server->free(map); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->free(link); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D] Server should manage obstacles properly") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID obstacle = navigation_server->obstacle_create(); | 
					
						
							|  |  |  | 		CHECK(obstacle.is_valid()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// TODO: Add tests for setters/getters once getters are added.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->free(obstacle); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D] Server should manage regions properly") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID region = navigation_server->region_create(); | 
					
						
							|  |  |  | 		CHECK(region.is_valid()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("'ProcessInfo' should not report dangling region") { | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Setters/getters should work") { | 
					
						
							|  |  |  | 			bool initial_use_edge_connections = navigation_server->region_get_use_edge_connections(region); | 
					
						
							|  |  |  | 			navigation_server->region_set_enter_cost(region, 0.55); | 
					
						
							|  |  |  | 			navigation_server->region_set_navigation_layers(region, 5); | 
					
						
							|  |  |  | 			navigation_server->region_set_owner_id(region, ObjectID((int64_t)7)); | 
					
						
							|  |  |  | 			navigation_server->region_set_travel_cost(region, 0.66); | 
					
						
							|  |  |  | 			navigation_server->region_set_use_edge_connections(region, !initial_use_edge_connections); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->region_get_enter_cost(region), doctest::Approx(0.55)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->region_get_navigation_layers(region), 5); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->region_get_owner_id(region), ObjectID((int64_t)7)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->region_get_travel_cost(region), doctest::Approx(0.66)); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->region_get_use_edge_connections(region), !initial_use_edge_connections); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("'ProcessInfo' should report region with active map") { | 
					
						
							|  |  |  | 			RID map = navigation_server->map_create(); | 
					
						
							|  |  |  | 			CHECK(map.is_valid()); | 
					
						
							|  |  |  | 			navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 			navigation_server->region_set_map(region, map); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 1); | 
					
						
							|  |  |  | 			navigation_server->region_set_map(region, RID()); | 
					
						
							|  |  |  | 			navigation_server->free(map); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Queries against empty region should return empty or invalid values") { | 
					
						
							| 
									
										
										
										
											2023-08-20 22:58:41 +02:00
										 |  |  | 			ERR_PRINT_OFF; | 
					
						
							| 
									
										
										
										
											2023-06-20 19:17:21 +02:00
										 |  |  | 			CHECK_EQ(navigation_server->region_get_connections_count(region), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->region_get_connection_pathway_end(region, 55), Vector3()); | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->region_get_connection_pathway_start(region, 55), Vector3()); | 
					
						
							| 
									
										
										
										
											2023-08-20 22:58:41 +02:00
										 |  |  | 			ERR_PRINT_ON; | 
					
						
							| 
									
										
										
										
											2023-06-20 19:17:21 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->free(region); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2023-06-25 12:47:02 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// This test case does not check precise values on purpose - to not be too sensitivte.
 | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D] Server should move agent properly") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID map = navigation_server->map_create(); | 
					
						
							|  |  |  | 		RID agent = navigation_server->agent_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 		navigation_server->agent_set_map(agent, map); | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_enabled(agent, true); | 
					
						
							|  |  |  | 		navigation_server->agent_set_velocity(agent, Vector3(1, 0, 1)); | 
					
						
							|  |  |  | 		CallableMock agent_avoidance_callback_mock; | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_callback(agent, callable_mp(&agent_avoidance_callback_mock, &CallableMock::function1)); | 
					
						
							|  |  |  | 		CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 0); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 		CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 1); | 
					
						
							|  |  |  | 		CHECK_NE(agent_avoidance_callback_mock.function1_latest_arg0, Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->free(agent); | 
					
						
							|  |  |  | 		navigation_server->free(map); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// This test case does not check precise values on purpose - to not be too sensitivte.
 | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D] Server should make agents avoid each other when avoidance enabled") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID map = navigation_server->map_create(); | 
					
						
							|  |  |  | 		RID agent_1 = navigation_server->agent_create(); | 
					
						
							|  |  |  | 		RID agent_2 = navigation_server->agent_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->agent_set_map(agent_1, map); | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_enabled(agent_1, true); | 
					
						
							|  |  |  | 		navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 		navigation_server->agent_set_radius(agent_1, 1); | 
					
						
							|  |  |  | 		navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0)); | 
					
						
							|  |  |  | 		CallableMock agent_1_avoidance_callback_mock; | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->agent_set_map(agent_2, map); | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_enabled(agent_2, true); | 
					
						
							|  |  |  | 		navigation_server->agent_set_position(agent_2, Vector3(2.5, 0, 0.5)); | 
					
						
							|  |  |  | 		navigation_server->agent_set_radius(agent_2, 1); | 
					
						
							|  |  |  | 		navigation_server->agent_set_velocity(agent_2, Vector3(-1, 0, 0)); | 
					
						
							|  |  |  | 		CallableMock agent_2_avoidance_callback_mock; | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0); | 
					
						
							|  |  |  | 		CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 		CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1); | 
					
						
							|  |  |  | 		CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1); | 
					
						
							|  |  |  | 		Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0; | 
					
						
							|  |  |  | 		Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0; | 
					
						
							|  |  |  | 		CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "agent 1 should move a bit along desired velocity (+X)"); | 
					
						
							|  |  |  | 		CHECK_MESSAGE(agent_2_safe_velocity.x < 0, "agent 2 should move a bit along desired velocity (-X)"); | 
					
						
							|  |  |  | 		CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "agent 1 should move a bit to the side so that it avoids agent 2"); | 
					
						
							|  |  |  | 		CHECK_MESSAGE(agent_2_safe_velocity.z > 0, "agent 2 should move a bit to the side so that it avoids agent 1"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->free(agent_2); | 
					
						
							|  |  |  | 		navigation_server->free(agent_1); | 
					
						
							|  |  |  | 		navigation_server->free(map); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-12 23:05:45 +01:00
										 |  |  | 	TEST_CASE("[NavigationServer3D] Server should make agents avoid dynamic obstacles when avoidance enabled") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID map = navigation_server->map_create(); | 
					
						
							|  |  |  | 		RID agent_1 = navigation_server->agent_create(); | 
					
						
							|  |  |  | 		RID obstacle_1 = navigation_server->obstacle_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->agent_set_map(agent_1, map); | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_enabled(agent_1, true); | 
					
						
							|  |  |  | 		navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 		navigation_server->agent_set_radius(agent_1, 1); | 
					
						
							|  |  |  | 		navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0)); | 
					
						
							|  |  |  | 		CallableMock agent_1_avoidance_callback_mock; | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->obstacle_set_map(obstacle_1, map); | 
					
						
							|  |  |  | 		navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true); | 
					
						
							|  |  |  | 		navigation_server->obstacle_set_position(obstacle_1, Vector3(2.5, 0, 0.5)); | 
					
						
							|  |  |  | 		navigation_server->obstacle_set_radius(obstacle_1, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 		CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1); | 
					
						
							|  |  |  | 		Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0; | 
					
						
							|  |  |  | 		CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X)."); | 
					
						
							|  |  |  | 		CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->free(obstacle_1); | 
					
						
							|  |  |  | 		navigation_server->free(agent_1); | 
					
						
							|  |  |  | 		navigation_server->free(map); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D] Server should make agents avoid static obstacles when avoidance enabled") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID map = navigation_server->map_create(); | 
					
						
							|  |  |  | 		RID agent_1 = navigation_server->agent_create(); | 
					
						
							|  |  |  | 		RID agent_2 = navigation_server->agent_create(); | 
					
						
							|  |  |  | 		RID obstacle_1 = navigation_server->obstacle_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->agent_set_map(agent_1, map); | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_enabled(agent_1, true); | 
					
						
							|  |  |  | 		navigation_server->agent_set_radius(agent_1, 1.6); // Have hit the obstacle already.
 | 
					
						
							|  |  |  | 		navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0)); | 
					
						
							|  |  |  | 		CallableMock agent_1_avoidance_callback_mock; | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->agent_set_map(agent_2, map); | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_enabled(agent_2, true); | 
					
						
							|  |  |  | 		navigation_server->agent_set_radius(agent_2, 1.4); // Haven't hit the obstacle yet.
 | 
					
						
							|  |  |  | 		navigation_server->agent_set_velocity(agent_2, Vector3(1, 0, 0)); | 
					
						
							|  |  |  | 		CallableMock agent_2_avoidance_callback_mock; | 
					
						
							|  |  |  | 		navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->obstacle_set_map(obstacle_1, map); | 
					
						
							|  |  |  | 		navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true); | 
					
						
							|  |  |  | 		PackedVector3Array obstacle_1_vertices; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Static obstacles should work on ground level") { | 
					
						
							|  |  |  | 			navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 			navigation_server->agent_set_position(agent_2, Vector3(0, 0, 5)); | 
					
						
							|  |  |  | 			obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5)); | 
					
						
							|  |  |  | 			obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Static obstacles should work when elevated") { | 
					
						
							|  |  |  | 			navigation_server->agent_set_position(agent_1, Vector3(0, 5, 0)); | 
					
						
							|  |  |  | 			navigation_server->agent_set_position(agent_2, Vector3(0, 5, 5)); | 
					
						
							|  |  |  | 			obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5)); | 
					
						
							|  |  |  | 			obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5)); | 
					
						
							|  |  |  | 			navigation_server->obstacle_set_position(obstacle_1, Vector3(0, 5, 0)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->obstacle_set_vertices(obstacle_1, obstacle_1_vertices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0); | 
					
						
							|  |  |  | 		CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 		CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1); | 
					
						
							|  |  |  | 		CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1); | 
					
						
							|  |  |  | 		Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0; | 
					
						
							|  |  |  | 		Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0; | 
					
						
							|  |  |  | 		CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X)."); | 
					
						
							|  |  |  | 		CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle."); | 
					
						
							|  |  |  | 		CHECK_MESSAGE(agent_2_safe_velocity.x > 0, "Agent 2 should move a bit along desired velocity (+X)."); | 
					
						
							|  |  |  | 		CHECK_MESSAGE(agent_2_safe_velocity.z == 0, "Agent 2 should not move to the side."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->free(obstacle_1); | 
					
						
							|  |  |  | 		navigation_server->free(agent_2); | 
					
						
							|  |  |  | 		navigation_server->free(agent_1); | 
					
						
							|  |  |  | 		navigation_server->free(map); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-14 14:33:47 +02:00
										 |  |  | #ifndef DISABLE_DEPRECATED
 | 
					
						
							| 
									
										
										
										
											2023-06-25 12:47:02 +02:00
										 |  |  | 	// This test case uses only public APIs on purpose - other test cases use simplified baking.
 | 
					
						
							|  |  |  | 	// FIXME: Remove once deprecated `region_bake_navigation_mesh()` is removed.
 | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D][SceneTree][DEPRECATED] Server should be able to bake map correctly") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Prepare scene tree with simple mesh to serve as an input geometry.
 | 
					
						
							|  |  |  | 		Node3D *node_3d = memnew(Node3D); | 
					
						
							|  |  |  | 		SceneTree::get_singleton()->get_root()->add_child(node_3d); | 
					
						
							|  |  |  | 		Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh); | 
					
						
							|  |  |  | 		plane_mesh->set_size(Size2(10.0, 10.0)); | 
					
						
							|  |  |  | 		MeshInstance3D *mesh_instance = memnew(MeshInstance3D); | 
					
						
							|  |  |  | 		mesh_instance->set_mesh(plane_mesh); | 
					
						
							|  |  |  | 		node_3d->add_child(mesh_instance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Prepare anything necessary to bake navigation mesh.
 | 
					
						
							|  |  |  | 		RID map = navigation_server->map_create(); | 
					
						
							|  |  |  | 		RID region = navigation_server->region_create(); | 
					
						
							|  |  |  | 		Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh); | 
					
						
							|  |  |  | 		navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 		navigation_server->region_set_map(region, map); | 
					
						
							|  |  |  | 		navigation_server->region_set_navigation_mesh(region, navigation_mesh); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_mesh->get_polygon_count(), 0); | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_mesh->get_vertices().size(), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-08-20 22:58:41 +02:00
										 |  |  | 		ERR_PRINT_OFF; | 
					
						
							| 
									
										
										
										
											2023-06-25 12:47:02 +02:00
										 |  |  | 		navigation_server->region_bake_navigation_mesh(navigation_mesh, node_3d); | 
					
						
							| 
									
										
										
										
											2023-08-20 22:58:41 +02:00
										 |  |  | 		ERR_PRINT_ON; | 
					
						
							| 
									
										
										
										
											2023-06-25 12:47:02 +02:00
										 |  |  | 		// FIXME: The above line should trigger the update (line below) under the hood.
 | 
					
						
							|  |  |  | 		navigation_server->region_set_navigation_mesh(region, navigation_mesh); // Force update.
 | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_mesh->get_polygon_count(), 2); | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_mesh->get_vertices().size(), 4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Map should emit signal and take newly baked navigation mesh into account") { | 
					
						
							|  |  |  | 			SIGNAL_WATCH(navigation_server, "map_changed"); | 
					
						
							|  |  |  | 			SIGNAL_CHECK_FALSE("map_changed"); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			SIGNAL_CHECK("map_changed", build_array(build_array(map))); | 
					
						
							|  |  |  | 			SIGNAL_UNWATCH(navigation_server, "map_changed"); | 
					
						
							|  |  |  | 			CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->free(region); | 
					
						
							|  |  |  | 		navigation_server->free(map); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 		memdelete(mesh_instance); | 
					
						
							|  |  |  | 		memdelete(node_3d); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2023-08-14 14:33:47 +02:00
										 |  |  | #endif // DISABLE_DEPRECATED
 | 
					
						
							| 
									
										
										
										
											2023-06-25 12:47:02 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-11 23:11:49 +01:00
										 |  |  | 	TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to parse geometry") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Prepare scene tree with simple mesh to serve as an input geometry.
 | 
					
						
							|  |  |  | 		Node3D *node_3d = memnew(Node3D); | 
					
						
							|  |  |  | 		SceneTree::get_singleton()->get_root()->add_child(node_3d); | 
					
						
							|  |  |  | 		Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh); | 
					
						
							|  |  |  | 		plane_mesh->set_size(Size2(10.0, 10.0)); | 
					
						
							|  |  |  | 		MeshInstance3D *mesh_instance = memnew(MeshInstance3D); | 
					
						
							|  |  |  | 		mesh_instance->set_mesh(plane_mesh); | 
					
						
							|  |  |  | 		node_3d->add_child(mesh_instance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh); | 
					
						
							|  |  |  | 		Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D); | 
					
						
							|  |  |  | 		CHECK_EQ(source_geometry->get_vertices().size(), 0); | 
					
						
							|  |  |  | 		CHECK_EQ(source_geometry->get_indices().size(), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance); | 
					
						
							|  |  |  | 		CHECK_EQ(source_geometry->get_vertices().size(), 12); | 
					
						
							|  |  |  | 		CHECK_EQ(source_geometry->get_indices().size(), 6); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("By default, parsing should remove any data that was parsed before") { | 
					
						
							|  |  |  | 			navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance); | 
					
						
							|  |  |  | 			CHECK_EQ(source_geometry->get_vertices().size(), 12); | 
					
						
							|  |  |  | 			CHECK_EQ(source_geometry->get_indices().size(), 6); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Parsed geometry should be extendible with other geometry") { | 
					
						
							|  |  |  | 			source_geometry->merge(source_geometry); // Merging with itself.
 | 
					
						
							|  |  |  | 			const Vector<float> vertices = source_geometry->get_vertices(); | 
					
						
							|  |  |  | 			const Vector<int> indices = source_geometry->get_indices(); | 
					
						
							|  |  |  | 			REQUIRE_EQ(vertices.size(), 24); | 
					
						
							|  |  |  | 			REQUIRE_EQ(indices.size(), 12); | 
					
						
							|  |  |  | 			// Check if first newly added vertex is the same as first vertex.
 | 
					
						
							|  |  |  | 			CHECK_EQ(vertices[0], vertices[12]); | 
					
						
							|  |  |  | 			CHECK_EQ(vertices[1], vertices[13]); | 
					
						
							|  |  |  | 			CHECK_EQ(vertices[2], vertices[14]); | 
					
						
							|  |  |  | 			// Check if first newly added index is the same as first index.
 | 
					
						
							|  |  |  | 			CHECK_EQ(indices[0] + 4, indices[6]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		memdelete(mesh_instance); | 
					
						
							|  |  |  | 		memdelete(node_3d); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-06-25 12:47:02 +02:00
										 |  |  | 	// This test case uses only public APIs on purpose - other test cases use simplified baking.
 | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to bake map correctly") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Prepare scene tree with simple mesh to serve as an input geometry.
 | 
					
						
							|  |  |  | 		Node3D *node_3d = memnew(Node3D); | 
					
						
							|  |  |  | 		SceneTree::get_singleton()->get_root()->add_child(node_3d); | 
					
						
							|  |  |  | 		Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh); | 
					
						
							|  |  |  | 		plane_mesh->set_size(Size2(10.0, 10.0)); | 
					
						
							|  |  |  | 		MeshInstance3D *mesh_instance = memnew(MeshInstance3D); | 
					
						
							|  |  |  | 		mesh_instance->set_mesh(plane_mesh); | 
					
						
							|  |  |  | 		node_3d->add_child(mesh_instance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Prepare anything necessary to bake navigation mesh.
 | 
					
						
							|  |  |  | 		RID map = navigation_server->map_create(); | 
					
						
							|  |  |  | 		RID region = navigation_server->region_create(); | 
					
						
							|  |  |  | 		Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh); | 
					
						
							|  |  |  | 		navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 		navigation_server->region_set_map(region, map); | 
					
						
							|  |  |  | 		navigation_server->region_set_navigation_mesh(region, navigation_mesh); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_mesh->get_polygon_count(), 0); | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_mesh->get_vertices().size(), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D); | 
					
						
							|  |  |  | 		navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, node_3d); | 
					
						
							|  |  |  | 		navigation_server->bake_from_source_geometry_data(navigation_mesh, source_geometry, Callable()); | 
					
						
							|  |  |  | 		// FIXME: The above line should trigger the update (line below) under the hood.
 | 
					
						
							|  |  |  | 		navigation_server->region_set_navigation_mesh(region, navigation_mesh); // Force update.
 | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_mesh->get_polygon_count(), 2); | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_mesh->get_vertices().size(), 4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Map should emit signal and take newly baked navigation mesh into account") { | 
					
						
							|  |  |  | 			SIGNAL_WATCH(navigation_server, "map_changed"); | 
					
						
							|  |  |  | 			SIGNAL_CHECK_FALSE("map_changed"); | 
					
						
							|  |  |  | 			navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 			SIGNAL_CHECK("map_changed", build_array(build_array(map))); | 
					
						
							|  |  |  | 			SIGNAL_UNWATCH(navigation_server, "map_changed"); | 
					
						
							|  |  |  | 			CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->free(region); | 
					
						
							|  |  |  | 		navigation_server->free(map); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 		memdelete(mesh_instance); | 
					
						
							|  |  |  | 		memdelete(node_3d); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// This test case does not check precise values on purpose - to not be too sensitivte.
 | 
					
						
							|  |  |  | 	TEST_CASE("[NavigationServer3D] Server should respond to queries against valid map properly") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 		Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh); | 
					
						
							|  |  |  | 		Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Array arr; | 
					
						
							|  |  |  | 		arr.resize(RS::ARRAY_MAX); | 
					
						
							|  |  |  | 		BoxMesh::create_mesh_array(arr, Vector3(10.0, 0.001, 10.0)); | 
					
						
							|  |  |  | 		source_geometry->add_mesh_array(arr, Transform3D()); | 
					
						
							|  |  |  | 		navigation_server->bake_from_source_geometry_data(navigation_mesh, source_geometry, Callable()); | 
					
						
							|  |  |  | 		CHECK_NE(navigation_mesh->get_polygon_count(), 0); | 
					
						
							|  |  |  | 		CHECK_NE(navigation_mesh->get_vertices().size(), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID map = navigation_server->map_create(); | 
					
						
							|  |  |  | 		RID region = navigation_server->region_create(); | 
					
						
							|  |  |  | 		navigation_server->map_set_active(map, true); | 
					
						
							|  |  |  | 		navigation_server->region_set_map(region, map); | 
					
						
							|  |  |  | 		navigation_server->region_set_navigation_mesh(region, navigation_mesh); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Simple queries should return non-default values") { | 
					
						
							|  |  |  | 			CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 			CHECK_NE(navigation_server->map_get_closest_point_normal(map, Vector3(0, 0, 0)), Vector3()); | 
					
						
							|  |  |  | 			CHECK(navigation_server->map_get_closest_point_owner(map, Vector3(0, 0, 0)).is_valid()); | 
					
						
							|  |  |  | 			CHECK_NE(navigation_server->map_get_closest_point_to_segment(map, Vector3(0, 0, 0), Vector3(1, 1, 1), false), Vector3()); | 
					
						
							| 
									
										
										
										
											2024-06-06 23:20:05 +02:00
										 |  |  | 			CHECK_NE(navigation_server->map_get_closest_point_to_segment(map, Vector3(0, 0, 0), Vector3(1, 1, 1), true), Vector3()); | 
					
						
							| 
									
										
										
										
											2023-06-25 12:47:02 +02:00
										 |  |  | 			CHECK_NE(navigation_server->map_get_path(map, Vector3(0, 0, 0), Vector3(10, 0, 10), true).size(), 0); | 
					
						
							|  |  |  | 			CHECK_NE(navigation_server->map_get_path(map, Vector3(0, 0, 0), Vector3(10, 0, 10), false).size(), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-06-06 23:20:05 +02:00
										 |  |  | 		SUBCASE("'map_get_closest_point_to_segment' with 'use_collision' should return default if segment doesn't intersect map") { | 
					
						
							|  |  |  | 			CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(1, 2, 1), Vector3(1, 1, 1), true), Vector3()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-06-25 12:47:02 +02:00
										 |  |  | 		SUBCASE("Elaborate query with 'CORRIDORFUNNEL' post-processing should yield non-empty result") { | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D); | 
					
						
							|  |  |  | 			query_parameters->set_map(map); | 
					
						
							|  |  |  | 			query_parameters->set_start_position(Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 			query_parameters->set_target_position(Vector3(10, 0, 10)); | 
					
						
							|  |  |  | 			query_parameters->set_path_postprocessing(NavigationPathQueryParameters3D::PATH_POSTPROCESSING_CORRIDORFUNNEL); | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D); | 
					
						
							|  |  |  | 			navigation_server->query_path(query_parameters, query_result); | 
					
						
							|  |  |  | 			CHECK_NE(query_result->get_path().size(), 0); | 
					
						
							|  |  |  | 			CHECK_NE(query_result->get_path_types().size(), 0); | 
					
						
							|  |  |  | 			CHECK_NE(query_result->get_path_rids().size(), 0); | 
					
						
							|  |  |  | 			CHECK_NE(query_result->get_path_owner_ids().size(), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Elaborate query with 'EDGECENTERED' post-processing should yield non-empty result") { | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D); | 
					
						
							|  |  |  | 			query_parameters->set_map(map); | 
					
						
							|  |  |  | 			query_parameters->set_start_position(Vector3(10, 0, 10)); | 
					
						
							|  |  |  | 			query_parameters->set_target_position(Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 			query_parameters->set_path_postprocessing(NavigationPathQueryParameters3D::PATH_POSTPROCESSING_EDGECENTERED); | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D); | 
					
						
							|  |  |  | 			navigation_server->query_path(query_parameters, query_result); | 
					
						
							|  |  |  | 			CHECK_NE(query_result->get_path().size(), 0); | 
					
						
							|  |  |  | 			CHECK_NE(query_result->get_path_types().size(), 0); | 
					
						
							|  |  |  | 			CHECK_NE(query_result->get_path_rids().size(), 0); | 
					
						
							|  |  |  | 			CHECK_NE(query_result->get_path_owner_ids().size(), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Elaborate query with non-matching navigation layer mask should yield empty result") { | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D); | 
					
						
							|  |  |  | 			query_parameters->set_map(map); | 
					
						
							|  |  |  | 			query_parameters->set_start_position(Vector3(10, 0, 10)); | 
					
						
							|  |  |  | 			query_parameters->set_target_position(Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 			query_parameters->set_navigation_layers(2); | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D); | 
					
						
							|  |  |  | 			navigation_server->query_path(query_parameters, query_result); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_types().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_rids().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_owner_ids().size(), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Elaborate query without metadata flags should yield path only") { | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D); | 
					
						
							|  |  |  | 			query_parameters->set_map(map); | 
					
						
							|  |  |  | 			query_parameters->set_start_position(Vector3(10, 0, 10)); | 
					
						
							|  |  |  | 			query_parameters->set_target_position(Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 			query_parameters->set_metadata_flags(0); | 
					
						
							|  |  |  | 			Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D); | 
					
						
							|  |  |  | 			navigation_server->query_path(query_parameters, query_result); | 
					
						
							|  |  |  | 			CHECK_NE(query_result->get_path().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_types().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_rids().size(), 0); | 
					
						
							|  |  |  | 			CHECK_EQ(query_result->get_path_owner_ids().size(), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		navigation_server->free(region); | 
					
						
							|  |  |  | 		navigation_server->free(map); | 
					
						
							|  |  |  | 		navigation_server->process(0.0); // Give server some cycles to commit.
 | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2024-01-29 22:28:01 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-04-17 17:30:54 +02:00
										 |  |  | 	// FIXME: The race condition mentioned below is actually a problem and fails on CI (GH-90613).
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							| 
									
										
										
										
											2024-01-29 22:28:01 +01:00
										 |  |  | 	TEST_CASE("[NavigationServer3D] Server should be able to bake asynchronously") { | 
					
						
							|  |  |  | 		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton(); | 
					
						
							|  |  |  | 		Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh); | 
					
						
							|  |  |  | 		Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Array arr; | 
					
						
							|  |  |  | 		arr.resize(RS::ARRAY_MAX); | 
					
						
							|  |  |  | 		BoxMesh::create_mesh_array(arr, Vector3(10.0, 0.001, 10.0)); | 
					
						
							|  |  |  | 		source_geometry->add_mesh_array(arr, Transform3D()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Race condition is present below, but baking should take many orders of magnitude
 | 
					
						
							|  |  |  | 		// longer than basic checks on the main thread, so it's fine.
 | 
					
						
							|  |  |  | 		navigation_server->bake_from_source_geometry_data_async(navigation_mesh, source_geometry, Callable()); | 
					
						
							|  |  |  | 		CHECK(navigation_server->is_baking_navigation_mesh(navigation_mesh)); | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_mesh->get_polygon_count(), 0); | 
					
						
							|  |  |  | 		CHECK_EQ(navigation_mesh->get_vertices().size(), 0); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2024-04-17 17:30:54 +02:00
										 |  |  | 	*/ | 
					
						
							| 
									
										
										
										
											2023-12-07 10:21:10 +09:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	TEST_CASE("[Heap] size") { | 
					
						
							|  |  |  | 		gd::Heap<int> heap; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CHECK(heap.size() == 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		heap.push(0); | 
					
						
							|  |  |  | 		CHECK(heap.size() == 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		heap.push(1); | 
					
						
							|  |  |  | 		CHECK(heap.size() == 2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		heap.pop(); | 
					
						
							|  |  |  | 		CHECK(heap.size() == 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		heap.pop(); | 
					
						
							|  |  |  | 		CHECK(heap.size() == 0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TEST_CASE("[Heap] is_empty") { | 
					
						
							|  |  |  | 		gd::Heap<int> heap; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CHECK(heap.is_empty() == true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		heap.push(0); | 
					
						
							|  |  |  | 		CHECK(heap.is_empty() == false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		heap.pop(); | 
					
						
							|  |  |  | 		CHECK(heap.is_empty() == true); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TEST_CASE("[Heap] push/pop") { | 
					
						
							|  |  |  | 		SUBCASE("Default comparator") { | 
					
						
							|  |  |  | 			gd::Heap<int> heap; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			heap.push(2); | 
					
						
							|  |  |  | 			heap.push(7); | 
					
						
							|  |  |  | 			heap.push(5); | 
					
						
							|  |  |  | 			heap.push(3); | 
					
						
							|  |  |  | 			heap.push(4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 7); | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 5); | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 4); | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 3); | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 2); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Custom comparator") { | 
					
						
							|  |  |  | 			GreaterThan greaterThan; | 
					
						
							|  |  |  | 			gd::Heap<int, GreaterThan> heap(greaterThan); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			heap.push(2); | 
					
						
							|  |  |  | 			heap.push(7); | 
					
						
							|  |  |  | 			heap.push(5); | 
					
						
							|  |  |  | 			heap.push(3); | 
					
						
							|  |  |  | 			heap.push(4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 2); | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 3); | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 4); | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 5); | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 7); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SUBCASE("Intermediate pops") { | 
					
						
							|  |  |  | 			gd::Heap<int> heap; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			heap.push(0); | 
					
						
							|  |  |  | 			heap.push(3); | 
					
						
							|  |  |  | 			heap.pop(); | 
					
						
							|  |  |  | 			heap.push(1); | 
					
						
							|  |  |  | 			heap.push(2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 2); | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 1); | 
					
						
							|  |  |  | 			CHECK(heap.pop() == 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TEST_CASE("[Heap] shift") { | 
					
						
							|  |  |  | 		int values[] = { 5, 3, 6, 7, 1 }; | 
					
						
							|  |  |  | 		uint32_t heap_indexes[] = { 0, 0, 0, 0, 0 }; | 
					
						
							|  |  |  | 		CompareArrayValues comparator(values); | 
					
						
							|  |  |  | 		RegisterHeapIndexes indexer(heap_indexes); | 
					
						
							|  |  |  | 		gd::Heap<uint32_t, CompareArrayValues, RegisterHeapIndexes> heap(comparator, indexer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		heap.push(0); | 
					
						
							|  |  |  | 		heap.push(1); | 
					
						
							|  |  |  | 		heap.push(2); | 
					
						
							|  |  |  | 		heap.push(3); | 
					
						
							|  |  |  | 		heap.push(4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Shift down: 6 -> 2
 | 
					
						
							|  |  |  | 		values[2] = 2; | 
					
						
							|  |  |  | 		heap.shift(heap_indexes[2]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Shift up: 5 -> 8
 | 
					
						
							|  |  |  | 		values[0] = 8; | 
					
						
							|  |  |  | 		heap.shift(heap_indexes[0]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CHECK(heap.pop() == 0); | 
					
						
							|  |  |  | 		CHECK(heap.pop() == 3); | 
					
						
							|  |  |  | 		CHECK(heap.pop() == 1); | 
					
						
							|  |  |  | 		CHECK(heap.pop() == 2); | 
					
						
							|  |  |  | 		CHECK(heap.pop() == 4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CHECK(heap_indexes[0] == UINT32_MAX); | 
					
						
							|  |  |  | 		CHECK(heap_indexes[1] == UINT32_MAX); | 
					
						
							|  |  |  | 		CHECK(heap_indexes[2] == UINT32_MAX); | 
					
						
							|  |  |  | 		CHECK(heap_indexes[3] == UINT32_MAX); | 
					
						
							|  |  |  | 		CHECK(heap_indexes[4] == UINT32_MAX); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TEST_CASE("[Heap] clear") { | 
					
						
							|  |  |  | 		uint32_t heap_indexes[] = { 0, 0, 0, 0 }; | 
					
						
							|  |  |  | 		RegisterHeapIndexes indexer(heap_indexes); | 
					
						
							|  |  |  | 		gd::Heap<uint32_t, Comparator<uint32_t>, RegisterHeapIndexes> heap(indexer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		heap.push(0); | 
					
						
							|  |  |  | 		heap.push(2); | 
					
						
							|  |  |  | 		heap.push(1); | 
					
						
							|  |  |  | 		heap.push(3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		heap.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CHECK(heap.size() == 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CHECK(heap_indexes[0] == UINT32_MAX); | 
					
						
							|  |  |  | 		CHECK(heap_indexes[1] == UINT32_MAX); | 
					
						
							|  |  |  | 		CHECK(heap_indexes[2] == UINT32_MAX); | 
					
						
							|  |  |  | 		CHECK(heap_indexes[3] == UINT32_MAX); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2023-02-11 20:59:06 +01:00
										 |  |  | } | 
					
						
							|  |  |  | } //namespace TestNavigationServer3D
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // TEST_NAVIGATION_SERVER_3D_H
 |