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										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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										 |  |  | #include "../math/emath.h"
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							|  |  |  | /* include SSE wrapper classes */ | 
					
						
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										 |  |  | #if defined(__SSE__) || defined(__ARM_NEON)
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										 |  |  | #  include "sse.h"
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							|  |  |  | #endif
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							|  |  |  | /* include AVX wrapper classes */ | 
					
						
							|  |  |  | #if defined(__AVX__)
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							|  |  |  | #  include "avx.h"
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							|  |  |  | #endif
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							|  |  |  | /* include AVX512 wrapper classes */ | 
					
						
							|  |  |  | #if defined (__AVX512F__)
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							|  |  |  | #  include "avx512.h"
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							|  |  |  | #endif
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   template <int N> | 
					
						
							|  |  |  |   __forceinline vbool<N> isfinite(const vfloat<N>& v) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return (v >= vfloat<N>(-std::numeric_limits<float>::max())) | 
					
						
							|  |  |  |          & (v <= vfloat<N>( std::numeric_limits<float>::max())); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   /* foreach unique */ | 
					
						
							|  |  |  |   template<typename vbool, typename vint, typename Closure> | 
					
						
							|  |  |  |   __forceinline void foreach_unique(const vbool& valid0, const vint& vi, const Closure& closure) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     vbool valid1 = valid0; | 
					
						
							|  |  |  |     while (any(valid1)) { | 
					
						
							|  |  |  |       const int j = int(bsf(movemask(valid1))); | 
					
						
							|  |  |  |       const int i = vi[j]; | 
					
						
							|  |  |  |       const vbool valid2 = valid1 & (i == vi); | 
					
						
							|  |  |  |       valid1 = andn(valid1, valid2); | 
					
						
							|  |  |  |       closure(valid2, i); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   /* returns the next unique value i in vi and the corresponding valid_i mask */ | 
					
						
							|  |  |  |   template<typename vbool, typename vint> | 
					
						
							|  |  |  |   __forceinline int next_unique(vbool& valid, const vint& vi, /*out*/ vbool& valid_i) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     assert(any(valid)); | 
					
						
							|  |  |  |     const int j = int(bsf(movemask(valid))); | 
					
						
							|  |  |  |     const int i = vi[j]; | 
					
						
							|  |  |  |     valid_i = valid & (i == vi); | 
					
						
							|  |  |  |     valid = andn(valid, valid_i); | 
					
						
							|  |  |  |     return i; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   /* foreach unique index */ | 
					
						
							|  |  |  |   template<typename vbool, typename vint, typename Closure> | 
					
						
							|  |  |  |   __forceinline void foreach_unique_index(const vbool& valid0, const vint& vi, const Closure& closure) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     vbool valid1 = valid0; | 
					
						
							|  |  |  |     while (any(valid1)) { | 
					
						
							|  |  |  |       const int j = int(bsf(movemask(valid1))); | 
					
						
							|  |  |  |       const int i = vi[j]; | 
					
						
							|  |  |  |       const vbool valid2 = valid1 & (i == vi); | 
					
						
							|  |  |  |       valid1 = andn(valid1, valid2); | 
					
						
							|  |  |  |       closure(valid2, i, j); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   /* returns the index of the next unique value i in vi and the corresponding valid_i mask */ | 
					
						
							|  |  |  |   template<typename vbool, typename vint> | 
					
						
							|  |  |  |   __forceinline int next_unique_index(vbool& valid, const vint& vi, /*out*/ vbool& valid_i) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     assert(any(valid)); | 
					
						
							|  |  |  |     const int j = int(bsf(movemask(valid))); | 
					
						
							|  |  |  |     const int i = vi[j]; | 
					
						
							|  |  |  |     valid_i = valid & (i == vi); | 
					
						
							|  |  |  |     valid = andn(valid, valid_i); | 
					
						
							|  |  |  |     return j; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   template<typename Closure> | 
					
						
							|  |  |  |   __forceinline void foreach2(int x0, int x1, int y0, int y1, const Closure& closure) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     __aligned(64) int U[2*VSIZEX]; | 
					
						
							|  |  |  |     __aligned(64) int V[2*VSIZEX]; | 
					
						
							|  |  |  |     int index = 0; | 
					
						
							|  |  |  |     for (int y=y0; y<y1; y++) { | 
					
						
							|  |  |  |       const bool lasty = y+1>=y1; | 
					
						
							|  |  |  |       const vintx vy = y; | 
					
						
							|  |  |  |       for (int x=x0; x<x1; ) { //x+=VSIZEX) {
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							|  |  |  |         const bool lastx = x+VSIZEX >= x1; | 
					
						
							|  |  |  |         vintx vx = x+vintx(step); | 
					
						
							|  |  |  |         vintx::storeu(&U[index], vx); | 
					
						
							|  |  |  |         vintx::storeu(&V[index], vy); | 
					
						
							|  |  |  |         const int dx = min(x1-x,VSIZEX); | 
					
						
							|  |  |  |         index += dx; | 
					
						
							|  |  |  |         x += dx; | 
					
						
							|  |  |  |         if (index >= VSIZEX || (lastx && lasty)) { | 
					
						
							|  |  |  |           const vboolx valid = vintx(step) < vintx(index); | 
					
						
							|  |  |  |           closure(valid, vintx::load(U), vintx::load(V)); | 
					
						
							|  |  |  |           x-= max(0, index-VSIZEX); | 
					
						
							|  |  |  |           index = 0; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |