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								/*  variant_callable.cpp                                                  */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#include "variant_callable.h"
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								#include "core/templates/hashfuncs.h"
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								bool VariantCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
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									return p_a->hash() == p_b->hash();
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								}
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								bool VariantCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
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									return p_a->hash() < p_b->hash();
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								}
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								uint32_t VariantCallable::hash() const {
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									return h;
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								}
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								String VariantCallable::get_as_text() const {
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									return vformat("%s::%s", Variant::get_type_name(variant.get_type()), method);
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								}
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								CallableCustom::CompareEqualFunc VariantCallable::get_compare_equal_func() const {
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									return compare_equal;
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								}
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								CallableCustom::CompareLessFunc VariantCallable::get_compare_less_func() const {
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									return compare_less;
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								}
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								bool VariantCallable::is_valid() const {
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									return Variant::has_builtin_method(variant.get_type(), method);
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								}
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								StringName VariantCallable::get_method() const {
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									return method;
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								}
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								ObjectID VariantCallable::get_object() const {
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									return ObjectID();
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								}
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								int VariantCallable::get_argument_count(bool &r_is_valid) const {
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									if (!Variant::has_builtin_method(variant.get_type(), method)) {
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										r_is_valid = false;
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										return 0;
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									}
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									r_is_valid = true;
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									return Variant::get_builtin_method_argument_count(variant.get_type(), method);
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								}
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								void VariantCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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									Variant v = variant;
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									v.callp(method, p_arguments, p_argcount, r_return_value, r_call_error);
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								}
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								VariantCallable::VariantCallable(const Variant &p_variant, const StringName &p_method) {
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									variant = p_variant;
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									method = p_method;
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									h = variant.hash();
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									h = hash_murmur3_one_64(Variant::get_builtin_method_hash(variant.get_type(), method), h);
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								}
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