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								/*  gdscript_utility_functions.h                                          */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef GDSCRIPT_UTILITY_FUNCTIONS_H
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								#define GDSCRIPT_UTILITY_FUNCTIONS_H
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								#include "core/string/string_name.h"
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								#include "core/variant/variant.h"
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								template <typename T>
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								class TypedArray;
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								class GDScriptUtilityFunctions {
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								public:
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									typedef void (*FunctionPtr)(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error);
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									static FunctionPtr get_function(const StringName &p_function);
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									static bool has_function_return_value(const StringName &p_function);
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									static Variant::Type get_function_return_type(const StringName &p_function);
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									static StringName get_function_return_class(const StringName &p_function);
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									static Variant::Type get_function_argument_type(const StringName &p_function, int p_arg);
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									static int get_function_argument_count(const StringName &p_function, int p_arg);
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									static bool is_function_vararg(const StringName &p_function);
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									static bool is_function_constant(const StringName &p_function);
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									static bool function_exists(const StringName &p_function);
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									static void get_function_list(List<StringName> *r_functions);
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									static MethodInfo get_function_info(const StringName &p_function);
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									static void register_functions();
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									static void unregister_functions();
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								};
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								#endif // GDSCRIPT_UTILITY_FUNCTIONS_H
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