mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 07:31:16 +00:00 
			
		
		
		
	
		
			
	
	
		
			88 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			88 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
								 | 
							
								/*************************************************************************/
							 | 
						||
| 
								 | 
							
								/*  godot_js.h                                                           */
							 | 
						||
| 
								 | 
							
								/*************************************************************************/
							 | 
						||
| 
								 | 
							
								/*                       This file is part of:                           */
							 | 
						||
| 
								 | 
							
								/*                           GODOT ENGINE                                */
							 | 
						||
| 
								 | 
							
								/*                      https://godotengine.org                          */
							 | 
						||
| 
								 | 
							
								/*************************************************************************/
							 | 
						||
| 
								 | 
							
								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
							 | 
						||
| 
								 | 
							
								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
							 | 
						||
| 
								 | 
							
								/*                                                                       */
							 | 
						||
| 
								 | 
							
								/* Permission is hereby granted, free of charge, to any person obtaining */
							 | 
						||
| 
								 | 
							
								/* a copy of this software and associated documentation files (the       */
							 | 
						||
| 
								 | 
							
								/* "Software"), to deal in the Software without restriction, including   */
							 | 
						||
| 
								 | 
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */
							 | 
						||
| 
								 | 
							
								/* distribute, sublicense, and/or sell copies of the Software, and to    */
							 | 
						||
| 
								 | 
							
								/* permit persons to whom the Software is furnished to do so, subject to */
							 | 
						||
| 
								 | 
							
								/* the following conditions:                                             */
							 | 
						||
| 
								 | 
							
								/*                                                                       */
							 | 
						||
| 
								 | 
							
								/* The above copyright notice and this permission notice shall be        */
							 | 
						||
| 
								 | 
							
								/* included in all copies or substantial portions of the Software.       */
							 | 
						||
| 
								 | 
							
								/*                                                                       */
							 | 
						||
| 
								 | 
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
							 | 
						||
| 
								 | 
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
							 | 
						||
| 
								 | 
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
							 | 
						||
| 
								 | 
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
							 | 
						||
| 
								 | 
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
							 | 
						||
| 
								 | 
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
							 | 
						||
| 
								 | 
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
							 | 
						||
| 
								 | 
							
								/*************************************************************************/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifndef GODOT_JS_H
							 | 
						||
| 
								 | 
							
								#define GODOT_JS_H
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef __cplusplus
							 | 
						||
| 
								 | 
							
								extern "C" {
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "stddef.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Config
							 | 
						||
| 
								 | 
							
								extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
							 | 
						||
| 
								 | 
							
								extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
							 | 
						||
| 
								 | 
							
								extern int godot_js_config_is_resize_on_start();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// OS
							 | 
						||
| 
								 | 
							
								extern void godot_js_os_finish_async(void (*p_callback)());
							 | 
						||
| 
								 | 
							
								extern void godot_js_os_request_quit_cb(void (*p_callback)());
							 | 
						||
| 
								 | 
							
								extern int godot_js_os_fs_is_persistent();
							 | 
						||
| 
								 | 
							
								extern void godot_js_os_fs_sync(void (*p_callback)());
							 | 
						||
| 
								 | 
							
								extern int godot_js_os_execute(const char *p_json);
							 | 
						||
| 
								 | 
							
								extern void godot_js_os_shell_open(const char *p_uri);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Display
							 | 
						||
| 
								 | 
							
								extern double godot_js_display_pixel_ratio_get();
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_alert(const char *p_text);
							 | 
						||
| 
								 | 
							
								extern int godot_js_display_touchscreen_is_available();
							 | 
						||
| 
								 | 
							
								extern int godot_js_display_is_swap_ok_cancel();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Display canvas
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_canvas_focus();
							 | 
						||
| 
								 | 
							
								extern int godot_js_display_canvas_is_focused();
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Display window
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_window_request_fullscreen();
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_window_title_set(const char *p_text);
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Display clipboard
							 | 
						||
| 
								 | 
							
								extern int godot_js_display_clipboard_set(const char *p_text);
							 | 
						||
| 
								 | 
							
								extern int godot_js_display_clipboard_get(void (*p_callback)(const char *p_text));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Display cursor
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_cursor_set_shape(const char *p_cursor);
							 | 
						||
| 
								 | 
							
								extern int godot_js_display_cursor_is_hidden();
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y);
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_cursor_set_visible(int p_visible);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Display listeners
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
							 | 
						||
| 
								 | 
							
								extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
							 | 
						||
| 
								 | 
							
								#ifdef __cplusplus
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif /* GODOT_JS_H */
							 |