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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  navigation_obstacle_3d.cpp                                            */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | 
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										 |  |  | #include "navigation_obstacle_3d.h"
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										 |  |  | 
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										 |  |  | #include "core/math/geometry_2d.h"
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										 |  |  | #include "scene/3d/collision_shape_3d.h"
 | 
					
						
							|  |  |  | #include "scene/3d/physics_body_3d.h"
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										 |  |  | #include "servers/navigation_server_3d.h"
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										 |  |  | 
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										 |  |  | void NavigationObstacle3D::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationObstacle3D::set_avoidance_enabled); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationObstacle3D::get_avoidance_enabled); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle3D::set_navigation_map); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle3D::get_navigation_map); | 
					
						
							|  |  |  | 
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle3D::get_radius); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_height", "height"), &NavigationObstacle3D::set_height); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_height"), &NavigationObstacle3D::get_height); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationObstacle3D::set_velocity); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_velocity"), &NavigationObstacle3D::get_velocity); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationObstacle3D::set_vertices); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationObstacle3D::get_vertices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_avoidance_layers", "layers"), &NavigationObstacle3D::set_avoidance_layers); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_avoidance_layers"), &NavigationObstacle3D::get_avoidance_layers); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_avoidance_layer_value", "layer_number", "value"), &NavigationObstacle3D::set_avoidance_layer_value); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_avoidance_layer_value", "layer_number"), &NavigationObstacle3D::get_avoidance_layer_value); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_use_3d_avoidance", "enabled"), &NavigationObstacle3D::set_use_3d_avoidance); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_use_3d_avoidance"), &NavigationObstacle3D::get_use_3d_avoidance); | 
					
						
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										 |  |  | 	ADD_GROUP("Avoidance", ""); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.0,100,0.01,suffix:m"), "set_radius", "get_radius"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.0,100,0.01,suffix:m"), "set_height", "get_height"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices"), "set_vertices", "get_vertices"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers", PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers", "get_avoidance_layers"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_3d_avoidance"), "set_use_3d_avoidance", "get_use_3d_avoidance"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void NavigationObstacle3D::_notification(int p_what) { | 
					
						
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										 |  |  | 	switch (p_what) { | 
					
						
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										 |  |  | 		case NOTIFICATION_POST_ENTER_TREE: { | 
					
						
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										 |  |  | 			if (map_override.is_valid()) { | 
					
						
							|  |  |  | 				_update_map(map_override); | 
					
						
							|  |  |  | 			} else if (is_inside_tree()) { | 
					
						
							|  |  |  | 				_update_map(get_world_3d()->get_navigation_map()); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				_update_map(RID()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			previous_transform = get_global_transform(); | 
					
						
							|  |  |  | 			// need to trigger map controlled agent assignment somehow for the fake_agent since obstacles use no callback like regular agents
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										 |  |  | 			NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled); | 
					
						
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										 |  |  | 			_update_position(get_global_transform().origin); | 
					
						
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										 |  |  | 			set_physics_process_internal(true); | 
					
						
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										 |  |  | #ifdef DEBUG_ENABLED
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							|  |  |  | 			if ((NavigationServer3D::get_singleton()->get_debug_avoidance_enabled()) && | 
					
						
							|  |  |  | 					(NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius())) { | 
					
						
							|  |  |  | 				_update_fake_agent_radius_debug(); | 
					
						
							|  |  |  | 				_update_static_obstacle_debug(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | #endif // DEBUG_ENABLED
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										 |  |  | 		} break; | 
					
						
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										 |  |  | 
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										 |  |  | 		case NOTIFICATION_EXIT_TREE: { | 
					
						
							|  |  |  | 			set_physics_process_internal(false); | 
					
						
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										 |  |  | 			_update_map(RID()); | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
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							|  |  |  | 			if (fake_agent_radius_debug_instance.is_valid()) { | 
					
						
							|  |  |  | 				RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, false); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			if (static_obstacle_debug_instance.is_valid()) { | 
					
						
							|  |  |  | 				RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | #endif // DEBUG_ENABLED
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										 |  |  | 		} break; | 
					
						
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										 |  |  | 
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										 |  |  | 		case NOTIFICATION_PAUSED: { | 
					
						
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										 |  |  | 			if (!can_process()) { | 
					
						
							|  |  |  | 				map_before_pause = map_current; | 
					
						
							|  |  |  | 				_update_map(RID()); | 
					
						
							|  |  |  | 			} else if (can_process() && !(map_before_pause == RID())) { | 
					
						
							|  |  |  | 				_update_map(map_before_pause); | 
					
						
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										 |  |  | 				map_before_pause = RID(); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process()); | 
					
						
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										 |  |  | 		} break; | 
					
						
							|  |  |  | 
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							|  |  |  | 		case NOTIFICATION_UNPAUSED: { | 
					
						
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										 |  |  | 			if (!can_process()) { | 
					
						
							|  |  |  | 				map_before_pause = map_current; | 
					
						
							|  |  |  | 				_update_map(RID()); | 
					
						
							|  |  |  | 			} else if (can_process() && !(map_before_pause == RID())) { | 
					
						
							|  |  |  | 				_update_map(map_before_pause); | 
					
						
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										 |  |  | 				map_before_pause = RID(); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process()); | 
					
						
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										 |  |  | 		} break; | 
					
						
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										 |  |  | 		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { | 
					
						
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										 |  |  | 			if (is_inside_tree()) { | 
					
						
							|  |  |  | 				_update_position(get_global_transform().origin); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (velocity_submitted) { | 
					
						
							|  |  |  | 					velocity_submitted = false; | 
					
						
							|  |  |  | 					// only update if there is a noticeable change, else the rvo agent preferred velocity stays the same
 | 
					
						
							|  |  |  | 					if (!previous_velocity.is_equal_approx(velocity)) { | 
					
						
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										 |  |  | 						NavigationServer3D::get_singleton()->obstacle_set_velocity(obstacle, velocity); | 
					
						
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										 |  |  | 					} | 
					
						
							|  |  |  | 					previous_velocity = velocity; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 				if (fake_agent_radius_debug_instance.is_valid() && radius > 0.0) { | 
					
						
							|  |  |  | 					RS::get_singleton()->instance_set_transform(fake_agent_radius_debug_instance, get_global_transform()); | 
					
						
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										 |  |  | 				} | 
					
						
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										 |  |  | 				if (static_obstacle_debug_instance.is_valid() && get_vertices().size() > 0) { | 
					
						
							|  |  |  | 					RS::get_singleton()->instance_set_transform(static_obstacle_debug_instance, get_global_transform()); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | #endif // DEBUG_ENABLED
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | NavigationObstacle3D::NavigationObstacle3D() { | 
					
						
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										 |  |  | 	obstacle = NavigationServer3D::get_singleton()->obstacle_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_radius(radius); | 
					
						
							|  |  |  | 	set_height(height); | 
					
						
							|  |  |  | 	set_vertices(vertices); | 
					
						
							|  |  |  | 	set_avoidance_layers(avoidance_layers); | 
					
						
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										 |  |  | 	set_avoidance_enabled(avoidance_enabled); | 
					
						
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										 |  |  | 	set_use_3d_avoidance(use_3d_avoidance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 	NavigationServer3D::get_singleton()->connect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug)); | 
					
						
							|  |  |  | 	NavigationServer3D::get_singleton()->connect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug)); | 
					
						
							|  |  |  | 	_update_fake_agent_radius_debug(); | 
					
						
							|  |  |  | 	_update_static_obstacle_debug(); | 
					
						
							|  |  |  | #endif // DEBUG_ENABLED
 | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | NavigationObstacle3D::~NavigationObstacle3D() { | 
					
						
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										 |  |  | 	ERR_FAIL_NULL(NavigationServer3D::get_singleton()); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	NavigationServer3D::get_singleton()->free(obstacle); | 
					
						
							|  |  |  | 	obstacle = RID(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 	NavigationServer3D::get_singleton()->disconnect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug)); | 
					
						
							|  |  |  | 	NavigationServer3D::get_singleton()->disconnect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug)); | 
					
						
							|  |  |  | 	if (fake_agent_radius_debug_instance.is_valid()) { | 
					
						
							|  |  |  | 		RenderingServer::get_singleton()->free(fake_agent_radius_debug_instance); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (fake_agent_radius_debug_mesh.is_valid()) { | 
					
						
							|  |  |  | 		RenderingServer::get_singleton()->free(fake_agent_radius_debug_mesh->get_rid()); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (static_obstacle_debug_instance.is_valid()) { | 
					
						
							|  |  |  | 		RenderingServer::get_singleton()->free(static_obstacle_debug_instance); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (static_obstacle_debug_mesh.is_valid()) { | 
					
						
							|  |  |  | 		RenderingServer::get_singleton()->free(static_obstacle_debug_mesh->get_rid()); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | #endif // DEBUG_ENABLED
 | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | void NavigationObstacle3D::set_vertices(const Vector<Vector3> &p_vertices) { | 
					
						
							|  |  |  | 	vertices = p_vertices; | 
					
						
							|  |  |  | 	NavigationServer3D::get_singleton()->obstacle_set_vertices(obstacle, vertices); | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 	_update_static_obstacle_debug(); | 
					
						
							|  |  |  | #endif // DEBUG_ENABLED
 | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) { | 
					
						
							|  |  |  | 	if (map_override == p_navigation_map) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	map_override = p_navigation_map; | 
					
						
							|  |  |  | 	_update_map(map_override); | 
					
						
							| 
									
										
										
										
											2021-10-21 22:25:06 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | RID NavigationObstacle3D::get_navigation_map() const { | 
					
						
							|  |  |  | 	if (map_override.is_valid()) { | 
					
						
							|  |  |  | 		return map_override; | 
					
						
							|  |  |  | 	} else if (is_inside_tree()) { | 
					
						
							|  |  |  | 		return get_world_3d()->get_navigation_map(); | 
					
						
							| 
									
										
										
										
											2021-10-21 22:25:06 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 	return RID(); | 
					
						
							| 
									
										
										
										
											2021-10-21 22:25:06 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | void NavigationObstacle3D::set_radius(real_t p_radius) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive."); | 
					
						
							|  |  |  | 	if (Math::is_equal_approx(radius, p_radius)) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-03-08 09:47:18 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 	radius = p_radius; | 
					
						
							| 
									
										
										
										
											2023-06-10 15:16:04 +02:00
										 |  |  | 	NavigationServer3D::get_singleton()->obstacle_set_radius(obstacle, radius); | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 	_update_fake_agent_radius_debug(); | 
					
						
							|  |  |  | #endif // DEBUG_ENABLED
 | 
					
						
							| 
									
										
										
										
											2021-10-21 22:25:06 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | void NavigationObstacle3D::set_height(real_t p_height) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_height < 0.0, "Height must be positive."); | 
					
						
							|  |  |  | 	if (Math::is_equal_approx(height, p_height)) { | 
					
						
							| 
									
										
										
										
											2023-02-01 23:38:28 -08:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 	height = p_height; | 
					
						
							|  |  |  | 	NavigationServer3D::get_singleton()->obstacle_set_height(obstacle, height); | 
					
						
							| 
									
										
										
										
											2023-06-10 15:16:04 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 	_update_static_obstacle_debug(); | 
					
						
							|  |  |  | #endif // DEBUG_ENABLED
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void NavigationObstacle3D::set_avoidance_layers(uint32_t p_layers) { | 
					
						
							|  |  |  | 	avoidance_layers = p_layers; | 
					
						
							|  |  |  | 	NavigationServer3D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint32_t NavigationObstacle3D::get_avoidance_layers() const { | 
					
						
							|  |  |  | 	return avoidance_layers; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void NavigationObstacle3D::set_avoidance_layer_value(int p_layer_number, bool p_value) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive."); | 
					
						
							|  |  |  | 	uint32_t avoidance_layers_new = get_avoidance_layers(); | 
					
						
							|  |  |  | 	if (p_value) { | 
					
						
							|  |  |  | 		avoidance_layers_new |= 1 << (p_layer_number - 1); | 
					
						
							| 
									
										
										
										
											2022-08-14 16:23:27 +02:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 		avoidance_layers_new &= ~(1 << (p_layer_number - 1)); | 
					
						
							| 
									
										
										
										
											2022-08-14 16:23:27 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 	set_avoidance_layers(avoidance_layers_new); | 
					
						
							| 
									
										
										
										
											2022-08-14 16:23:27 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | bool NavigationObstacle3D::get_avoidance_layer_value(int p_layer_number) const { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive."); | 
					
						
							|  |  |  | 	return get_avoidance_layers() & (1 << (p_layer_number - 1)); | 
					
						
							| 
									
										
										
										
											2023-04-06 16:32:49 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-06-10 15:16:04 +02:00
										 |  |  | void NavigationObstacle3D::set_avoidance_enabled(bool p_enabled) { | 
					
						
							|  |  |  | 	if (avoidance_enabled == p_enabled) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	avoidance_enabled = p_enabled; | 
					
						
							|  |  |  | 	NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool NavigationObstacle3D::get_avoidance_enabled() const { | 
					
						
							|  |  |  | 	return avoidance_enabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | void NavigationObstacle3D::set_use_3d_avoidance(bool p_use_3d_avoidance) { | 
					
						
							|  |  |  | 	use_3d_avoidance = p_use_3d_avoidance; | 
					
						
							|  |  |  | 	_update_use_3d_avoidance(use_3d_avoidance); | 
					
						
							|  |  |  | 	notify_property_list_changed(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2023-02-01 23:38:28 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | void NavigationObstacle3D::set_velocity(const Vector3 p_velocity) { | 
					
						
							|  |  |  | 	velocity = p_velocity; | 
					
						
							|  |  |  | 	velocity_submitted = true; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2023-02-01 23:38:28 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | void NavigationObstacle3D::_update_map(RID p_map) { | 
					
						
							| 
									
										
										
										
											2023-06-10 15:16:04 +02:00
										 |  |  | 	NavigationServer3D::get_singleton()->obstacle_set_map(obstacle, p_map); | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 	map_current = p_map; | 
					
						
							| 
									
										
										
										
											2022-08-14 16:23:27 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | void NavigationObstacle3D::_update_position(const Vector3 p_position) { | 
					
						
							| 
									
										
										
										
											2023-06-10 15:16:04 +02:00
										 |  |  | 	NavigationServer3D::get_singleton()->obstacle_set_position(obstacle, p_position); | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void NavigationObstacle3D::_update_use_3d_avoidance(bool p_use_3d_avoidance) { | 
					
						
							| 
									
										
										
										
											2023-06-10 15:16:04 +02:00
										 |  |  | 	NavigationServer3D::get_singleton()->obstacle_set_use_3d_avoidance(obstacle, use_3d_avoidance); | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 	_update_map(map_current); | 
					
						
							| 
									
										
										
										
											2022-08-14 16:23:27 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | void NavigationObstacle3D::_update_fake_agent_radius_debug() { | 
					
						
							|  |  |  | 	bool is_debug_enabled = false; | 
					
						
							|  |  |  | 	if (Engine::get_singleton()->is_editor_hint()) { | 
					
						
							|  |  |  | 		is_debug_enabled = true; | 
					
						
							|  |  |  | 	} else if (NavigationServer3D::get_singleton()->get_debug_enabled() && | 
					
						
							|  |  |  | 			NavigationServer3D::get_singleton()->get_debug_avoidance_enabled() && | 
					
						
							|  |  |  | 			NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius()) { | 
					
						
							|  |  |  | 		is_debug_enabled = true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (is_debug_enabled == false) { | 
					
						
							|  |  |  | 		if (fake_agent_radius_debug_instance.is_valid()) { | 
					
						
							|  |  |  | 			RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, false); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2023-02-01 23:38:28 -08:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 	if (!fake_agent_radius_debug_instance.is_valid()) { | 
					
						
							|  |  |  | 		fake_agent_radius_debug_instance = RenderingServer::get_singleton()->instance_create(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!fake_agent_radius_debug_mesh.is_valid()) { | 
					
						
							|  |  |  | 		fake_agent_radius_debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	fake_agent_radius_debug_mesh->clear_surfaces(); | 
					
						
							| 
									
										
										
										
											2023-02-01 23:38:28 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 	Vector<Vector3> face_vertex_array; | 
					
						
							|  |  |  | 	Vector<int> face_indices_array; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int i, j, prevrow, thisrow, point; | 
					
						
							|  |  |  | 	float x, y, z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int rings = 16; | 
					
						
							|  |  |  | 	int radial_segments = 32; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	point = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	thisrow = 0; | 
					
						
							|  |  |  | 	prevrow = 0; | 
					
						
							|  |  |  | 	for (j = 0; j <= (rings + 1); j++) { | 
					
						
							|  |  |  | 		float v = j; | 
					
						
							|  |  |  | 		float w; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		v /= (rings + 1); | 
					
						
							|  |  |  | 		w = sin(Math_PI * v); | 
					
						
							|  |  |  | 		y = (radius)*cos(Math_PI * v); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (i = 0; i <= radial_segments; i++) { | 
					
						
							|  |  |  | 			float u = i; | 
					
						
							|  |  |  | 			u /= radial_segments; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			x = sin(u * Math_TAU); | 
					
						
							|  |  |  | 			z = cos(u * Math_TAU); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 p = Vector3(x * radius * w, y, z * radius * w); | 
					
						
							|  |  |  | 			face_vertex_array.push_back(p); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			point++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i > 0 && j > 0) { | 
					
						
							|  |  |  | 				face_indices_array.push_back(prevrow + i - 1); | 
					
						
							|  |  |  | 				face_indices_array.push_back(prevrow + i); | 
					
						
							|  |  |  | 				face_indices_array.push_back(thisrow + i - 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				face_indices_array.push_back(prevrow + i); | 
					
						
							|  |  |  | 				face_indices_array.push_back(thisrow + i); | 
					
						
							|  |  |  | 				face_indices_array.push_back(thisrow + i - 1); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		prevrow = thisrow; | 
					
						
							|  |  |  | 		thisrow = point; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Array face_mesh_array; | 
					
						
							|  |  |  | 	face_mesh_array.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 	face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; | 
					
						
							|  |  |  | 	face_mesh_array[Mesh::ARRAY_INDEX] = face_indices_array; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	fake_agent_radius_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); | 
					
						
							|  |  |  | 	Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_material(); | 
					
						
							|  |  |  | 	fake_agent_radius_debug_mesh->surface_set_material(0, face_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RS::get_singleton()->instance_set_base(fake_agent_radius_debug_instance, fake_agent_radius_debug_mesh->get_rid()); | 
					
						
							|  |  |  | 	if (is_inside_tree()) { | 
					
						
							|  |  |  | 		RS::get_singleton()->instance_set_scenario(fake_agent_radius_debug_instance, get_world_3d()->get_scenario()); | 
					
						
							|  |  |  | 		RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, is_visible_in_tree()); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-10-21 22:25:06 +02:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | #endif // DEBUG_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | void NavigationObstacle3D::_update_static_obstacle_debug() { | 
					
						
							|  |  |  | 	bool is_debug_enabled = false; | 
					
						
							|  |  |  | 	if (Engine::get_singleton()->is_editor_hint()) { | 
					
						
							|  |  |  | 		is_debug_enabled = true; | 
					
						
							|  |  |  | 	} else if (NavigationServer3D::get_singleton()->get_debug_enabled() && | 
					
						
							|  |  |  | 			NavigationServer3D::get_singleton()->get_debug_avoidance_enabled() && | 
					
						
							|  |  |  | 			NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static()) { | 
					
						
							|  |  |  | 		is_debug_enabled = true; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-10-21 22:25:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 	if (is_debug_enabled == false) { | 
					
						
							|  |  |  | 		if (static_obstacle_debug_instance.is_valid()) { | 
					
						
							|  |  |  | 			RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2023-02-01 23:38:28 -08:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 	if (vertices.size() < 3) { | 
					
						
							|  |  |  | 		if (static_obstacle_debug_instance.is_valid()) { | 
					
						
							|  |  |  | 			RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!static_obstacle_debug_instance.is_valid()) { | 
					
						
							|  |  |  | 		static_obstacle_debug_instance = RenderingServer::get_singleton()->instance_create(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!static_obstacle_debug_mesh.is_valid()) { | 
					
						
							|  |  |  | 		static_obstacle_debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	static_obstacle_debug_mesh->clear_surfaces(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector2> polygon_2d_vertices; | 
					
						
							|  |  |  | 	polygon_2d_vertices.resize(vertices.size()); | 
					
						
							|  |  |  | 	Vector2 *polygon_2d_vertices_ptr = polygon_2d_vertices.ptrw(); | 
					
						
							| 
									
										
										
										
											2023-02-01 23:38:28 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | 	for (int i = 0; i < vertices.size(); ++i) { | 
					
						
							|  |  |  | 		Vector3 obstacle_vertex = vertices[i]; | 
					
						
							|  |  |  | 		Vector2 obstacle_vertex_2d = Vector2(obstacle_vertex.x, obstacle_vertex.z); | 
					
						
							|  |  |  | 		polygon_2d_vertices_ptr[i] = obstacle_vertex_2d; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(polygon_2d_vertices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (triangulated_polygon_2d_indices.is_empty()) { | 
					
						
							|  |  |  | 		// failed triangulation
 | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool obstacle_pushes_inward = Geometry2D::is_polygon_clockwise(polygon_2d_vertices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> face_vertex_array; | 
					
						
							|  |  |  | 	Vector<int> face_indices_array; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	face_vertex_array.resize(polygon_2d_vertices.size()); | 
					
						
							|  |  |  | 	face_indices_array.resize(triangulated_polygon_2d_indices.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 *face_vertex_array_ptr = face_vertex_array.ptrw(); | 
					
						
							|  |  |  | 	int *face_indices_array_ptr = face_indices_array.ptrw(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < triangulated_polygon_2d_indices.size(); ++i) { | 
					
						
							|  |  |  | 		int vertex_index = triangulated_polygon_2d_indices[i]; | 
					
						
							|  |  |  | 		const Vector2 &vertex_2d = polygon_2d_vertices[vertex_index]; | 
					
						
							|  |  |  | 		Vector3 vertex_3d = Vector3(vertex_2d.x, 0.0, vertex_2d.y); | 
					
						
							|  |  |  | 		face_vertex_array_ptr[vertex_index] = vertex_3d; | 
					
						
							|  |  |  | 		face_indices_array_ptr[i] = vertex_index; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Array face_mesh_array; | 
					
						
							|  |  |  | 	face_mesh_array.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 	face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; | 
					
						
							|  |  |  | 	face_mesh_array[Mesh::ARRAY_INDEX] = face_indices_array; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static_obstacle_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> edge_vertex_array; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < polygon_2d_vertices.size(); ++i) { | 
					
						
							|  |  |  | 		int from_index = i - 1; | 
					
						
							|  |  |  | 		int to_index = i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i == 0) { | 
					
						
							|  |  |  | 			from_index = polygon_2d_vertices.size() - 1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const Vector2 &vertex_2d_from = polygon_2d_vertices[from_index]; | 
					
						
							|  |  |  | 		const Vector2 &vertex_2d_to = polygon_2d_vertices[to_index]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 vertex_3d_ground_from = Vector3(vertex_2d_from.x, 0.0, vertex_2d_from.y); | 
					
						
							|  |  |  | 		Vector3 vertex_3d_ground_to = Vector3(vertex_2d_to.x, 0.0, vertex_2d_to.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		edge_vertex_array.push_back(vertex_3d_ground_from); | 
					
						
							|  |  |  | 		edge_vertex_array.push_back(vertex_3d_ground_to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 vertex_3d_height_from = Vector3(vertex_2d_from.x, height, vertex_2d_from.y); | 
					
						
							|  |  |  | 		Vector3 vertex_3d_height_to = Vector3(vertex_2d_to.x, height, vertex_2d_to.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		edge_vertex_array.push_back(vertex_3d_height_from); | 
					
						
							|  |  |  | 		edge_vertex_array.push_back(vertex_3d_height_to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		edge_vertex_array.push_back(vertex_3d_ground_from); | 
					
						
							|  |  |  | 		edge_vertex_array.push_back(vertex_3d_height_from); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Array edge_mesh_array; | 
					
						
							|  |  |  | 	edge_mesh_array.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 	edge_mesh_array[Mesh::ARRAY_VERTEX] = edge_vertex_array; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static_obstacle_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, edge_mesh_array); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<StandardMaterial3D> face_material; | 
					
						
							|  |  |  | 	Ref<StandardMaterial3D> edge_material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (obstacle_pushes_inward) { | 
					
						
							|  |  |  | 		face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_material(); | 
					
						
							|  |  |  | 		edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_material(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_material(); | 
					
						
							|  |  |  | 		edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_material(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static_obstacle_debug_mesh->surface_set_material(0, face_material); | 
					
						
							|  |  |  | 	static_obstacle_debug_mesh->surface_set_material(1, edge_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RS::get_singleton()->instance_set_base(static_obstacle_debug_instance, static_obstacle_debug_mesh->get_rid()); | 
					
						
							|  |  |  | 	if (is_inside_tree()) { | 
					
						
							|  |  |  | 		RS::get_singleton()->instance_set_scenario(static_obstacle_debug_instance, get_world_3d()->get_scenario()); | 
					
						
							|  |  |  | 		RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, is_visible_in_tree()); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2023-01-10 07:14:16 +01:00
										 |  |  | #endif // DEBUG_ENABLED
 |