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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "Physics2DShapeQueryParameters"  inherits= "Reference"  version= "3.4" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Parameters to be sent to a 2D shape physics query.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										This class contains the shape and other parameters for 2D intersection/collision queries.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "set_shape" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "shape"  type= "Resource"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Sets the [Shape2D] that will be used for collision/intersection queries.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
									
										
										
										
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									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "collide_with_areas"  type= "bool"  setter= "set_collide_with_areas"  getter= "is_collide_with_areas_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the query will take [Area2D]s into account.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "collide_with_bodies"  type= "bool"  setter= "set_collide_with_bodies"  getter= "is_collide_with_bodies_enabled"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the query will take [PhysicsBody2D]s into account.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "collision_layer"  type= "int"  setter= "set_collision_layer"  getter= "get_collision_layer"  default= "2147483647" > 
							 
						 
					
						
							
								
									
										
										
										
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											The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "exclude"  type= "Array"  setter= "set_exclude"  getter= "get_exclude"  default= "[  ]" > 
							 
						 
					
						
							
								
									
										
										
										
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											The list of objects or object [RID]s that will be excluded from collisions.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "margin"  type= "float"  setter= "set_margin"  getter= "get_margin"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The collision margin for the shape.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "motion"  type= "Vector2"  setter= "set_motion"  getter= "get_motion"  default= "Vector2( 0, 0 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											The motion of the shape being queried for.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "shape_rid"  type= "RID"  setter= "set_shape_rid"  getter= "get_shape_rid" > 
							 
						 
					
						
							
								
									
										
										
										
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											The queried shape's [RID]. See also [method set_shape].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "transform"  type= "Transform2D"  setter= "set_transform"  getter= "get_transform"  default= "Transform2D( 1, 0, 0, 1, 0, 0 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											The queried shape's transform matrix.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
									
										
										
										
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									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>