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53 lines
2.2 KiB
XML
53 lines
2.2 KiB
XML
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BlobShadow" inherits="Spatial" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Casts spherical or capsular geometrical shadows.
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</brief_description>
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<description>
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[BlobShadow] provides an alternative to traditional shadow maps, by casting simple geometrical soft shadows.
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Provided the number of runtime shadows is kept low, this can provide better performance than shadow maps.
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It is a good option when combined with lightmaps.
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[BlobShadow] requires a [Light] set to cast blob shadows, and should usually be used in conjunction with a [BlobFocus], to determine where shadows should be prioritized.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_radius" qualifiers="const">
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<return type="float" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="set_radius">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="radius" type="float" />
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<description>
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Only radius index 0 is used with spheres.
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Radius index 0 and 1 are used with capsules.
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</description>
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</method>
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</methods>
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<members>
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<member name="offset" type="Vector3" setter="set_offset" getter="get_offset">
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Offset is used to determine the shape of capsules, allowing elongation in any direction.
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</member>
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<member name="offset_radius" type="float" setter="set_radius" getter="get_radius">
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Radius of offset side of a capsule.
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[b]Note:[/b] Unused for spheres.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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Radius of the sphere (or origin side of a capsule).
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</member>
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<member name="type" type="int" setter="set_shadow_type" getter="get_shadow_type" enum="BlobShadow.BlobShadowType" default="0">
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Allows choosing caster type, sphere or capsule.
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</member>
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</members>
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<constants>
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<constant name="BLOB_SHADOW_SPHERE" value="0" enum="BlobShadowType">
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</constant>
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<constant name="BLOB_SHADOW_CAPSULE" value="1" enum="BlobShadowType">
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</constant>
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</constants>
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</class>
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