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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  gradle_export_util.h                                                 */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef GODOT_GRADLE_EXPORT_UTIL_H
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							|  |  |  | #define GODOT_GRADLE_EXPORT_UTIL_H
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							|  |  |  | 
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							|  |  |  | #include "core/io/zip_io.h"
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							|  |  |  | #include "core/os/dir_access.h"
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							|  |  |  | #include "core/os/file_access.h"
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							|  |  |  | #include "core/os/os.h"
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							|  |  |  | #include "editor/editor_export.h"
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							|  |  |  | 
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										 |  |  | const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?> | 
					
						
							|  |  |  | <!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> | 
					
						
							|  |  |  | <resources> | 
					
						
							|  |  |  | 	<string name="godot_project_name_string">%s</string> | 
					
						
							|  |  |  | </resources> | 
					
						
							|  |  |  | )"; | 
					
						
							|  |  |  | 
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										 |  |  | // Utility method used to create a directory.
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							|  |  |  | Error create_directory(const String &p_dir) { | 
					
						
							|  |  |  | 	if (!DirAccess::exists(p_dir)) { | 
					
						
							|  |  |  | 		DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); | 
					
						
							|  |  |  | 		Error err = filesystem_da->make_dir_recursive(p_dir); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); | 
					
						
							|  |  |  | 		memdelete(filesystem_da); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | // Implementation of EditorExportSaveSharedObject.
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							|  |  |  | // This method will only be called as an input to export_project_files.
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							|  |  |  | // This method lets the .so files for all ABIs to be copied
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							|  |  |  | // into the gradle project from the .AAR file
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							|  |  |  | Error ignore_so_file(void *p_userdata, const SharedObject &p_so) { | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | // Writes p_data into a file at p_path, creating directories if necessary.
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							|  |  |  | // Note: this will overwrite the file at p_path if it already exists.
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							|  |  |  | Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) { | 
					
						
							|  |  |  | 	String dir = p_path.get_base_dir(); | 
					
						
							|  |  |  | 	Error err = create_directory(dir); | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
							|  |  |  | 		return err; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); | 
					
						
							|  |  |  | 	fa->store_buffer(p_data.ptr(), p_data.size()); | 
					
						
							|  |  |  | 	memdelete(fa); | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | // Writes string p_data into a file at p_path, creating directories if necessary.
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							|  |  |  | // Note: this will overwrite the file at p_path if it already exists.
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							|  |  |  | Error store_string_at_path(const String &p_path, const String &p_data) { | 
					
						
							|  |  |  | 	String dir = p_path.get_base_dir(); | 
					
						
							|  |  |  | 	Error err = create_directory(dir); | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
							|  |  |  | 		return err; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); | 
					
						
							|  |  |  | 	fa->store_string(p_data); | 
					
						
							|  |  |  | 	memdelete(fa); | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | // Implementation of EditorExportSaveFunction.
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							|  |  |  | // This method will only be called as an input to export_project_files.
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							|  |  |  | // It is used by the export_project_files method to save all the asset files into the gradle project.
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							|  |  |  | // It's functionality mirrors that of the method save_apk_file.
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							|  |  |  | // This method will be called ONLY when custom build is enabled.
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							|  |  |  | Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { | 
					
						
							|  |  |  | 	String dst_path = p_path.replace_first("res://", "res://android/build/assets/"); | 
					
						
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										 |  |  | 	Error err = store_file_at_path(dst_path, p_data); | 
					
						
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										 |  |  | 	return err; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | // Creates strings.xml files inside the gradle project for different locales.
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							|  |  |  | Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) { | 
					
						
							|  |  |  | 	// Stores the string into the default values directory.
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							|  |  |  | 	String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true)); | 
					
						
							|  |  |  | 	store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string); | 
					
						
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							|  |  |  | 	// Searches the Gradle project res/ directory to find all supported locales
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							|  |  |  | 	DirAccessRef da = DirAccess::open("res://android/build/res"); | 
					
						
							|  |  |  | 	if (!da) { | 
					
						
							|  |  |  | 		return ERR_CANT_OPEN; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	da->list_dir_begin(); | 
					
						
							|  |  |  | 	while (true) { | 
					
						
							|  |  |  | 		String file = da->get_next(); | 
					
						
							|  |  |  | 		if (file == "") { | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (!file.begins_with("values-")) { | 
					
						
							|  |  |  | 			// NOTE: This assumes all directories that start with "values-" are for localization.
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							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		String locale = file.replace("values-", "").replace("-r", "_"); | 
					
						
							|  |  |  | 		String property_name = "application/config/name_" + locale; | 
					
						
							|  |  |  | 		String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml"; | 
					
						
							|  |  |  | 		if (ProjectSettings::get_singleton()->has_setting(property_name)) { | 
					
						
							|  |  |  | 			String locale_project_name = ProjectSettings::get_singleton()->get(property_name); | 
					
						
							|  |  |  | 			String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true)); | 
					
						
							|  |  |  | 			store_string_at_path(locale_directory, processed_xml_string); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			// TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
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							|  |  |  | 			store_string_at_path(locale_directory, processed_default_xml_string); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	da->list_dir_end(); | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | #endif //GODOT_GRADLE_EXPORT_UTIL_H
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