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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  collision_shape_2d_editor_plugin.h                                   */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
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							|  |  |  | #define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
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										 |  |  | #include "editor/editor_plugin.h"
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							|  |  |  | #include "scene/2d/collision_shape_2d.h"
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										 |  |  | class EditorNode; | 
					
						
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										 |  |  | class CanvasItemEditor; | 
					
						
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							|  |  |  | class CollisionShape2DEditor : public Control { | 
					
						
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										 |  |  | 	GDCLASS(CollisionShape2DEditor, Control); | 
					
						
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							|  |  |  | 	enum ShapeType { | 
					
						
							|  |  |  | 		CAPSULE_SHAPE, | 
					
						
							|  |  |  | 		CIRCLE_SHAPE, | 
					
						
							|  |  |  | 		CONCAVE_POLYGON_SHAPE, | 
					
						
							|  |  |  | 		CONVEX_POLYGON_SHAPE, | 
					
						
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										 |  |  | 		WORLD_BOUNDARY_SHAPE, | 
					
						
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										 |  |  | 		SEPARATION_RAY_SHAPE, | 
					
						
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										 |  |  | 		RECTANGLE_SHAPE, | 
					
						
							|  |  |  | 		SEGMENT_SHAPE | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	const Point2 RECT_HANDLES[8] = { | 
					
						
							|  |  |  | 		Point2(1, 0), | 
					
						
							|  |  |  | 		Point2(1, 1), | 
					
						
							|  |  |  | 		Point2(0, 1), | 
					
						
							|  |  |  | 		Point2(-1, 1), | 
					
						
							|  |  |  | 		Point2(-1, 0), | 
					
						
							|  |  |  | 		Point2(-1, -1), | 
					
						
							|  |  |  | 		Point2(0, -1), | 
					
						
							|  |  |  | 		Point2(1, -1), | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	EditorNode *editor; | 
					
						
							|  |  |  | 	UndoRedo *undo_redo; | 
					
						
							|  |  |  | 	CanvasItemEditor *canvas_item_editor; | 
					
						
							|  |  |  | 	CollisionShape2D *node; | 
					
						
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							|  |  |  | 	Vector<Point2> handles; | 
					
						
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							|  |  |  | 	int shape_type; | 
					
						
							|  |  |  | 	int edit_handle; | 
					
						
							|  |  |  | 	bool pressed; | 
					
						
							|  |  |  | 	Variant original; | 
					
						
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										 |  |  | 	Transform2D original_transform; | 
					
						
							|  |  |  | 	Point2 last_point; | 
					
						
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							|  |  |  | 	Variant get_handle_value(int idx) const; | 
					
						
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										 |  |  | 	void set_handle(int idx, Point2 &p_point); | 
					
						
							|  |  |  | 	void commit_handle(int idx, Variant &p_org); | 
					
						
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							|  |  |  | 	void _get_current_shape_type(); | 
					
						
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							|  |  |  | protected: | 
					
						
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										 |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	void _node_removed(Node *p_node); | 
					
						
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										 |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	bool forward_canvas_gui_input(const Ref<InputEvent> &p_event); | 
					
						
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										 |  |  | 	void forward_canvas_draw_over_viewport(Control *p_overlay); | 
					
						
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										 |  |  | 	void edit(Node *p_node); | 
					
						
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										 |  |  | 	CollisionShape2DEditor(EditorNode *p_editor); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | class CollisionShape2DEditorPlugin : public EditorPlugin { | 
					
						
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										 |  |  | 	GDCLASS(CollisionShape2DEditorPlugin, EditorPlugin); | 
					
						
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										 |  |  | 	CollisionShape2DEditor *collision_shape_2d_editor; | 
					
						
							|  |  |  | 	EditorNode *editor; | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); } | 
					
						
							|  |  |  | 	virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { collision_shape_2d_editor->forward_canvas_draw_over_viewport(p_overlay); } | 
					
						
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							|  |  |  | 	virtual String get_name() const override { return "CollisionShape2D"; } | 
					
						
							|  |  |  | 	bool has_main_screen() const override { return false; } | 
					
						
							|  |  |  | 	virtual void edit(Object *p_obj) override; | 
					
						
							|  |  |  | 	virtual bool handles(Object *p_obj) const override; | 
					
						
							|  |  |  | 	virtual void make_visible(bool visible) override; | 
					
						
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										 |  |  | 	CollisionShape2DEditorPlugin(EditorNode *p_editor); | 
					
						
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										 |  |  | 	~CollisionShape2DEditorPlugin(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif //COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
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