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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  skeleton_ik_3d_editor_plugin.cpp                                     */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-01-03 21:27:34 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
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							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "skeleton_ik_3d_editor_plugin.h"
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										 |  |  | #include "editor/editor_node.h"
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										 |  |  | #include "scene/3d/skeleton_ik_3d.h"
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										 |  |  | void SkeletonIK3DEditorPlugin::_play() { | 
					
						
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										 |  |  | 	if (!skeleton_ik) { | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (!skeleton_ik->get_parent_skeleton()) { | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	if (play_btn->is_pressed()) { | 
					
						
							|  |  |  | 		skeleton_ik->start(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		skeleton_ik->stop(); | 
					
						
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										 |  |  | 		skeleton_ik->get_parent_skeleton()->clear_bones_global_pose_override(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SkeletonIK3DEditorPlugin::edit(Object *p_object) { | 
					
						
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										 |  |  | 	if (p_object != skeleton_ik) { | 
					
						
							|  |  |  | 		if (skeleton_ik) { | 
					
						
							|  |  |  | 			play_btn->set_pressed(false); | 
					
						
							|  |  |  | 			_play(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	SkeletonIK3D *s = Object::cast_to<SkeletonIK3D>(p_object); | 
					
						
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										 |  |  | 	if (!s) { | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	skeleton_ik = s; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool SkeletonIK3DEditorPlugin::handles(Object *p_object) const { | 
					
						
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										 |  |  | 	return p_object->is_class("SkeletonIK3D"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SkeletonIK3DEditorPlugin::make_visible(bool p_visible) { | 
					
						
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										 |  |  | 	if (p_visible) { | 
					
						
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										 |  |  | 		play_btn->show(); | 
					
						
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										 |  |  | 	} else { | 
					
						
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										 |  |  | 		play_btn->hide(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SkeletonIK3DEditorPlugin::_bind_methods() { | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | SkeletonIK3DEditorPlugin::SkeletonIK3DEditorPlugin(EditorNode *p_node) { | 
					
						
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										 |  |  | 	editor = p_node; | 
					
						
							|  |  |  | 	play_btn = memnew(Button); | 
					
						
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										 |  |  | 	play_btn->set_icon(editor->get_gui_base()->get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); | 
					
						
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										 |  |  | 	play_btn->set_text(TTR("Play IK")); | 
					
						
							|  |  |  | 	play_btn->set_toggle_mode(true); | 
					
						
							|  |  |  | 	play_btn->hide(); | 
					
						
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										 |  |  | 	play_btn->connect("pressed", callable_mp(this, &SkeletonIK3DEditorPlugin::_play)); | 
					
						
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										 |  |  | 	add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn); | 
					
						
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										 |  |  | 	skeleton_ik = nullptr; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | SkeletonIK3DEditorPlugin::~SkeletonIK3DEditorPlugin() {} |