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			93 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			93 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								  Simple DirectMedia Layer
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								  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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								  This software is provided 'as-is', without any express or implied
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								  warranty.  In no event will the authors be held liable for any damages
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								  arising from the use of this software.
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								  Permission is granted to anyone to use this software for any purpose,
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								  including commercial applications, and to alter it and redistribute it
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								  freely, subject to the following restrictions:
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								  1. The origin of this software must not be misrepresented; you must not
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								     claim that you wrote the original software. If you use this software
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								     in a product, an acknowledgment in the product documentation would be
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								     appreciated but is not required.
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								  2. Altered source versions must be plainly marked as such, and must not be
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								     misrepresented as being the original software.
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								  3. This notice may not be removed or altered from any source distribution.
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								*/
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								#include "SDL_internal.h"
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								#ifndef SDL_thread_c_h_
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								#define SDL_thread_c_h_
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								// Need the definitions of SYS_ThreadHandle
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								#ifdef SDL_THREADS_DISABLED
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								#include "generic/SDL_systhread_c.h"
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								#elif defined(SDL_THREAD_PTHREAD)
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								#include "pthread/SDL_systhread_c.h"
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								#elif defined(SDL_THREAD_WINDOWS)
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								#include "windows/SDL_systhread_c.h"
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								#elif defined(SDL_THREAD_PS2)
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								#include "ps2/SDL_systhread_c.h"
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								#elif defined(SDL_THREAD_PSP)
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								#include "psp/SDL_systhread_c.h"
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								#elif defined(SDL_THREAD_VITA)
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								#include "vita/SDL_systhread_c.h"
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								#elif defined(SDL_THREAD_N3DS)
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								#include "n3ds/SDL_systhread_c.h"
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								#else
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								#error Need thread implementation for this platform
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								#include "generic/SDL_systhread_c.h"
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								#endif
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								#include "../SDL_error_c.h"
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								// This is the system-independent thread info structure
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								struct SDL_Thread
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								{
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								    SDL_ThreadID threadid;
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								    SYS_ThreadHandle handle;
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								    int status;
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								    SDL_AtomicInt state; /* SDL_ThreadState */
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								    SDL_error errbuf;
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								    char *name;
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								    size_t stacksize; // 0 for default, >0 for user-specified stack size.
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								    int(SDLCALL *userfunc)(void *);
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								    void *userdata;
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								    void *data;
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								    SDL_FunctionPointer endfunc; // only used on some platforms.
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								};
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								// This is the function called to run a thread
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								extern void SDL_RunThread(SDL_Thread *thread);
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								// This is the system-independent thread local storage structure
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								typedef struct
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								{
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								    int limit;
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								    struct
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								    {
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								        void *data;
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								        void(SDLCALL *destructor)(void *);
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								    } array[1];
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								} SDL_TLSData;
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								// This is how many TLS entries we allocate at once
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								#define TLS_ALLOC_CHUNKSIZE 4
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								extern void SDL_InitTLSData(void);
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								extern void SDL_QuitTLSData(void);
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								/* Generic TLS support.
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								   This is only intended as a fallback if getting real thread-local
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								   storage fails or isn't supported on this platform.
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								 */
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								extern void SDL_Generic_InitTLSData(void);
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								extern SDL_TLSData *SDL_Generic_GetTLSData(void);
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								extern bool SDL_Generic_SetTLSData(SDL_TLSData *data);
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								extern void SDL_Generic_QuitTLSData(void);
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								#endif // SDL_thread_c_h_
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